Once and for all, can we get the released mods in a top level forum?????

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bryce777 说:
I don't see why you are so adamant about defending this. It's pretty obvious marketing. On any webpage having the most visible link is the highest paying thing there is.
That's the point. Wherever the mods are, all people are going to see is a bunch of threads, often consisting of 40+ pages, and some sub-boards. Doesn't matter where we put them, it's not exactly an inspiring sight, and the problem will only get worse.
Compare that with a single thread where every mod has screenshots, feature lists and the like. Not only is it a far more obvious resource than a list of bizzarely named posts, but it's much more eye-catching in general.
The idea that 6-7 guys having the Bitter Earth logo in their sigs making a big difference is especially ridiculous.
It's called advertising. If a newbie sees six or seven posts from different people with the same sig, he's likely to click it to see what its all about.
Just look at my forum statistics and you will realize that the amount of time I spend outside of modding (beside werewolf) is pretty much nonexistent.
Check the number of views for werewolf.
If it's happened to me (someone who is constantly looking at the mod forums) then it has happened to everyone. Out of sight, out of mind.
The problem being it isn't the forum vets which you want to appeal to. They already know where to find the mods if they're interested in them, and they already know what most of the mods are already. It's the newcomers you need to target, and no matter where we put the mod board they're not going to be any the wiser.
I have some inkling the idea is to make it so that people go to mbx, but honestly that is a pipe dream.
Not exactly, I already answered that earlier in part.
As for complaining "Well, if people are too lazy...." I think that is a terribe attitude.
Modders complain about it, but won't do anything about it. Players complain about it, but again refuse to do anything about it. I've asked for something which could take less than two minutes for most people, for something that's likely to add a significant amount of work for me. If nobody is willing to do anything about it, I'm going to assume it's the usual wingeing rather than any particular problem. I'm certainly not going to do it all myself.

 
Archonsod 说:
Modders complain about it, but won't do anything about it.

And again, I ask, what do you mean by this? (You didn't answer last time)

I'm here posting and trying to get something done about it, aren't I? (As for advertising, Hell, I have my sig, I post about fantasy mod whenever I get the chance, and I even made a friggin' trailer.  :???:)

Anyway, why are you so destined not to even try to understand/improve anything. It's been said a thousand times but I'll say it again: there is less traffic in the major mod boards, and it's a fact that the location of the CG is one of several reasons for it*. So, why not relocate the CG, and *try* to help out major mods by putting them in a spotlight? Why not *try* praise that which makes M&B so popular and great, rather than leave it there to die due to lack of motivation for the modders?

Putting the CG in a spotlight will have an influence. No matter what you say. It can be a small change in traffic, but it could be huge as well. Why not try?

Sigh. I think I'm through with this thread. It's quite pointless, really. If don't want to even try improve the board and help out mods, why even bother having this completely pointless dicussion? Keeping on countering each others arguments for no real reason.. It reminds me of the Evolution vs Creation thread, so I'd rather back off to avoid wasting time.

*(Others are MBX, and general loss of interest in some of the major mods by the modders or the fans)
 
Check the number of views for werewolf.

Archonsod, isn't the number of views independent of IP / Account? I mean, if I were a player and check the thread 20 times/day, wouldn't it increase the number of views by 20 (instead of 1) ?

Honestly, I don't think the number of views itself prove that this particular thread is viewed by many people, I think it only shows that the thread is viewed so many times (probably by the players who constantly check and read it).
 
That's the point. Wherever the mods are, all people are going to see is a bunch of threads, often consisting of 40+ pages, and some sub-boards. Doesn't matter where we put them, it's not exactly an inspiring sight, and the problem will only get worse.

Wrong.

The whole point is, the number of people visiting the mod boards have gone down since the forum rearrangement. We already know that having the thread with finished mods visible from the board index increases the number of people visiting said boards. This is already apparent. It's been done before. It worked before. So why on earth are you vetoing it now, based on some vague assumptions of human behaviour?

Back when the mod forum was at the top level, the mods there also had vague names (TLD, for instance), yet they still managed to pull huge crowds. Your arguments against it are simply not convincing.

It's the newcomers you need to target, and no matter where we put the mod board they're not going to be any the wiser.

Wrong.

With a more visible forum, newcomers will find it easier. Those who are casually looking for mods will be more likely to enter, and find something of interest. Again, we know this, because when the boards were top level, they recieved more traffic, and more posting activity.

Arch, normally you're a smart guy. But your 'head in the sand' type responses to this are baffling.


Just try it. Get janus to place the cartographers guild in a top level position, perhaps only temporarily, and see the results before and after. If you're right, we'll all shut up and go away.

