Would be awesome to have intrigue and feuds between clans of the same kingdom and even inside the clans themselves, first thing necessary for this is that each person have independent relations instead of following the clan hivemind.
It could improve gameplay and storytelling inside the game a lot like your character dies with two sons who don't like each other so they split the clan into a civil war for succession or the second son realize he doesn't have enough support to force his claim to lead the clan so he leaves alone or with a few members who pass a check to support him and found his own cadet branch of the clan with bad relations with the original clan making them try to screw you over just in spite whenever possible, the possibilities are endless!
You got one point, M&B is still a RPG game, where character build is a core concept, it's not like CK3 or something that you can build a character within 1 hours and let him die and chose a Heir to continue(well, even in CK3 it is possible to make new generations better than elder generations). In M&B we build our first character for at least 50 hours till him pass, if we lost him entirely, that means our 50 hour's character builds are wasted, just image you managed to get your 2H to 270 and being a blademaster by killing thousands of people, and when you passed all those kills mean nothing in this savegame, if you don't cheat.
I think there should be a feature to ensure the normal pass of your character being a good news instead of a bad news, it's easy to be done. Just give next gerenation more potenial, and faster learning rate, so you gain more joy by building your second character, as:
- You are building a new fresh character
- You know this new character will be stronger than your first character
- You build new character faster than former character
This too much Crusadr Kings frnchise copy
You can't compare CK3 to this game, because are games that offer two different things
Unless you cheat not always your dynasty will be better as well on CK3
The fun of multigenareations is that your next heir could be worse than your previous character, but then a system of Rebellion and Civil War would be need to be in place... but that's too much CK2 and CK3 inside Bannerlord
Of course I'd love see more depth on the clans and families, specially a Civil War feature....but, Bannerlord doesn't offer the same thing as CK or Total war... I see TW's games as unique and a combination of both, CK franchise and Total War franchise... But, too much of it could be seen as Plagianism and TW lose her identity.