One step forward, two steps backward.

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Some cheap peasanty weapons (especially polearms) in the forest might help negate the spawn camping (which does happen even when there is no income from killing another player). I'd ENJOY being spawncamped if it meant I could team up with some other peasants armed with cheap spears or even quarterstaffs and make a dash for the village together.
 
The villagers kill each other with their bare hands in the spawn as it is, trying to get to the chests. Then, when a chest is finally open, they stop everything and run to it. It's like small animals running to their mother's teets.

This mod brings out the most bestial and primitive natures of everybody playing and it's hilarious.
 
Grakelin 说:
What does sneaking around to the mines have to do with "in your head RP"?

It's easier to sneak to Green Castle than it is to sneak to the mines, incidentally. Not that sneaking is easy in any sense of the word, since it is broad daylight and you're in a plain.

Well, if you start in the forest, run like hell into the thick brush and wear some grayish green cloths before you do that Then you can look at the map and somehow find yourself a safe haven. I'll try it out.
 
Laszlo 说:
A_Mustang 说:
I would like to point out that the horse removal script isn't perfect: there need to be areas where horse can be stabled without the threat of them dieing for bad feed, or heart attacks.

make barns negate the horse removal script, and help provide security for the horse so they don't get nicked. Ideally, you could stable a horse infinitely without the threat of it dieing or being stolen, whereas currently i'm afraid to get off.

And we need some good US servers. Everywhere i get like 140 ping.

Mate, I just said that there is not an efficient horse removal script in place. Obviously it would be wonderful if we could do X and Y but this is just a mod and it has limitations.

Perhaps you could have the horse killing script kill sumpter horses faster than the others, since they would be just for transport, and maybe you could make the skeleton/model smaller for it (if it doesn't make it look goofy or mess up the other horses, its been a while since I looked into that stuff.) so they are not worthwile cavalry horses.

EDIT: Also, safe zones shouldn't be that hard. In theory you could just place entry points with certain free numbers, then in the script, check to see if the horse is within a certain radius of the entry point. You would just have to redesign the stables around that radius. (or you could have multiple entry points per stable with smaller radii)
 
Make us start with 1500 gold insted of 1000 and u can afford both items ( The horse and the Red/blue etc shirt) i think 1000 gold is enough tho...I always buy the 1k gold horse and start collecting some money, next round i can afford both items :smile:

I actually love this mod as it is, but hate the goddamn random killers and retards who are killing unarmed guys!!
 
FytteRagnar 说:
Make us start with 1500 gold insted of 1000 and u can afford both items ( The horse and the Red/blue etc shirt) i think 1000 gold is enough tho...I always buy the 1k gold horse and start collecting some money, next round i can afford both items :smile:

I actually love this mod as it is, but hate the goddamn random killers and retards who are killing unarmed guys!!
http://forums.taleworlds.com/index.php/topic,125212.0.html
I highly suggest that people take a good look at this before setting up a server, or posting in these threads.
For emphasis:
http://forums.taleworlds.com/index.php/topic,125212.0.html

The idea is that you start with 0 gold. You can buy NOTHING. This gives everyone a grace period to scatter around the map and start gathering.
The 22nd servers aren't running the default settings, and we seem to be getting a whole lot of complaints about spawn campers farming kills and people getting horses and weapons early on. With proper server settings, these problems will not happen.

And for those complaining about the horse removal script, it's being worked on. Please read the board before posting.

 
Nikolai Alexandre 说:
I was spawnkilled twice in a row by caliph the pedophile.  I wanted to join red and in order to do that, you must put on a red shirt.  Thats 500.  A dumb saddlehorse costs 1000.  I had to walk 2 thirds of the way there, get killed.  Then spawn in the forest again, go to the village, and caliph stalked me there and killed me.  I kindly ask that you reduce the cost of saddlehorses to 500.  Or put sumpters in for 500.  For the love of freakin' god.  Caliph had a horse btw, so he killed everyone spawning in the forest.
he killed me 5 times damn caliph...rly anoying.

