This is not nonsense, but statistics. I like some blogs. When I and my friends read them, it gives the impression that there is still 3 years left before the release ... And this is not good.Rabies said:I just hope Callum and the Taleworlds team are thick-skinned enough to ignore all this bull**** whinging and continue the way they have been.
The weekly devblogs are a really nice way for the developers to keep in touch with the fanbase, and I for one very much enjoy reading the little tidbits. I don't think people should expect them to be anything more than that, and I really don't expect any big reveals about the important gameplay elements at all until the release date has been announced.
We all want to get our hands on Bannerlord and play it for oursleves. But increasing the amount of information in each devblog is not going to make the actual game come out any sooner - there is no relationship at all between how much they tell us now and how much there is to tell overall. By the time it is released, I think we can be pretty sure that they will have given a lot of detail about the gameplay, mechanics, and lore. And it makes far more sense for the most substantial information about that to be put out into the public domain only after they have announced the release date and are building hype and anticipation for the purpose of selling the game.
Rabies said:I just hope Callum and the Taleworlds team are thick-skinned enough to ignore all this bull**** whinging and continue the way they have been.
The weekly devblogs are a really nice way for the developers to keep in touch with the fanbase, and I for one very much enjoy reading the little tidbits. I don't think people should expect them to be anything more than that, and I really don't expect any big reveals about the important gameplay elements at all until the release date has been announced.
We all want to get our hands on Bannerlord and play it for oursleves. But increasing the amount of information in each devblog is not going to make the actual game come out any sooner - there is no relationship at all between how much they tell us now and how much there is to tell overall. By the time it is released, I think we can be pretty sure that they will have given a lot of detail about the gameplay, mechanics, and lore. And it makes far more sense for the most substantial information about that to be put out into the public domain only after they have announced the release date and are building hype and anticipation for the purpose of selling the game.
Sundeki said:Rabies said:I just hope Callum and the Taleworlds team are thick-skinned enough to ignore all this bull**** whinging and continue the way they have been.
The weekly devblogs are a really nice way for the developers to keep in touch with the fanbase, and I for one very much enjoy reading the little tidbits. I don't think people should expect them to be anything more than that, and I really don't expect any big reveals about the important gameplay elements at all until the release date has been announced.
We all want to get our hands on Bannerlord and play it for oursleves. But increasing the amount of information in each devblog is not going to make the actual game come out any sooner - there is no relationship at all between how much they tell us now and how much there is to tell overall. By the time it is released, I think we can be pretty sure that they will have given a lot of detail about the gameplay, mechanics, and lore. And it makes far more sense for the most substantial information about that to be put out into the public domain only after they have announced the release date and are building hype and anticipation for the purpose of selling the game.
Literally the only "bull**** whinging" going on around here are people like you calling justified complaints about development and communication "bull**** whinging". To act in such a manner is hypocritical. To see what you consider to be "bull**** whinging" about something and then say it's bad and then proceed to act in exactly the same manner is an utter failure of reasoned thinking.
In response to the rest of the apologist drivel of a reply; you're apparently ignorant of the situation surrounding development of this game. People get upset at this sort of thing because they've been strung along for approaching 3 years now in regards to this game, it's development and the so far unresolved release date issue (and yes it is an issue). Many of us who've been following development closely for 6 **** years now have invested quite some time and emotion into it and with very few exceptions have been given one disappointing half-assed excuse after another, have run out of all patience. The actual content of the last two blogs is mostly irrelevant, what it signifies is what matters.
The arguments on this topic in the forums is reminding me of the disconnect between members of the No Man's Sky playerbase after release. The two groups were the "the game's not that good but why are you getting so upset" side of the playerbase, and the "we were lied to, mislead and the game is nothing that was promised" side. The former side, of which I was apart in the beginning, could not understand why the latter side was so upset, the game wasn't very good, everyone could agree on that, but their position was one of ignorance. After I stopped playing, I took the time to go back and watch videos of the developers, read statements and get an idea of what product they were attempting to sell before it was released, and yes, the people I didn't understand that were engaging in "bull**** whinging" were totally in the right. They were lied to, mislead and the final product they and I got was absolutely nothing that was stated it would be. Just because you appeared at the last moment and don't see what the issue other people have is, doesn't mean that it's bull****, rather that the most likely thing is you being ignorant of the continuing issues surrounding it all.
