Opinion: Jump Height Should Be Higher, Jumps Quicker

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EbdanianAdmiral

Knight at Arms
The ability to jump over kicks was a flashy and effective move that I dearly miss from warband. It was also a fun tool for infantry who wanted to catch cav off guard, and a properly timed jump swing could be very punishing and was my primary source of dopamine for like 90% of my GK_TDM pub days. Overall having a useful jump added further depth to movement and just made the game more fun in general.
 
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Please don't nerf the kick hitbox more than it already was nerfed. The thing is that opening up a noob which is holding his shield 24/7 is already frustrating enough
 
Please don't nerf the kick hitbox more than it already was nerfed. The thing is that opening up a noob which is holding his shield 24/7 is already frustrating enough
Kicks should be nerfed and buffed at the same time. Buffed in a bigger window to be able to put a slash in someone, and nerfed in the fact the hitboxes are absolute ****
 
Yeah, plus it's just hard to get over stuff you want to be able to get over quickly. Warband jumps were.... well, they had their quirks - but they worked with the game well, i think - and most maps took them into careful consideration for prop height and so on most the time.

bannerlord feels like that is the case... less so - and the maps tend to have more like... untouchable visual clutter, let's say. Things that are invisible walled out that you could otherwise easily access or terrain you can't climb or stand on - not because it's too high or steep but just "because balance". Not to say that it's a bad thing to balance where you can go on a map - but it needs to be obviously visually you can't go there. Don't just wall it off invisibly. Make it too high to jump onto.

It reminds me a lot of overwatch in that sense. There's so many surfaces in that game you just can't go on "because". Devs only want you standing on certain balconies or rooftops - but the only way to know which ones you can and can't stand on is to test them all out and see which ones they decide to make you slip off of with *no* visual indicator that you can't stand on it whatsoever.

And in other places things that should be easily jump overable are not. This isn't exactly a jump issue on its own, but the jumps themselves do feel somewhat short and unresponsive. It would be nice to tighten them up. And on a smaller note make it sound like you're having less of an asthma attack when you do.
 
I completely agree.



I'm not sure if there's anything wrong with the body animation. It's just the movement through space that feels lacking. People do still jump a lot within groupfights in MP, but the lack of height and speed affects the functionality quite a lot. And it's a lot less fun. Not to mention it doesn't look realistic or convincing in any way. It feels like you're moving underwater. This isn't just as heavy infantry either; I tested jumping as a peasant troop with no weapon, and it was just as limp.
 
I completely agree.



I'm not sure if there's anything wrong with the body animation. It's just the movement through space that feels lacking. People do still jump a lot within groupfights in MP, but the lack of height and speed affects the functionality quite a lot. And it's a lot less fun. Not to mention it doesn't look realistic or convincing in any way. It feels like you're moving underwater. This isn't just as heavy infantry either; I tested jumping as a peasant troop with no weapon, and it was just as limp.

that ground touch animation is a big inf nerf actually
 
The damage when hitting ground was slightly buffed also this last patch if i remember
 
I think fall damage was decreased actually. In any case, fall damage also affects archers
 
I think fall damage was decreased actually. In any case, fall damage also affects archers
But it also gives archers an insane window to shoot you when you have to jump down somewhere
 
The superhero landing on jumps when you dont take damage is incredibly frustrating. A 1 meter drop looks like it breaks my kneecaps but I can recover from a bolt in my throat within a milisecond.
 
The superhero landing on jumps when you dont take damage is incredibly frustrating. A 1 meter drop looks like it breaks my kneecaps but I can recover from a bolt in my throat within a milisecond.

+1. Pretty annoying at times.
@AVRC
 
Jumps are a stupid mechanic, somehow you can jump with a two hand heavy axe and swing just as hard as if you were stand on the ground. That is cartoony nonsense. Your attacks should be significantly weaker when jumping (at least half damage if not less).
 
For the sake of discussions not going in loops can we ban “BaNnErLoRd HaS tO bE rEaLaLiStIc” as a talking point. Or rather clarify somewhere on the forums that 100% realism is not the Mount&Blade goal.

If people want to be immersed in singleplayer that’s wonderful and dandy, but I’m tired of players trying to deny entire mechanics and positive changes because it makes them think the video game about a place that doesn’t exist suddenly isn’t real enough for them.

It certainly comes off as people don’t like things that hurt their playstyle or ability level, and try to use a lack of realism as a justification for why they are either doing poorly or getting destroyed by a particular weapon or class. I genuinely cannot think of a single game, other than like Microsoft flight sim, that is a 1/1 representation of what it is about. Every single game makes concessions for the sake of gameplay, and those concessions are made for a reason, to either balance something that is otherwise broken or make something more fun for the player.

I’m just tired of seeing realism as an argument. I don’t want this to be a fantasy game like Warhammer or Skyrim or anything, but the things that people tend to get upset about when they say the realism is broken tend to be extremely minor. Like come on, unless you have a degree in Medieval Literature or Muscular Structure, Horsemen having slightly larger shields than their historical counterparts, or jump attacking shock troops are not going to negatively affect your immersion in any way.


Edit: When I refer to realism, I’m ofc referring to the common argument that something isn’t Historically accurate. If you want to say something like an animation is in uncanny valley or a singleplayer mechanic makes no sense I think that’s perfectly acceptable and I’m not going off on people who give feedback about those things. There’s a perfect example of that in this thread. Realism is talked about both in regards to jumps just looking weird and jumps needing to not even be possible because historically people with Large weapons were physically unable to swing them when they wernt standing on the ground. One argument involving realism is asking for a nice quality of life change and the other is trying to deny movement options and offensive tools for shock troops for no good reason.
 
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