                  ( no comments on ma eng  :mrgreen:)
 
CMarshall 说:
FytteRagnar 说:
Make us start with 1500 gold insted of 1000 and u can afford both items ( The horse and the Red/blue etc shirt) i think 1000 gold is enough tho...I always buy the 1k gold horse and start collecting some money, next round i can afford both items :smile:

I actually love this mod as it is, but hate the goddamn random killers and retards who are killing unarmed guys!!
http://forums.taleworlds.com/index.php/topic,125212.0.html
I highly suggest that people take a good look at this before setting up a server, or posting in these threads.
For emphasis:
http://forums.taleworlds.com/index.php/topic,125212.0.html

The idea is that you start with 0 gold. You can buy NOTHING. This gives everyone a grace period to scatter around the map and start gathering.
The 22nd servers aren't running the default settings, and we seem to be getting a whole lot of complaints about spawn campers farming kills and people getting horses and weapons early on. With proper server settings, these problems will not happen.

And for those complaining about the horse removal script, it's being worked on. Please read the board before posting.
Guys I have to seriously ask what you find good in this mod, because reading your posts here and the "official server setting" I'm starting to wonder if we (Eu players) like mostly different aspect of the mod than you KoS. By myself I find epic everything that involve large amount of organized players, like assaulting and defending castles, mercenary betrayal and raid. I find everything else that slow the process of gathering an army and picking up some decent weapons just boring.

What's the point of spawning without horse and without being in any factions? You are really saying that's better wasting 20-30 minutes (hoping to survive all the morons that kill unarmed people) only to grind enough gold to suicide yourself and respawing with a faction color?

Yes I don't see many problems by spawing without gold, but at this point the first colored armor and a crappy horse should be free....
 
Astinus 说:
Guys I have to seriously ask what you find good in this mod, because reading your posts here and the "official server setting" I'm starting to wonder if we (Eu players) like mostly different aspect of the mod than you KoS. By myself I find epic everything that involve large amount of organized players, like assaulting and defending castles, mercenary betrayal and raid. I find everything else that slow the process of gathering an army and picking up some decent weapons just boring.

What's the point of spawning without horse and without being in any factions? You are really saying that's better wasting 20-30 minutes (hoping to survive all the morons that kill unarmed people) only to grind enough gold to suicide yourself and respawing with a faction color?

Yes I don't see many problems by spawing without gold, but at this point the first colored armor and a crappy horse should be free....

Yeah, I can see that a lot of players simply want to jump straight in and get to the killing, but there's got to be some buildup. And surviving the spawn killers? At the start of the game Noone will have enough money to buy a weapon. And they won't have a reason to with 0 combat bonus. That means less random killing, more opportunity to get enough gold to get kitted out ready for your assaults and raids.

The point of spawning without  a horse was an attempt to lower the amounts of horses free on the map, which was partially contributing to the lag problems encountered with PW. This is being addressed and free horses are likely to be reinstated at some point in the future.

The faction shirt should have to be bought in my opinion. A peasant without any money should not be able to form an alliance with his unarmed buddies and take a castle for themselves. It takes about 1-3 minutes to get enough for faction armor and a weapon. Hardly forever waiting. If you want mindless and constant fighting, maybe deathmatch would be better suited to your tastes.

Keep in mind that there are relatively few people working on this mod, and we have to respond to the complaints of the public, not only the clan members who want to stage mass battles. Starting everyone on a level footing would help encourage this.

Thanks for your feedback.
 
Thanks for the answer, I start to see some of your points and now I have to apologize for my previous harsh post  :mrgreen:

However while I understood the removal of the sumpter horse for fps purpose, I still don't get why someone should start as a peasant. You said I just want to jump in and kill everyone like a dm but you are wrong I want to jump in and be able to join a party/faction/kingdom as soon as possible. Maybe I'm wrong but I'm sure that I am not the only one who enjoys a lot this mod because of the whole kingdom vs kingdom thing and who finds pretty boring have to wait way more than 1-3 minutes to have a part in this. You need more or about 3 minutes just for the chest in the castle, without speaking of having to reach them by foot or that you have to survive all the bloody randomers.