Think for a moment and tell me why the barest scraps of information that made up the last two blogs were split up and macerated into two entirely separate posts? And to make matters worse not only did the blogs contain nothing, whoever wrote it thought it would be funny to not only fill the dev blogs with 1/5 filler nonsense like stones, but poke fun at the fact that they have such little information to give out. For many of us that's unacceptable. Had this been done 3 years ago when we actually started to see the game in a functional aspect it likely wouldn't have been a problem, but since then there has been delay after mistake after lie on the entire process, none of which has been properly addressed, TaleWorlds continues to make the same poor decisions and bull**** excuses.
e.g: like investing 4+ months of the coders efforts into rewriting the entire lighting engine last year. What was the point of doing this mid development? Such things are literally superficial. They had a functioning and totally acceptable lighting system, if they didn't like it, fair enough. They should have slated a re-coding of the lighting system after the game was in a playable state at the very end of development, it's not like the existing lighting system didn't work, we saw it and it did. Instead they decided to place non-core element reworks as a priority over actual gamelay development, and where are we now? It's been a year and a half since the first "we're hoping to get the game to the players by the end of the year" comment and 10 months since the last "we're just putting the finishing touches on now" comment, and where are we after all of that bull**** years later, after all of this time, effort and emotion invested in this game:
"STONES, haha get rekt idiots no real dev blog for you"
Ultimately all this information being released in the manner it is angers me and thus creates what you would call "bull**** whinging" because it tells me, based upon what I've come to expect from TaleWorlds, that their development process has been delayed a significant amount, again(and believe me, nothing would make me happier than to be wrong). Getting strung around like a fool on something I'm very interested in for years on end tends to make me upset, and complaining about it here is the best thing to do. You acting like an apologist and critisizing me for a justified response on the other hand does absolutely nothing except get me to deconstruct your nonsense in a time-consuming manner, which if that was your goal, congratulations you succeeded.
Sundeki said:....TaleWorlds continues to make the same poor decisions and bull**** excuses.
e.g: like investing 4+ months of the coders efforts into rewriting the entire lighting engine last year. What was the point of doing this mid development? Such things are literally superficial. They had a functioning and totally acceptable lighting system, if they didn't like it, fair enough. They should have slated a re-coding of the lighting system after the game was in a playable state at the very end of development, it's not like the existing lighting system didn't work, we saw it and it did.
I applaud you standing!Sundeki said:Rabies said:I just hope Callum and the Taleworlds team are thick-skinned enough to ignore all this bull**** whinging and continue the way they have been.
The weekly devblogs are a really nice way for the developers to keep in touch with the fanbase, and I for one very much enjoy reading the little tidbits. I don't think people should expect them to be anything more than that, and I really don't expect any big reveals about the important gameplay elements at all until the release date has been announced.
We all want to get our hands on Bannerlord and play it for oursleves. But increasing the amount of information in each devblog is not going to make the actual game come out any sooner - there is no relationship at all between how much they tell us now and how much there is to tell overall. By the time it is released, I think we can be pretty sure that they will have given a lot of detail about the gameplay, mechanics, and lore. And it makes far more sense for the most substantial information about that to be put out into the public domain only after they have announced the release date and are building hype and anticipation for the purpose of selling the game.
Literally the only "bull**** whinging" going on around here are people like you calling justified complaints about development and communication "bull**** whinging". To act in such a manner is hypocritical. To see what you consider to be "bull**** whinging" about something and then say it's bad and then proceed to act in exactly the same manner is an utter failure of reasoned thinking.
In response to the rest of the apologist drivel of a reply; you're apparently ignorant of the situation surrounding development of this game. People get upset at this sort of thing because they've been strung along for approaching 3 years now in regards to this game, it's development and the so far unresolved release date issue (and yes it is an issue). Many of us who've been following development closely for 6 **** years now have invested quite some time and emotion into it and with very few exceptions have been given one disappointing half-assed excuse after another, have run out of all patience. The actual content of the last two blogs is mostly irrelevant, what it signifies is what matters.
The arguments on this topic in the forums is reminding me of the disconnect between members of the No Man's Sky playerbase after release. The two groups were the "the game's not that good but why are you getting so upset" side of the playerbase, and the "we were lied to, mislead and the game is nothing that was promised" side. The former side, of which I was apart in the beginning, could not understand why the latter side was so upset, the game wasn't very good, everyone could agree on that, but their position was one of ignorance. After I stopped playing, I took the time to go back and watch videos of the developers, read statements and get an idea of what product they were attempting to sell before it was released, and yes, the people I didn't understand that were engaging in "bull**** whinging" were totally in the right. They were lied to, mislead and the final product they and I got was absolutely nothing that was stated it would be. Just because you appeared at the last moment and don't see what the issue other people have is, doesn't mean that it's bull****, rather that the most likely thing is you being ignorant of the continuing issues surrounding it all.
