Sergeant at Arms
Having the flags systems could work, if they'll make it work. Now imagine if there are say 3 - 2 flags that anyone can capture, but within each flag are some kind of fortifications, smaller barricades, old ruins etc. for the team that captured it, these can be useful when defending the flags, (almost siege like, but smaller). Another interesting thing could be, when flags are captured, there's a time limit, just like skirmish, so imagine last flag, everyone is trying to control it. What do you guys think?@NIN3 @AVRC I am a bit concerned about the flag system. My main direction for MP is to build a clan scene similar to Warband but especially NW with organized battles and siege events.
I guess siege is ok as is, though I would prefer there to be fewer points and instead have them be staged to try to focus the fight in a particular area, such as a flag in the siege trenches, the next inside the outerwalls, then the courtyard, then inner walls and finally the keep. My problem with the current iteration is firstly how separated the fighting is between all the points, secondly all the back capping that occurs, and finally the lack of friendly fire though that is being worked on as I've been told a number of times.
However when it comes to battles among clans I don't know how I feel about having a flag system, especially with how it is implemented in skirmish which used to be my primary mode before it died, I have over 1000 wins in EA and about 300 in Beta so you know im not talking out of my ass about it. But my concern is that firstly the attention of the battle will be divided among multiple points, instead of having the large scale conflict and controlled chaos that is so enjoyable about these events. Also I would be furious if a battle ended in a loss to moral instead of a fight to the death.