Cyclohexane
Knight at Arms
Oddball_E8 said:ok... so it seems people have figured out on their own how to rotate the weapons in brfedit... but noone is sharing the info on how... i still cant rotate them...
any help?
EDIT: ok so i figured it out...
what you do if this happens to you is the following:
pick the model you need to rotate.
press export, then save it as an .obj file (does that automatically)
delete the model from the .brf file.
press import, pick the .obj file you just saved, then uncheck the Y/Z swap on the window that comes up.
save the .brf file.
Actually you do not need to export. All you need to do is go to the Edit / Rotate (or scale / translate it all brings up the same menu), then pick the axis you want rotated and click rotate one time (and only once). Nothing will happen on the item until you click on the item again on the left hand side. An update button would be nice but its not needed once you figure this out. It will not automatically update on the screen until you click on another item and click back (or just click on the item name again located on left).
You may need to add them to the game first and then rotate to quickly test. None of the items I worked on need to be rotated.
winrehs007 said:Do we need to tinker with the item_kinds or we just simply copy and paste to the appropriate folder and add "load_mod_resource = OSP_(WeaponType)" to module.ini....???
Thanks in advance guys...
If you go here: and click on the last spoiler I included the tuples for the module_items.py file and the code generated if you are not familiar with how to build the code. Just copy and paste the items to the bottom of the items_kind1.txt list. Put the .brf file in the resource folder, the .dds files in the texture folder and either import the items into your own .brf or add the following line into the module.inf file.
load_mod_resource = kanobou (or whateven bismark renames the file to)
Another option is to download some mods and get familiar with how the game sees items. It is not overly complicated but it does require some time invested. Good luck