 
Highelf 说:
And again, I ask, what do you mean by this? (You didn't answer last time)

Me 说:
Part of the reason I was asking for modders to submit advertisement type posts for the mods is so I could stick them in a prominent place. Nobody yet has took up that offer. Now it may be a dumb idea, but I figured a nice three paragraph advert singing the praises of a mod, interspersed with a couple of screenshots, a link to the mod board/thread and a link to the download would catch a lot more attention than sticking up a sub-board with the mod name. As this grew, we could collate them into a sticky in the Zendar Town Square. Me, I think that would be more effective at directing traffic and advertising a mod by an order of magnitude, yet none of the modders (or for that matter, the die hard fans) seem to care.

I've yet to see said advertising post from anyone. I'm not going to dictate how the advertisment needs to look, but two or three screenshots, a paragraph describing exactly what the background is to the mod and a list of 'stand out' features would be sufficient, plus link to download if desired (I'll stick the board/thread links in myself). Only other thing I'd add is you might want to think about catching the eye of someone scrolling down the post.
Anyway, why are you so destined not to even try to understand/improve anything.
It's not a case of not improving anything, but trying to avoid short term solutions which will only cause a more complicated problem in the long term.

The whole point is, the number of people visiting the mod boards have gone down since the forum rearrangement. We already know that having the thread with finished mods visible from the board index increases the number of people visiting said boards.
I assume you meant board rather than thread, since that's precisely what I'm trying to do :razz:

Wrong.

With a more visible forum, newcomers will find it easier.
That would suggest that newbies are visiting the mod section at all, which isn't necessarily the case. Regardless, I'd still posit that a thread such as the one I described, placed in either the AG or the Town Square itself would have a much greater effect than simply switching board order.
Those who are casually looking for mods will be more likely to enter, and find something of interest.
Wrong :razz:

The main complaint back when we had the mod boards at the top was that people couldn't be arsed searching through the board for something they were interested in, especially those who were just browsing rather than looking for something specific. Now we have more mods, including some on external sites, with the same interface I hardly think it's going to prevent that situation. At least with a post you can scroll down and look for something which catches your eye.
 
Interesting thread...I happened to lost it :razz:

Archonsod: I kinda of agree with you. Either way people complained and would complain (The way the modding boards were organized before, the way they are now) however, it's kind of obvious the situation is worse now (Tough there hasn't been really a drop in traffic, there is a drop in the interest in mods). Not to ask for things to go back the way they were before, but perhaps a new solution?

There are other reasons...MBX, a lot of people were disapointed with the 0.8 version, a lot of the old mods died/entered a coma, but it's still obvious the new layout turns people off the modding boards. Specially the released mods section.

Make the modding forums more visible...first thing I think would be good is to put "the cartograohers guild" where now stands "the forge". front page... shove the forge in the back of the pioneers guild. Everyone who wants to learn how to mod will find it...and these are few to boost.

That would help I think. As for more...brainstorming?
 
Archonsod 说:
Highelf 说:
And again, I ask, what do you mean by this? (You didn't answer last time)

Me 说:
Part of the reason I was asking for modders to submit advertisement type posts for the mods is so I could stick them in a prominent place. Nobody yet has took up that offer. Now it may be a dumb idea, but I figured a nice three paragraph advert singing the praises of a mod, interspersed with a couple of screenshots, a link to the mod board/thread and a link to the download would catch a lot more attention than sticking up a sub-board with the mod name. As this grew, we could collate them into a sticky in the Zendar Town Square. Me, I think that would be more effective at directing traffic and advertising a mod by an order of magnitude, yet none of the modders (or for that matter, the die hard fans) seem to care.
I've yet to see said advertising post from anyone. I'm not going to dictate how the advertisment needs to look, but two or three screenshots, a paragraph describing exactly what the background is to the mod and a list of 'stand out' features would be sufficient, plus link to download if desired (I'll stick the board/thread links in myself). Only other thing I'd add is you might want to think about catching the eye of someone scrolling down the post.

I see. Well, I don't recall you asking me. I'll make a small advertisment this afternoon. Should I PM it so you can put it in a sticky later on? (when more people make ads)
 
Bryce said:
I have not played maw's murder mod, but I remember it had a giant thread back in the day. Now it's got like 8 topics where maw is just kind whistling around begging for help and trying to drum up interest again.

you heathen. download. play. now that you know how to do it you have no excuse.

i wasn't trying to drum up interest, i was trying to compartmentalize the interest points that players have. and while not adverse to begging for things (like modding assistance, schemes, or sex), i didn't particularly post anything as desparate as you seemed to make it sound. but in any case, what you wrote neither offends or bothers me... i just thought it was kinda... neat.... you used me as an example. now THATS how advertising really works.

to topic: mods die because people have real lives, and they find other interests, or get huge distractions. some mod for glory, some for love... blah... blah.... i mod because i'm having fun, and saw that others could have fun with what i was doing for myself. plus, i use other good ideas to have even more fun. i'd still mod for myself the same amount even if noone liked what i did. good mods should get good face. it gives them legs.

