IlllIIl
Recruit
Background: Create a kingdom without joining other kingdoms and then defecting.
There are already many adjustments to branch armies in this game, which can be interpreted as either the authority of the tribal patriarch in the family, or as a contract between tribe members.
Now, clan chiefs cannot summon the entire army of their clan to fight together without joining the kingdom. I think this is a major logical flaw in this game. This is equivalent to the fact that the captain of the branch army refuses the invitation to fight from the tribal chief every time. This action by the captain of the branch army is equivalent to tearing up the only common interest "wartime contract" between the members of the tribe.
This makes the interaction of existing tribal leaders with tribal army detachments absurd, both before and after joining the kingdom.
It's not just the game functions, it's the game logic and the story the makers want to create
There are already many adjustments to branch armies in this game, which can be interpreted as either the authority of the tribal patriarch in the family, or as a contract between tribe members.
Now, clan chiefs cannot summon the entire army of their clan to fight together without joining the kingdom. I think this is a major logical flaw in this game. This is equivalent to the fact that the captain of the branch army refuses the invitation to fight from the tribal chief every time. This action by the captain of the branch army is equivalent to tearing up the only common interest "wartime contract" between the members of the tribe.
This makes the interaction of existing tribal leaders with tribal army detachments absurd, both before and after joining the kingdom.
It's not just the game functions, it's the game logic and the story the makers want to create
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