Opinion: Jump Height Should Be Higher, Jumps Quicker

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One argument involving realism is asking for a nice quality of life change and the other is trying to deny movement options and offensive tools for shock troops for no good reason.
I'm going to assume you're indirectly quoting me without directly quoting me. Some of the maneuvers you can do in this game are not physically possible. You cannot jump high enough to hit a person on a horse while swinging a heavy axe and succesfully maim them. You cannot swing a heavy polearm with full force while riding a horse at high speeds without dehorsing yourself.

Why you think that it's good gameplay for two handed axe heavy infantry to be the counter to all melee infantry and all melee cavalry is beyond me. From a gameplay perspective, spears and range weapons should the way to kill cavalry, while two handed swinging weapons should be focused on destroying infantry. A two handed axe should not be effective against cavalry, because that's the job of the spears and ranged weapons.

We can ignore realism, I suppose, but then if we do that, the only guidelines are your own personal feelings about how you like to play, and that's just an endless cycle of hearsay. You feel that having a two handed heavy axeman jump and swing his axe with the same strength as if he was standing on the ground is good gameplay, if realism doesn't matter maybe it is. Maybe it would be good gameplay to have your axe go flying out of your hands because you swung it too hard, maybe it would be really fun if you could do a backflip and then fire your bow with perfect accuracy. If you aren't tempering your gameplay with realism, then why not?
 
I'm going to assume you're indirectly quoting me without directly quoting me. Some of the maneuvers you can do in this game are not physically possible. You cannot jump high enough to hit a person on a horse while swinging a heavy axe and succesfully maim them. You cannot swing a heavy polearm with full force while riding a horse at high speeds without dehorsing yourself.

Why you think that it's good gameplay for two handed axe heavy infantry to be the counter to all melee infantry and all melee cavalry is beyond me. From a gameplay perspective, spears and range weapons should the way to kill cavalry, while two handed swinging weapons should be focused on destroying infantry. A two handed axe should not be effective against cavalry, because that's the job of the spears and ranged weapons.

We can ignore realism, I suppose, but then if we do that, the only guidelines are your own personal feelings about how you like to play, and that's just an endless cycle of hearsay. You feel that having a two handed heavy axeman jump and swing his axe with the same strength as if he was standing on the ground is good gameplay, if realism doesn't matter maybe it is. Maybe it would be good gameplay to have your axe go flying out of your hands because you swung it too hard, maybe it would be really fun if you could do a backflip and then fire your bow with perfect accuracy. If you aren't tempering your gameplay with realism, then why not?

I was indirectly quoting you, but you are not the only person I was referring to. The realism argument is used by people on the forum a lot, and to be honest, you are not the most egregious example. If I seemed disproportionately hostile it’s because I was addressing the mindset as a whole rather than specifically your argument. I’m sorry if I came off as disrespectfully approaching your argument

I’m regards to your Horse v Twohander realism argument. I disagree. Some of the twohanders available in the game, such as the falx and rhomp, were historically specifically designed to deal with horses. It would be a disservice to those weapons to remove that role without a good explanation as to why. Since both those weapons and other axes are all under the same classification, as “two handed weapons” you couldn’t artificially change combat parameters so that two handed axes are bad against cav without also hurting other weapons that are supposed to be good against cav, at least without jumping through some dev hoops and taking dev time away from other combat and coding related things.

Horses have notorious weak legs, and I don’t see how a massive Twohander couldn’t cripple a horse in one swing. Obviously, the game doesn’t differentiate between horse leg HP and horse HP, so a good compromise is allowing Twohanders to jump up and cripple the rider instead.

Twohanders are very spammable in TDM and siege right now, but that is largely because of their cheap sub 120 gold availability along with crush through being extremely annoying and unfun for other classes to deal with.
 
The problem with the realism argument is that people will only use it if they struggle in one part of the game but will completely ignore it on another part. Seems like none of you want realism for horse archery or for respawn ?. Like really if yall can’t « be immersed » when someone jumps with the 2h how can you be immersed with respawning mechanic
 
The problem with the realism argument is that people will only use it if they struggle in one part of the game but will completely ignore it on another part. Seems like none of you want realism for horse archery or for respawn ?. Like really if yall can’t « be immersed » when someone jumps with the 2h how can you be immersed with respawning mechanic

There was a troll thread somewhere in here where a poster (maybe Canton idk) asked for more realism- specifically that because it actually took time and logistics to get armies in the field to their fighting destinations, that everyone who wants to play bannerlord needs to walk 20 miles a day irl in heavy gear to only be able to fight once a week for about 5-7 hours. Of course, if you die during that time in game, you have to wait 16 years (again, irl) for your heir to reach maturity to be able to fight as him
 
There was a troll thread somewhere in here where a poster (maybe Canton idk) asked for more realism- specifically that because it actually took time and logistics to get armies in the field to their fighting destinations, that everyone who wants to play bannerlord needs to walk 20 miles a day irl in heavy gear to only be able to fight once a week for about 5-7 hours. Of course, if you die during that time in game, you have to wait 16 years (again, irl) for your heir to reach maturity to be able to fight as him

It was a quality post. Though I cant remember if this was the specific one.
 
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