Opinion: The world should start of in a state of peace and wars should end more quickly.

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Empress Ira

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Currently as it stands every faction in Bannerlord starts off in a war (Kuzaits vs NE, WE vs Battania, SE vs Aseuri, and Stergia vs Vlandia). This could lead to early gains for one or multiple that compound with the snowball issue and make it start very early. Also a scripted start could lead to less dynamic worlds and the start is always the same (could be okay but not with current issues). Lastly if wars ended quicky after 1-2 settlements or 3-4 castles taken it would give time for factions to try and rebuild. Most wars won't end until a faction is eliminated in bannerlords current state. I know the devs are looking into all these issues and I just want to throw some ideas out there.

Edit: I'm talking about AI wars in the overland map not player fought battles.
 
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They need to also change how many wars a faction wants to be in and which factions they war with, I was playing as Vlandia and the king decided to declare war on the Khuzaits who are not even close and we were already at war with Battania and two of the Empire's. Makes absolutely no sense.
 
can you change it to(ai's battles should end quickly )it might be misunderstood for developers...... i don't want my battles to end quickly
 
I would prefer if only the Empire was in a civil war with each other from the start. And the other factions start to join in and try to find ways to exploit weaknesses and stuff.
 
That's your opinion........i don't want my battles to end quickly ...actually i want them to take more time...
 
+1
War should not end only with the destructions of a faction at all, plus, starting with a global peace would only make it better and slow down the snowballing effect.
Also please, i want reasons for a war to start, it should not start just because "waaaar"
 
War should result in longer peaces. Also, a faction should not go into another war with another faction soon after the ending of the first war.

I think the AI is build to simulate the behaviour of players (like in a multiplayer board game) rather than actual lords and countries, which makes it less immersive.
 
Yeah, peace should come more quickly. Lords should be happy with their conquests sooner, that way they won't go on "ALL OR NOTHING" wars.
 
The AI should be reluctant to enter wars on two fronts!! The map is just chaos as soon as the player leaves the training ground.
 
+1 maybe just the empire civil war at the beggining; would also be cool if they added skirmishes on top of wars (lesser wars with no intent of taking towns, only maybe castles and focusing on raiding and weaking eachothers armies) would still have wars going on but less snowballing
 
This really is necessary to give the player a chance to get on their feet and make an impact. Most of the initial wars like North vs. Khuzait and South vs. Aserai are over with significant territory changes before the player can even get enough renown to join as a mercenary, even if they're aggressively farming, much less taking it easy and doing their own thing. It really shouldn't be such a race against the clock.

It's even lore-friendly. The huge battle that ended World War Calradia and broke the empire was in 1077, so it would be easy to explain a peace treaty coming from that and going out to 1085-1086.
 
I would by any meaning prefer a situation where the world stays mostly stable without the players actions.

At least for a sandbox game... if they should sperate the campaign from the free game what i sincerly wish for.
(Not sure if a more warlike behaviour or scripted things belong to the campaign and i honestly not care on the long run. Even for i will most likely play the Campaign once, on the long term this game is worthless for me if i have to do it every playthrough).

Atm the balance is completly off.
As many have statet, it begins with the policitcal behaviour, all gouvernments behave like a mix out of George Bush Jr, Kim Jong-Un and a not very popular german ruler from the last century.

I am sligthly concerned because you could have balance that without the playerfeedback, just by letting the AI run for centuries and adjust the stuff.
That way i balanced the mods i reworked for my personal use, until i had a relativ stable setting.

Then again, the very latest when there are modding tools this problem will be solved.
 
+1
War should not end only with the destructions of a faction at all, plus, starting with a global peace would only make it better and slow down the snowballing effect.
Also please, i want reasons for a war to start, it should not start just because "waaaar"
I think you meant "WAAAAAAGH"
 
I think you meant "WAAAAAAGH"
Ah yes, thanks for the correction.

I would by any meaning prefer a situation where the world stays mostly stable without the players actions.
Totally agree, i mean, some changes can happen without the direct intervention of the player, but not at this scale.

For example, yesterday i tried to start a Battanian playthrough, i left thr training ground and headed straight to battanian lands, by the time i got there the empire already conquered a battanian castle and less than a week later they got a whole city, what the hell am i supposed to do in such a situaton?
 
well thats what sandbox is, things happening on their own, as it should be, and players is there to fiddle with it all.

if they script whole thing to wait on player actions than its a theme park.

This are unbalanced atm hence the snowballing but when devs fix thing up its gonna be much better.
 
well thats what sandbox is, things happening on their own, as it should be, and players is there to fiddle with it all.

if they script whole thing to wait on player actions than its a theme park.

This are unbalanced atm hence the snowballing but when devs fix thing up its gonna be much better.

That has nothing to do with scripting, it is balancing.
No faction should be much stronger than the other, then wars are waged and the one or another city will fall, but thats it.
I did that with reworks of mods for my own use in M&B, in Warband and in the old Total War Games (before Rome 2, the modern **** beyond my poor abilities).

Balance the factions out and war will happen, but empires will seldom completly fall.

So yea, i am sure it well get better.

(And hail to cimmeria.)
 
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