Alright, I feel like I need to chime in because it seems like my initial post has been slightly misconstrued in places. So let me clarify a few things.
Nobody and I mean nobody should be under the impression that when Bannerlord releases into Early Access that it will be a complete game. That's not what Early Access is. We expect bugs, crashes, computers catching on fire, the whole nine yards and then some. I said the Early Access may be undercooked meaning that it could be undercooked even for early access.
Not really sure how this came up since I talked about AI briefly and it was so far from my main point, but it's definitely not the modders job to "fix" anything. Modders expand, complicate, refine, and build an entirely new game. But they shouldn't be held responsible to fix anything. If there is a glaring issue in a game, then it's the developer's problem to fix it. Because the thing about modders is that they build what they want, but not always what the game needs. So I like to leave that to the developer's vision of the game unless the developers have given up entirely.
So let me just sum my thoughts up with this. I do not believe Bannerlord will be bad, nor do I believe it will be good. I want it to be good. So when it's only a month until the long-awaited sequel to a game I loved and I don't see a lot of communication, announcements, release dates, prices, launch platforms, open beta's, significant stress tests, insider reviews, interviews, Gameplay snippets, hype videos, anything, the works. I get a little skeptical. Especially when the information trickled to us is shallow, and vague, and when we haven't had a huge info dump in 5 months.
.It's no excuse that Taleworlds is a young company or whatever, they are held to the same industry standards as everyone else. To deviate is considered odd behavior. Now, this is all probebly just my skeptical mind. Maybe everything is fine, Maybe they've done a large test session with moderators, family, and friends. Maybe they aren't saying anything as a surprise and are diligently working for a March 31st release into Early Access and Taleworlds will flood us with information then. I can only hope that is the case. But what is see now is, the beta is buggy, runs poorly in high population servers, poor response times, lag, AI issues, etc. There have been no announcements, hype, communication of any form other than the dev blogs and when they rarely respond to our questions on the forums. So all I'm saying is if we don't hear anything soon, maybe the early access isn't ready. Because thats fine. I want it to start out on the right foot, a strong foot. If Taleworlds needs more time for feedback, and testing, and developing, then take it. Just tell us what you need, or anything, at all. I find the lack of communication troubling, but I know that's how Taleworlds rolls, not that it's a good excuse. So that it. Hears to hopefully hearing loads more in February!