OctaviusBigboi
Recruit

Hello everyone,
I am currently getting to the end of a custom armour project I have been working on.
I have a question I have been unable to find the answer for, having one mesh yet multiple textures tied onto that mesh.
I can obviously make separate copies of the mesh and change the material IDs resulting in 4 copies of the same armour in the files with different material names. However, at least in games I have previously created models in there is normally a function to have one mesh and specify the texture that would be applied, allowing for optimization.
So far I have been unable to find an answer to this question, would anyone know?
I am currently getting to the end of a custom armour project I have been working on.
I have a question I have been unable to find the answer for, having one mesh yet multiple textures tied onto that mesh.
I can obviously make separate copies of the mesh and change the material IDs resulting in 4 copies of the same armour in the files with different material names. However, at least in games I have previously created models in there is normally a function to have one mesh and specify the texture that would be applied, allowing for optimization.
So far I have been unable to find an answer to this question, would anyone know?