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I'm going to assume you're indirectly quoting me without directly quoting me. Some of the maneuvers you can do in this game are not physically possible. You cannot jump high enough to hit a person on a horse while swinging a heavy axe and succesfully maim them. You cannot swing a heavy polearm with full force while riding a horse at high speeds without dehorsing yourself.One argument involving realism is asking for a nice quality of life change and the other is trying to deny movement options and offensive tools for shock troops for no good reason.
Why you think that it's good gameplay for two handed axe heavy infantry to be the counter to all melee infantry and all melee cavalry is beyond me. From a gameplay perspective, spears and range weapons should the way to kill cavalry, while two handed swinging weapons should be focused on destroying infantry. A two handed axe should not be effective against cavalry, because that's the job of the spears and ranged weapons.
We can ignore realism, I suppose, but then if we do that, the only guidelines are your own personal feelings about how you like to play, and that's just an endless cycle of hearsay. You feel that having a two handed heavy axeman jump and swing his axe with the same strength as if he was standing on the ground is good gameplay, if realism doesn't matter maybe it is. Maybe it would be good gameplay to have your axe go flying out of your hands because you swung it too hard, maybe it would be really fun if you could do a backflip and then fire your bow with perfect accuracy. If you aren't tempering your gameplay with realism, then why not?