Think for a moment and tell me why the barest scraps of information that made up the last two blogs were split up and macerated into two entirely separate posts? And to make matters worse not only did the blogs contain nothing, whoever wrote it thought it would be funny to not only fill the dev blogs with 1/5 filler nonsense like stones, but poke fun at the fact that they have such little information to give out. For many of us that's unacceptable. Had this been done 3 years ago when we actually started to see the game in a functional aspect it likely wouldn't have been a problem, but since then there has been delay after mistake after lie on the entire process, none of which has been properly addressed, TaleWorlds continues to make the same poor decisions and bull**** excuses.
e.g: like investing 4+ months of the coders efforts into rewriting the entire lighting engine last year. What was the point of doing this mid development? Such things are literally superficial. They had a functioning and totally acceptable lighting system, if they didn't like it, fair enough. They should have slated a re-coding of the lighting system after the game was in a playable state at the very end of development, it's not like the existing lighting system didn't work, we saw it and it did. Instead they decided to place non-core element reworks as a priority over actual gamelay development, and where are we now? It's been a year and a half since the first "we're hoping to get the game to the players by the end of the year" comment and 10 months since the last "we're just putting the finishing touches on now" comment, and where are we after all of that bull**** years later, after all of this time, effort and emotion invested in this game:
"STONES, haha get rekt idiots no real dev blog for you"
Ultimately all this information being released in the manner it is angers me and thus creates what you would call "bull**** whinging" because it tells me, based upon what I've come to expect from TaleWorlds, that their development process has been delayed a significant amount, again(and believe me, nothing would make me happier than to be wrong). Getting strung around like a fool on something I'm very interested in for years on end tends to make me upset, and complaining about it here is the best thing to do. You acting like an apologist and critisizing me for a justified response on the other hand does absolutely nothing except get me to deconstruct your nonsense in a time-consuming manner, which if that was your goal, congratulations you succeeded.
NPC99 said:I would love the game to have been completed last year as well. However, think about it from TW’s perspective. They’re not making a game, they are trying to make a game engine/system/platform that will support a number of games over the next decade. That requires some future proofing even though the graphical expectations of most Warband fans are far from extreme.
I don’t believe they lied to us - what they wanted and expected was derailed. In real life these things happen. Given the microscopic dissection each TW communication is subjected to, it’s hardly surprising that they chose to appologise without going into a detailed explanation. Who wants to wash their dirty linen in public?
Sundeki said:And lastly you brought up "microscopic dissection", which is absolutely right. But which do you think is worse? TaleWorlds being honest and laying all their cards out on the table, or being cryptic and vague and in the process appearing deceptive, letting the community draw wrong conclusions about what has been said and laying the groundwork for people get to become disgruntled because they are trying to find the answers to a question that was created by TaleWorlds in the first place. Honesty is the best policy here.
NPC99 said:I agree honesty is the best policy, but I do not believe TW have been dishonest, merely uncommunicative. which while frustrating doesn't warrant some of the abusive comments full of asterisks that keep cropping up in some threads.
Sundeki said:NPC99 said:I agree honesty is the best policy, but I do not believe TW have been dishonest, merely uncommunicative. which while frustrating doesn't warrant some of the abusive comments full of asterisks that keep cropping up in some threads.
In the sense you're talking about: you may be right. But the biggest issues that crop up come from them being dishonest with themselves, which combined with poor communication and delays certainly gives the impression they are being dishonest everyone else too, especially regarding the "nearly finished" state the game has been in for almost two years.
Rabies said:I just hope Callum and the Taleworlds team are thick-skinned enough to ignore all this bull**** whinging and continue the way they have been.
Sundeki said:....TaleWorlds continues to make the same poor decisions and bull**** excuses.
e.g: like investing 4+ months of the coders efforts into rewriting the entire lighting engine last year. What was the point of doing this mid development? Such things are literally superficial. They had a functioning and totally acceptable lighting system, if they didn't like it, fair enough. They should have slated a re-coding of the lighting system after the game was in a playable state at the very end of development, it's not like the existing lighting system didn't work, we saw it and it did.
Sundeki said:Literally the only "bull**** whinging" going on around here are people like you calling justified complaints about development and communication "bull**** whinging". To act in such a manner is hypocritical. To see what you consider to be "bull**** whinging" about something and then say it's bad and then proceed to act in exactly the same manner is an utter failure of reasoned thinking.
In response to the rest of the apologist drivel of a reply; you're apparently ignorant of the situation surrounding development of this game. People get upset at this sort of thing because they've been strung along for approaching 3 years now in regards to this game, it's development and the so far unresolved release date issue (and yes it is an issue). Many of us who've been following development closely for 6 **** years now have invested quite some time and emotion into it and with very few exceptions have been given one disappointing half-assed excuse after another, have run out of all patience. The actual content of the last two blogs is mostly irrelevant, what it signifies is what matters.