Why not just spawn with basic equipment (colored 1tier armor and 1h sword) for free? This will both get rid of the unarmed deaths issue and give the option of start immediatly in one kingdom for who wants. And you won't be uber and still will have to grind money to get something better equipment...

I really like the mod, but I think that with some few tweaking it would be even better, so please excuse me for my tone ^^

PS I'm looking forward for some big event for clans, but this is another topics  :razz:
 
Astinus 说:
I really like the mod, but I think that with some few tweaking it would be even better, so please excuse me for my tone ^^
Don't worry, the guys are hard at work developing a new version which will come out soon enough!
 
Astinus 说:
Thanks for the answer, I start to see some of your points and now I have to apologize for my previous harsh post  :mrgreen:

However while I understood the removal of the sumpter horse for fps purpose, I still don't get why someone should start as a peasant. You said I just want to jump in and kill everyone like a dm but you are wrong I want to jump in and be able to join a party/faction/kingdom as soon as possible. Maybe I'm wrong but I'm sure that I am not the only one who enjoys a lot this mod because of the whole kingdom vs kingdom thing and who finds pretty boring have to wait way more than 1-3 minutes to have a part in this. You need more or about 3 minutes just for the chest in the castle, without speaking of having to reach them by foot or that you have to survive all the bloody randomers.

Why not just spawn with basic equipment (colored 1tier armor and 1h sword) for free? This will both get rid of the unarmed deaths issue and give the option of start immediatly in one kingdom for who wants. And you won't be uber and still will have to grind money to get something better equipment...

I really like the mod, but I think that with some few tweaking it would be even better, so please excuse me for my tone ^^

PS I'm looking forward for some big event for clans, but this is another topics  :razz:

I suppose you need to understand how we view the ramifications of the deathmatch game mode.

If you could spawn with free factional armour there would be a massive boost to spying. Right now you need to go through the (small) effort of raising gold before committing 500 denari to faction selection. That acts as a deterrent to spies.

Also, free weapons may encourage zerging. The intent is for people to value their lives, to give death consequences; one of the main themes of the mod.

If there were a combination of free weapons + free factional armour, many players would be tempted into playing a 'spy' as if it were Team Fortress 2. Repeatedly running into the enemy castle to cause havoc on suicide missions. Because, hey, once you die you can just do it again immediately.
 
Laszlo you have very good point here.

But I still don't really get what you mean by "spying": do you intend buyng a faction armor, join them and then kill everyone? For me this is called teamkilling and should be banhammered very badly because it ruins the purpose of the mod (or at least I see things in that way).
However you are right, with free faction armor we'll have plenty of those morons around... But how about giving a try? Maybe our speculation will result wrong or maybe people will find even more ways to ruins others game experience but by myself I think that just a try with at least faction armor for free won't hurt.

And for the zergling complex I think that just giving the cheapest sword for free (the arming sword sold at 500) or maybe even a worst one, won't change the consequence of dying when you have full armor and a great sword.

Thanks for the answer by the way ^^
 
With the new names feature "spying" shouldn't be an issue.  And yes teamkilling should result in a ban.  Nothing turns this mod into deathmatch faster than that ****.
 
MadocComadrin 说:
MadocComadrin 说:
I said this in the suggestion thread, but I'm going to say it again. If you want any help, I know my way around the module system enough to be useful, whether its just grunt work or a new feature, I'm willing to help. In fact...I may even help you without you asking for it....gimme a few hours :lol:  :cool:

