One Day Soon :'(

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Craven4

Squire
love you devs but this suspense isn't good for our health.

the next patch will be coming very soon though.
Ok so, I talked to the team and here is how it is gonna go.

soon, similar detailing plans worked on. probably once every month, no promises

How does that sound?
^what a butcher i am^
Haha, slightly less soon than very soon then.
Should be up very soon, just had a meeting on it.
bringing the in-game player report feature to main/live very soon
Report functionality is almost completed, will go live soon.
^may 5th^
Hopefully soon
we are finalizing our new features and changes. They will be be detailed soon

I have a feeling you will be reluctantly pleased very soon. ?
We will get to is asap.
In progress. More details soon.
you will be happy very soon.
Hopefully soon

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Edit
We are working on the next one and i think you guys will like it.

I believe there will be a blog post about it but I don't know when.

most satisfied one with next patch :smile:

patch is ready when it is ready.

Patch is getting delayed
 
最后编辑:
As a software programmer myself (though not gaming stuff) I think I have an idea what's happening over there at TW.
I've seen these "forever soon" situations in software development both as a product of my actions and behaviors and of others. Basically to achieve this state you need following ingredients:
  • A development team with exceptional care for quality, perfectionists, people who have extremely strict criteria for marking the task as "done", criteria that often stretch far beyond practicality and what is established as "good enough to be treated as done" in the organisation.
  • A project that these people can become passionate about, which multiplies above traits.
  • The trickiest one and rarely possible: an environment with loose/no timeframes for tasks. No haunting deadlines that would force ends to the infinite gold plating.
Now you may say: shouldn't something like that produce a product of pristine quality? Well, here comes reality.
Situation described above has some pretty bitter side effects...
  • Firstly, a perfectionist left alone is always 2 steps from being done. Always. Forever. It feels like a curse. What does that result in? A feature is being worked on and improved without external feedback for eternity until someone from outside steps in and forces a release. This is seen everywhere in Bannerlord. For example, every time you complain about combat you surely notice you're complaining not about a buggy half assed system, but rather a system that took considerable effort to make with a lot of thought put into it. At this moment combat is undeniably deep and complete for what it was designed. The reason it ended up not fun is not the lack of effort. Quite the opposite. It has been overdone in a cellar without putting it into light from time to time to do a reality check if for all it's worth a simple quality of being fun is not being lost. But this is typical to perfectionists as well. They know they put more effort than anyone else would so their thing "must be right", no need to consult with anyone. It's a weird sense of superiority, that once again is being brought down by reality.
  • The other side effect is that over a certain level of self demanded level of quality, all the effort in the world becomes not enough. If you can't sleep without polishing to perfection every line of code guess what happens? A workday turns out to have not enough hours in it. Quality pays off in the long run that's for sure, but it's very easy to take it too far and end up being unable to catch up with keeping everything shiny. This again when struck with reality results in a product that has parts that are of very high quality and parts that literally fall apart. Not due to lack of skill or knowledge but due to being next in line after other things that get spent too much time on. That's how for example we had servers crashing non stop in an otherwise relatively glitchless game.
I know I can be totally wrong with all this, but it looks all too familiar. I even read somewhere that apparently TW is sponsored by government, which would provide for that rare ingredient specified in the third bullet of the first list. I don't know how this is dealt with in game development, but in business software there is this thing called Agile Development which in essence is all about releasing stuff "every two weeks".

: D
 
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