The arguments on this topic in the forums is reminding me of the disconnect between members of the No Man's Sky playerbase after release. The two groups were the "the game's not that good but why are you getting so upset" side of the playerbase, and the "we were lied to, mislead and the game is nothing that was promised" side. The former side, of which I was apart in the beginning, could not understand why the latter side was so upset, the game wasn't very good, everyone could agree on that, but their position was one of ignorance. After I stopped playing, I took the time to go back and watch videos of the developers, read statements and get an idea of what product they were attempting to sell before it was released, and yes, the people I didn't understand that were engaging in "bull**** whinging" were totally in the right. They were lied to, mislead and the final product they and I got was absolutely nothing that was stated it would be. Just because you appeared at the last moment and don't see what the issue other people have is, doesn't mean that it's bull****, rather that the most likely thing is you being ignorant of the continuing issues surrounding it all.
Think for a moment and tell me why the barest scraps of information that made up the last two blogs were split up and macerated into two entirely separate posts? And to make matters worse not only did the blogs contain nothing, whoever wrote it thought it would be funny to not only fill the dev blogs with 1/5 filler nonsense like stones, but poke fun at the fact that they have such little information to give out. For many of us that's unacceptable. Had this been done 3 years ago when we actually started to see the game in a functional aspect it likely wouldn't have been a problem, but since then there has been delay after mistake after lie on the entire process, none of which has been properly addressed, TaleWorlds continues to make the same poor decisions and bull**** excuses.
e.g: like investing 4+ months of the coders efforts into rewriting the entire lighting engine last year. What was the point of doing this mid development? Such things are literally superficial. They had a functioning and totally acceptable lighting system, if they didn't like it, fair enough. They should have slated a re-coding of the lighting system after the game was in a playable state at the very end of development, it's not like the existing lighting system didn't work, we saw it and it did. Instead they decided to place non-core element reworks as a priority over actual gamelay development, and where are we now? It's been a year and a half since the first "we're hoping to get the game to the players by the end of the year" comment and 10 months since the last "we're just putting the finishing touches on now" comment, and where are we after all of that bull**** years later, after all of this time, effort and emotion invested in this game:
"STONES, haha get rekt idiots no real dev blog for you"
Ultimately all this information being released in the manner it is angers me and thus creates what you would call "bull**** whinging" because it tells me, based upon what I've come to expect from TaleWorlds, that their development process has been delayed a significant amount, again(and believe me, nothing would make me happier than to be wrong). Getting strung around like a fool on something I'm very interested in for years on end tends to make me upset, and complaining about it here is the best thing to do. You acting like an apologist and critisizing me for a justified response on the other hand does absolutely nothing except get me to deconstruct your nonsense in a time-consuming manner, which if that was your goal, congratulations you succeeded.
Came here to say these exact things, and I agree with the rest of the post. They don't even necessarily have to say what the next blog will be about, they could have a little hint* at the end to get people speculating and thinking of good questions.NPC99 said:1. Expectations - player expectations expand in any vacuum. These were better managed where blogs were trailed. Please tell us the theme of next week’s blog at the end of each current one.
2. Engagement - asking for questions in advance of developer interviews worked well. It didn’t matter that only one or two points were answered - they sparked debate, provided better feedback on player preferences and helped to manage expectations. Please always ask for player questions even if the blog is not an interview - you can choose which answer(s) add to your blog’s content.
3. Impact - every picture/gif tells a story. Visuals are vital. Unfortunately, the weapon pictures in the two recent blogs were flat logos taken out if game context, so they lacked all the shader/lighting effects/magic that enhance them in game. Please always include at least one in game picture.
4. Crumbs - yes, we are desperate for any crumbs of information about the game, its mechanics and its mod-ability. Throw us something that sparks debate and generates feedback. For example, even if Armagan has ruled out flails and slings from a professional release for good reasons (uncontrollable clipping, inability to determine what part of the weapon, if any, impacts hitboxes etc.), tell us how modders with lower standards could hack the new physics systems to produce clunky versions for those mad enough to install them. It might even distract a few monsters from chewing on release dates.
DeusPuppy said:It is better than nothing, some people said ( me too ) "it is not enough " or " ...Small ... ", but these Blog are Dev. Blogs not more and not less.
in my opinion these Blogs aren´t a Marketing Campain. TW just want to share the development of the Game.
Rainbow Dash said:DeusPuppy said:It is better than nothing, some people said ( me too ) "it is not enough " or " ...Small ... ", but these Blog are Dev. Blogs not more and not less.
in my opinion these Blogs aren´t a Marketing Campain. TW just want to share the development of the Game.
+1
Its called Developer Blogs for a reason. Not Weekly Bannerlord Features.