http://forums.taleworlds.com/index.php?topic=125302.msg3023746#msg3023746

Use this instead of the script of the same name in that post.
插入代码块:
  #####################################
  #get_player_faction
  #input:  arg1=player id
  #output: reg0=player's color faction, returns -1 if no faction
  #####################################
  ("get_player_color_faction",
    [
         (store_script_param_1, ":player_no"),
         (player_get_agent_id, ":agent_no", ":player_no"),
         (assign, reg0, -1)
         (try_begin), #RED TEAM
                  (this_or_next|agent_has_item_equipped,":agent_no","itm_tunic_redx"),
                  (this_or_next|agent_has_item_equipped,":agent_no","itm_gambeson_redx"),
                  (this_or_next|agent_has_item_equipped,":agent_no","itm_mail1_redx"),
                  (this_or_next|agent_has_item_equipped,":agent_no","itm_mail2_rex"),
                  (agent_has_item_equipped,":agent_no","itm_mail3_redx"),
                  (assign, reg0, fac_red),
         (else_try), #WHITE TEAM
                  (this_or_next|agent_has_item_equipped,":agent_no","itm_tunic_whitex"),
                  (this_or_next|agent_has_item_equipped,":agent_no","itm_gambeson_whitex"),
                  (this_or_next|agent_has_item_equipped,":agent_no","itm_mail1_whitex"),
                  (this_or_next|agent_has_item_equipped,":agent_no","itm_mail2_whitex"),
                  (agent_has_item_equipped,":agent_no","itm_mail3_whitex"),
                  (assign, reg0, fac_white),
         (else_try), #BLUE TEAM
                  (this_or_next|agent_has_item_equipped,":agent_no","itm_tunic_bluex"),
                  (this_or_next|agent_has_item_equipped,":agent_no","itm_gambeson_bluex"),
                  (this_or_next|agent_has_item_equipped,":agent_no","itm_mail1_bluex"),
                  (this_or_next|agent_has_item_equipped,":agent_no","itm_mail2_bluex"),
                  (agent_has_item_equipped,":agent_no","itm_mail3_bluex"),
                  (assign, reg0, fac_blue),
	  (else_try), #GREEN TEAM
                  (this_or_next|agent_has_item_equipped,":agent_no","itm_tunic_greenx"),
                  (this_or_next|agent_has_item_equipped,":agent_no","itm_gambeson_greenx"),
                  (this_or_next|agent_has_item_equipped,":agent_no","itm_mail1_greenx"),
                  (this_or_next|agent_has_item_equipped,":agent_no","itm_mail2_greenx"),
                  (agent_has_item_equipped,":agent_no","itm_mail3_greenx"),
                  (assign, reg0, fac_green),
         (else_try), #GOLD TEAM
                  (this_or_next|agent_has_item_equipped,":agent_no","itm_tunic_goldx"),
                  (this_or_next|agent_has_item_equipped,":agent_no","itm_gambeson_goldx"),
                  (this_or_next|agent_has_item_equipped,":agent_no","itm_mail1_goldx"),
                  (this_or_next|agent_has_item_equipped,":agent_no","itm_mail2_goldx"),
                  (agent_has_item_equipped,":agent_no","itm_mail3_goldx"),
                  (assign, reg0, fac_gold),
	  (try_end),
  ]),

Also, congrats on the release.

You could use the get_player_color_faction script there to help determine team kills too.
 
Because the current map is a western style mod, where people are knights, people use straight swords and not scimitars, and there's no steppe.  It was uncommon for archers to ride horses and fire in western europe, okay?  It also encourages archers to be more involved in defending castles rather than charging out shooting people like rambo. (exageration)
 
Laszlo has claimed before that the map is not based on any real landscape, so that **** doesn't fly.

I still think it looks like France, though.
 
deserts in western europe? I think the reason he removed horsearchers because they are simply too powerful

When i was a horsearcher it was as simple matter of running away and firing. With a cheap saddle horse i could out run the sumpter and turn faster (thus distancing myself) than the courser and was only catchable by the rounsey. Mounted xbow men were no trouble so pretty much only a handful of players were mounted archers and thus only a handful of players could beat me

The only time i died as a horse archer was when i goofed up and hit something or if i engaged another horsearcher, never to foot archers because im not stupid enough to waste my horse on them
 
Please tell me where this "desert" is?  Are you talking about the land surrounding the mines?  Its a mountainous area, pretend the ground is gravel.
 
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