Hello to everyone!
A subset of the total conversion modding community wrote an open letter from the developers of mod teams looking to create a "Multiplayer" mode in general, regarding the "Server" section in the latest "Future Plans" attached messages from Bannerlord developers about some of our serious issues. Wrote. The Open Letter written by Jance, who is in the Kingdoms of Arda team, was received positively by Taleworlds developers, and they brought innovations that will lead to more innovations in the development stages. However, here we wanted to convey our concerns about this issue to TaleWorlds through this letter, unlike some parts of the "Future Plans" section.
We are aware that especially Tournament/League owners raise a lot of topics about "Servers" in the community and we know that this bothers Taleworlds Developers as well because now they want these "Servers" to be released as soon as they can; and they are doing their best, but you know " As Callum stated in the "Future Plans" section.
We all know that Taleworlds has been slow in development in the Multiplayer part because it has given priority to Singleplayer and the Singleplayer part is subject to the most intense updates in this regard. However, we know that Dejan hosts special events and provides "Event" support to the community, of course, we are grateful to dear Dejan for this!
We thought and moved on this descriptive text for a long time, talked to many mod communities and understood the concerns of mod projects that want to successfully continue their testing phase in Multiplayer mod projects, and we had to write an open letter to Taleworlds about it.
Here is the link to the full letter.
We welcome all kinds of encouragement, comments and support that you need to express your criticism, support and suggestions in this topic.
Sincerely and respectfully,
The Total-Conversion Community
Thanks for taking the time to get together to prepare and share your feedback regarding custom servers and multiplayer modding with us. We’ve started discussing it and will take it into account as development continues.
To directly respond to your primary concern shared in the preface of your letter (and which you again explained further on in the letter as being the most important concern of Mod Communities), we want to say categorically that we plan to support multiplayer modding, including custom assets... but it will take some time.
As stated in the Future Plans blog, we have a number of features that we are currently working on for multiplayer, with custom servers being on that list. We understand that many of you would like to see server files and modding support features sooner, but unfortunately, they come with their own challenges and complications, and so we made our plans accordingly.
It isn’t quite as simple as reverting to one of the other suggestions you put forward as a potential solution either. If we take ‘Re-enable the “Create a Game” function’ as an example: the feature is mainly used for debugging, isn't stable, doesn't work at all with a number of game modes, and uses our servers. This means that we would need to divert our attention and limited resources to work on something that isn’t a planned feature as a temporary fix. Instead, we would rather focus that energy on the ultimate goal of custom servers - because these will be the real foundation for multiplayer modding.
As a final note, we appreciate the amount of time and effort you have put into laying the groundwork for your multiplayer mods and we know that you are eager to crack on with your projects. And just to reiterate our stance on modding: we like it and want to do what we can to support it (as shown by many of the recent modding related changes to the game and modding tools!). We just ask that you give us a little more time so that we are better equipped and prepared to support you when the time comes to share server files and open up multiplayer to modding.