So.. I was just returning to Warband for a day and decided to start giving back to the community a little after all the help I've had. So let's begin.
First of all I saw [kit][OSP]open/close helmet and took inspiration from it so here's my multiplayer version. I have tested it and it works but its in a very basic state.
The above can also be changed for armours, boots (say if you wanted to put spurs on) and gloves.
The above could be changed to do a lot of different things, It just depends on the person using it. I will say this from experience: You learn nothing from copying and pasting so if you're new and copying this then try and experiment with it! . For example you could try and get Vertex anims to work with it for the visors or add a mesh to your screen for eye holes (similar to WoTR).
My Thanks to:
Ikaguia - Inspiration.
Specialist - Helping me with a mod a long time ago and the many discussions we've had.
P.S. I'll get this moved to OSP as soon as possible!
Wolf.
First of all I saw [kit][OSP]open/close helmet and took inspiration from it so here's my multiplayer version. I have tested it and it works but its in a very basic state.
Code:
helmet_visors = ( #decide what equipment the troops get
0, 0, 0, [(key_clicked, key_q)],
[
(store_trigger_param_1, ":agent_id"),
(multiplayer_get_my_player, ":player"), # Get player info
#(multiplayer_get_my_troop, ":trooptype"), #Incase you want to do it only for certain troops
(player_get_agent_id, ":agent_id", ":player"), # Get agent ID of player
(agent_get_item_slot,":item_needed",":agent_id",4), # Get item slot for head
(try_begin),
# (eq, ":trooptype", "trp_scottish_royal_knight"), # If you want to use it for more han 1 use this_or_next
(try_begin),
(eq, ":item_needed", "itm_pigface_klappvisor_open"), # Make sure agent has this item
(call_script, "script_agent_equip_sync_multiplayer", ":agent_id", "itm_pigface_klappvisor"),#Use script to change helmet
(else_try),
(eq, ":item_needed", "itm_pigface_klappvisor"), # Make sure agent has this item
(call_script, "script_agent_equip_sync_multiplayer", ":agent_id", "itm_pigface_klappvisor_open"),#Use script to change helmet
(else_try),
(display_message, "@Your helmet has no visor!"), # Display message for player trying to change helemt
(try_end),
(try_end),
])
The above can also be changed for armours, boots (say if you wanted to put spurs on) and gloves.
Code:
("agent_equip_sync_multiplayer",
[(store_script_param, ":agent_id", 1),
(store_script_param, ":item_id", 2),
(try_begin),
(agent_is_active, ":agent_id"),
(agent_is_alive, ":agent_id"),
(agent_equip_item, ":agent_id", ":item_id"),
(get_max_players, ":max_players"),
(try_for_range, ":other_player_id", 1, ":max_players"),
(player_is_active, ":other_player_id"),
(multiplayer_send_2_int_to_player, ":other_player_id", multiplayer_event_agent_equip_sync, ":agent_id", ":item_id"),
(try_end),
(try_end),
]),
Code:
multiplayer_event_agent_equip_sync = 113
The above could be changed to do a lot of different things, It just depends on the person using it. I will say this from experience: You learn nothing from copying and pasting so if you're new and copying this then try and experiment with it! . For example you could try and get Vertex anims to work with it for the visors or add a mesh to your screen for eye holes (similar to WoTR).
My Thanks to:
Ikaguia - Inspiration.
Specialist - Helping me with a mod a long time ago and the many discussions we've had.
P.S. I'll get this moved to OSP as soon as possible!
Wolf.