echoco
Recruit
I don't know if it's just me but I'm not very happy with the way the map and factions are set up. This isn't just an Early Access issue, because faction location and map layout are pretty much set.
Map
I feel like a lot of the space on the world map is wasted.
Ostican and Rovalt are two large towns located in an isolated region of the map with a castle up north. Strategically the castle and Rovalt should switch places so that it can protect the passa to to both towns. There shouldn't be two town there anyway, it's a very narrow area dominated by impassable mountains.
Further south and West you hae Drapand. A single village pretty much isolated, even from the castle named after it. Idealy Pravend could be moved into the area (and be closer to where it was in Warband) and Rovolt moved to a place a little north of where Pravend currently is to more evenly spread out Vlandian towns.
Stugia
Man these guys had it bad. They're predominantly foot army and their territory spans the width of the world map. Looking at the map their towns are around twice the distance apart compared to Battanian towns. I could rationalize it as the north having less fertile land so towns needs more land to support it. But I just feel like Sturgia would benefit a lot from making their territory more compact. Maybe half the area it currently covers. The usual choke points might work in their favor if they didn't have to cover such a large area. They also borders four factions, making extra hard for them to defend their territory.
I think the gap betwen Nevyansk Castle and Revyl shold be a solid connection. The water mass to the east of it wold become a lake but it would make more sense for teh castle to belong to Sturgia. Otherwise switch position of Nevyansk castle and Flintolg castle and it shold make more sense.
River delta between Lageta-Rhotea-Ortysia
This river looks nice, apart from the eastern arm turning abruptly south at Jalmarys, this looks weird. The main issue is the lack of bridges here. Compared to Battania's compact and easily traversed land, the Western Empire has trouble responding to seiges because they have to move around rivers and mountains all the time. Its weird how people of Calderia never thought of building a bridge north of Arpotis (village), and south of Nideon when the area sits between three towns and should have been well developed to promote trade. Compared to Veragos Castle with four bridges near it, and Epicrotea with six crossings near it, the West Empire seems like it has a thing against bridges.
Oristocorys Castle
The most useless castle there is. What was the point of building a castle here? If there was a passage along the coast to Zeonica, it would make perfect sense but there isn't. As the map as is this castle would make more strategic sense in place of Arpotis.
Phycaon River
I feel like there should be a bridge between Phycaon and Spotia. It's such a long stretch of river that had to be moved around.
The mother of all mess
The river network from Akkalat down to Husn Fulq doesn't make sense at all. With so much water around (fresh water at that) it should be swamp land or fertile farm land, instead it's arid. Think of the Nile, that one river created a streatch of fetile land cutting through its desert surroundings. This is the one area I think TW must rework. The weirdest thing is it's two separate rivers running in parrel. It might make more sense if there's a mountain in between them. The complicated river also doesn't seem to do much since there are bridges crossing it in close proximity so it could have just been a single river. I'm not sure about this but I think this river and the distance between Aserai and Khuzait land might be why Khuzat is so powerful.
That inland sea between Varnovapol and Argoron could be toned down a little, it seems like a wasite of space considering a great big area north of stugia went unused (crop that off and save some memory maybe?).
I also dislike how the botom left and right corners of the world map is uninhabited. There could be three towns in each of those corners, bringing Aserai and Khuzait closer. I really don't like how un-utilized the bottom third of the map is. Compared to how compact the middle band is the bottom, especially when the bottom corners looks more fertial than Asserai in general
Factions
Ideally I'd like to see two more factions created. One in the north so Sturgia could be more compact to the west. The new northern faction could hold territory from Balgrad to Baltakhand. Khuzait would move down a little to be closer to Aserai so that they might fight some.
The other faction would take half of Aserai territory opened up by the corners. With both corners opened up there could be five to six towns in the south, enough for another faction. The trouble would be to come up with two more distinctive cultures.
Map
I feel like a lot of the space on the world map is wasted.
Ostican and Rovalt are two large towns located in an isolated region of the map with a castle up north. Strategically the castle and Rovalt should switch places so that it can protect the passa to to both towns. There shouldn't be two town there anyway, it's a very narrow area dominated by impassable mountains.
Further south and West you hae Drapand. A single village pretty much isolated, even from the castle named after it. Idealy Pravend could be moved into the area (and be closer to where it was in Warband) and Rovolt moved to a place a little north of where Pravend currently is to more evenly spread out Vlandian towns.
Stugia
Man these guys had it bad. They're predominantly foot army and their territory spans the width of the world map. Looking at the map their towns are around twice the distance apart compared to Battanian towns. I could rationalize it as the north having less fertile land so towns needs more land to support it. But I just feel like Sturgia would benefit a lot from making their territory more compact. Maybe half the area it currently covers. The usual choke points might work in their favor if they didn't have to cover such a large area. They also borders four factions, making extra hard for them to defend their territory.
I think the gap betwen Nevyansk Castle and Revyl shold be a solid connection. The water mass to the east of it wold become a lake but it would make more sense for teh castle to belong to Sturgia. Otherwise switch position of Nevyansk castle and Flintolg castle and it shold make more sense.
River delta between Lageta-Rhotea-Ortysia
This river looks nice, apart from the eastern arm turning abruptly south at Jalmarys, this looks weird. The main issue is the lack of bridges here. Compared to Battania's compact and easily traversed land, the Western Empire has trouble responding to seiges because they have to move around rivers and mountains all the time. Its weird how people of Calderia never thought of building a bridge north of Arpotis (village), and south of Nideon when the area sits between three towns and should have been well developed to promote trade. Compared to Veragos Castle with four bridges near it, and Epicrotea with six crossings near it, the West Empire seems like it has a thing against bridges.
Oristocorys Castle
The most useless castle there is. What was the point of building a castle here? If there was a passage along the coast to Zeonica, it would make perfect sense but there isn't. As the map as is this castle would make more strategic sense in place of Arpotis.
Phycaon River
I feel like there should be a bridge between Phycaon and Spotia. It's such a long stretch of river that had to be moved around.
The mother of all mess
The river network from Akkalat down to Husn Fulq doesn't make sense at all. With so much water around (fresh water at that) it should be swamp land or fertile farm land, instead it's arid. Think of the Nile, that one river created a streatch of fetile land cutting through its desert surroundings. This is the one area I think TW must rework. The weirdest thing is it's two separate rivers running in parrel. It might make more sense if there's a mountain in between them. The complicated river also doesn't seem to do much since there are bridges crossing it in close proximity so it could have just been a single river. I'm not sure about this but I think this river and the distance between Aserai and Khuzait land might be why Khuzat is so powerful.
That inland sea between Varnovapol and Argoron could be toned down a little, it seems like a wasite of space considering a great big area north of stugia went unused (crop that off and save some memory maybe?).
I also dislike how the botom left and right corners of the world map is uninhabited. There could be three towns in each of those corners, bringing Aserai and Khuzait closer. I really don't like how un-utilized the bottom third of the map is. Compared to how compact the middle band is the bottom, especially when the bottom corners looks more fertial than Asserai in general
Factions
Ideally I'd like to see two more factions created. One in the north so Sturgia could be more compact to the west. The new northern faction could hold territory from Balgrad to Baltakhand. Khuzait would move down a little to be closer to Aserai so that they might fight some.
The other faction would take half of Aserai territory opened up by the corners. With both corners opened up there could be five to six towns in the south, enough for another faction. The trouble would be to come up with two more distinctive cultures.