So I notice under certain circumstances, when I use OpenBRF to replace armors with other armors from other mods, there's this weird shader looking glitch on the armor that makes it look really weird. It happened once when I was importing Rhun armor into Perisno, and again now when I was importing the twilight set into PoP. The strange thing is I did this before on PoP and I didn't have this issue, so I'm wondering if there's something I seemed to miss that causes this to happen? Did I accidentally forget to put a material or texture in the right place in OpenBRF?
Here's the picture for reference
Here's the picture for reference