yes, nerf cavs! they should not be allowed to wait for openings and be drawn into inf clumps by some sort of magnet!Unless cav sees a weak spot, cav is never going to charge into the spearwall. He is going to wait for his inf to force the spearwall to turn around and switch to their sidearm. Then the feast starts.
Players don't want realism in this game, they want good balance and satisfying gameplayI am puzzeled. A pointy stick is aimed at you at the terminal velocity of a galloping horse AND with the impulse of said horse including rider totalling 1 ton? And you are complaining, that this will take you out for good?
Isn't this the intention of heavy cav? Proposed counter: Blob together. Use spears. Brace. Get that goon off his saddle once he crashes into your formation. Try to kill his horse. (Provided he cannot maneuver around in INF like a hot knife in butter.), use cover, if you see those coming, if possible.
I think: balance has not its place here. One could question, why there are true heavy knights (horse, heavy armor, couchable lance) allowed in multiplayer skirmishes and what the map design could tell us about this. Either we have an open field engagement and then big units but also lance-wielding knights are totally viable or small skirmishes in villages or inside a fort where a mounted lancer should have no place.
Or rather: is that build (horse + couchable lance) destroying the fun in MP on current maps? And why? Should it be allowed?
But again, we seem to want to have it all at once AND please everyone...
Apparently I'm instantly Div A cav quality since I don't piss my pants at archers.- Div D player
Excited to see how fast that will change when you play against div A archers.Apparently I'm instantly Div A cav quality since I don't piss my pants at archers.
noooo how can it be that armor actually does something nooo2. avg thrust damage is about 30, they couldnt oneshot heavy inf with one single non couch hit, or deal 80 damage
apply all of it instead of removing the couch lance and we can have a somewhat good game instead of trash one we're currently playingthere are many differences between somewhat balanced wb cav and bl monsters
1. less acceleration speed
2. avg thrust damage is about 30, they couldnt oneshot heavy inf with one single non couch hit, or deal 80 damage
3. lesser maneuverability, no wwss
4. they are rearing on every single branch or small rock even on lowest speeds
5. they usually had no gold for heavy armour\heavy horses
6. bumps were more consistent and easier to play around, you couldnt lay on the ground for 5 seconds
7. spear hits were slower, cav couldnt spam attack and outspam infantry
8. horses were less fragile
9. you could only couch someone in front of you, in 30' sector
10. couches were harder to control
11. couches were only 3-4s, so you had to choose the timing
12. couches needed 1-2s preparation time
13. couches had less damage, usually you couldn't oneshot someone running away from you, ms bonus was not high enough
14. couches needed higher ms, that caused less horses' maneuverability on couch
15. couches had cooldown
16. spears were great against cav
17. 1h weapons dealt reasonable damage to horses
18. a lot of maps were bad for cav, they had unreachable stairs or small towers
19. ThEy HaD No ReSpAwNs
Let's revisit in a year when the Div A cav have realised how to play a game with 10 years of competitive play.Excited to see how fast that will change when you play against div A archers
2. You could do lot of damage with full speed and head hit, but in BL it seems even bad stabs result in a lot of damage.there are many differences between somewhat balanced wb cav and bl monsters
1. less acceleration speed
2. avg thrust damage is about 30, they couldnt oneshot heavy inf with one single non couch hit, or deal 80 damage
3. lesser maneuverability, no wwss
4. they are rearing on every single branch or small rock even on lowest speeds
5. they usually had no gold for heavy armour\heavy horses
6. bumps were more consistent and easier to play around, you couldnt lay on the ground for 5 seconds
7. spear hits were slower, cav couldnt spam attack and outspam infantry
8. horses were less fragile
9. you could only couch someone in front of you, in 30' sector
10. couches were harder to control
11. couches were only 3-4s, so you had to choose the timing
12. couches needed 1-2s preparation time
13. couches had less damage, usually you couldn't oneshot someone running away from you, ms bonus was not high enough
14. couches needed higher ms, that caused less horses' maneuverability on couch
15. couches had cooldown
16. spears were great against cav
17. 1h weapons dealt reasonable damage to horses
18. a lot of maps were bad for cav, they had unreachable stairs or small towers
19. ThEy HaD No ReSpAwNs
In the analysis you make you take but a fraction of the total concept. It's like saying throwing beer cans on the street is right because it saves you time. Yeah it does but what about all the other aspects?I am puzzeled. A pointy stick is aimed at you at the terminal velocity of a galloping horse AND with the impulse of said horse including rider totalling 1 ton? And you are complaining, that this will take you out for good?
Isn't this the intention of heavy cav? Proposed counter: Blob together. Use spears. Brace. Get that goon off his saddle once he crashes into your formation. Try to kill his horse. (Provided he cannot maneuver around in INF like a hot knife in butter.), use cover, if you see those coming, if possible.
I think: balance has not its place here. One could question, why there are true heavy knights (horse, heavy armor, couchable lance) allowed in multiplayer skirmishes and what the map design could tell us about this. Either we have an open field engagement and then big units but also lance-wielding knights are totally viable or small skirmishes in villages or inside a fort where a mounted lancer should have no place.
Or rather: is that build (horse + couchable lance) destroying the fun in MP on current maps? And why? Should it be allowed?
But again, we seem to want to have it all at once AND please everyone...
And THIS should by any means not be possible. But still this would not invalidate that a couching attack is deadly and still should be. It only seems that it is possible far too often in the game which disturbs multiplayer. On that, I am with you. The analysis should go the way "why is this player able to perform 3 couching attacks within that small timeframe?" and not "is couched damage too high?"You should watch some videos on couch lancing and see how 3 people get couched by 1 dude in just a few seconds.
I agree on the list that Forsee showed us, its a good solution. But if TaleWorlds are unable to do this, then just remove it alltogetherAnd THIS should by any means not be possible. But still this would not invalidate that a couching attack is deadly and still should be. It only seems that it is possible far too often in the game which disturbs multiplayer. On that, I am with you.
Agreed.This may be an unpopular opinion, but I think friendly fire for cav bumps (+ knock down) should be enabled as well. Cav can do easy charges without having to think about their teammates (even as a teammate inf this is quite annoying though, as you get constantly pushed around and crucial strikes getting blocked by their fat ass horses).
May sound counterproductive for inf at first, but like that cav would have to play much more tactically and cautiously, instead of constant x pressing YOLO charges around the map.
I made the same point already. People were building straw-mans around that and were like "Trolls are gonna abuse it"This may be an unpopular opinion, but I think friendly fire for cav bumps (+ knock down) should be enabled as well. Cav can do easy charges without having to think about their teammates (even as a teammate inf this is quite annoying though, as you get constantly pushed around and crucial strikes getting blocked by their fat ass horses).
May sound counterproductive for inf at first, but like that cav would have to play much more tactically and cautiously, instead of constant x pressing YOLO charges around the map.