[OpenBRF question] Weird shader on imported armors?

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So I notice under certain circumstances, when I use OpenBRF to replace armors with other armors from other mods, there's this weird shader looking glitch on the armor that makes it look really weird. It happened once when I was importing Rhun armor into Perisno, and again now when I was importing the twilight set into PoP. The strange thing is I did this before on PoP and I didn't have this issue, so I'm wondering if there's something I seemed to miss that causes this to happen? Did I accidentally forget to put a material or texture in the right place in OpenBRF?

Here's the picture for reference
 
Solution
Always check in openbrf which shader the material of the respective armour has. Then test if the mod into which you want to import it has the same shader available. If not, you need to watch out for similar shaders.
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