i think a few of the comments here addressing exposure are correct. if you go to the mod section, the mods should be the first thing in you face. they are listed, under the child board... but its not exactly jumping out at you. on other game sites it is the mods that have a front list, with a brief description on what they are, popular ones stickied, and minors float below, with the inactive dropping off the map eventually. so there could be a bit of improvement there, and a top level forum is a good attempt.

popularity of a mod has to do much with what others say about it throughout the forum as much as having screenshots and listing of whats in the mod. i think people are pushed to a mod when they see a sig, or have read a topic that interests them and in it someone writes "hey! maw has that in his murder mod!" or the mod developers post something like "well then your describing what we got over in Last Days... here's the link...". also, when a modder helps someone with a question, or participates in a threas, it always develops a bit of curiousity.

i don't think anyone needs to create a concern of how much traffic anyone gets... popularity manifests itself in different ways... and i think its apparent that enough people are reading all sorts of threads that after a while they have no doubt there are mods, which ones are cool and why, and where to find them, even with the way its set up now.

whatever anyone does, move to simplify rather than add another layer of seperation. i think theres just a little too much on the main thread page... but thats just me. i page the topics that interest me and read them until they die....

and bryce - thanks again for mentioning one of the most awesome mods here. i can't buy that kind of advertising. maw
 
Sorry maw, didn't mean for that to sound that way. Player death is a little too ahrdcore for me, though. I also don't really play games any more except to mod, though I have made an exception for the new tld mod.

 
Archonsod 说:
bryce777 说:
I don't see why you are so adamant about defending this. It's pretty obvious marketing. On any webpage having the most visible link is the highest paying thing there is.
That's the point. Wherever the mods are, all people are going to see is a bunch of threads, often consisting of 40+ pages, and some sub-boards. Doesn't matter where we put them, it's not exactly an inspiring sight, and the problem will only get worse.
Compare that with a single thread where every mod has screenshots, feature lists and the like. Not only is it a far more obvious resource than a list of bizzarely named posts, but it's much more eye-catching in general.

Not if they don't see them at all, and right now they can't see them off the main page. There is no HERE ARE THE MODS, NEWBIE, AND BY THE WAY MODS ARE GAME ENHANCEMENTS OR EXPANSIONS AND YOU REALLY PROBABLY WANT TO GET SOME. Even most of the people who play mods don't actually register for any forums.

Archonsod 说:
bryce777 说:
The idea that 6-7 guys having the Bitter Earth logo in their sigs making a big difference is especially ridiculous.
It's called advertising. If a newbie sees six or seven posts from different people with the same sig, he's likely to click it to see what its all about.

Like I said, where would he see that from my posts? Unless he is looking in my thread in the first place or making a mod, he probably won't.  They might give some small attention, but honestly it probably has more of a morale effect than anything else. The fact that 80% of the time it's one of the top 10 threads in the top level modding forum is much more likely.



Archonsod 说:
bryce777 说:
Just look at my forum statistics and you will realize that the amount of time I spend outside of modding (beside werewolf) is pretty much nonexistent.
Check the number of views for werewolf.

If I believed that these were views reached by people googling games or something then it would be impressive. However, there are 15 people playing, and 2000 posts! Over at the bitter earth dev forums we have threads with over 1000 views. Sounds great, until you realize only 5 people even have access to the forums....

In short, those numbers are meaningless.



Archonsod 说:
bryce777 说:
If it's happened to me (someone who is constantly looking at the mod forums) then it has happened to everyone. Out of sight, out of mind.
The problem being it isn't the forum vets which you want to appeal to. They already know where to find the mods if they're interested in them, and they already know what most of the mods are already. It's the newcomers you need to target, and no matter where we put the mod board they're not going to be any the wiser.

Well that just makes it more important to put them out there somewhere visible and not hidden like they are now. If the forum vets don't think of them, others won't even realize they exist.


Without a fan bas most people will give mods NO chance, as well.  I know if I saw a forum with 5-6 topics all by the same guy I would move on unless something about the setting just completely grabbed my attention in 5 seconds. So, it actually is pretty important that they are in the forum vets' minds as well.


Archonsod 说:
bryce777 说:
I have some inkling the idea is to make it so that people go to mbx, but honestly that is a pipe dream.
Not exactly, I already answered that earlier in part.

So what is the big loss if it gets reorganized and it doesn't improve traffic? None that I can see.


Archonsod 说:
bryce777 说:
As for complaining "Well, if people are too lazy...." I think that is a terribe attitude.
Modders complain about it, but won't do anything about it. Players complain about it, but again refuse to do anything about it. I've asked for something which could take less than two minutes for most people, for something that's likely to add a significant amount of work for me. If nobody is willing to do anything about it, I'm going to assume it's the usual wingeing rather than any particular problem. I'm certainly not going to do it all myself.

I'm trying to do something about it right now but getting shut down by the admins :wink:

Honestly it is a ton of work to effectively advertise, and it is kind of silly to have to do so to the installed M&B fanbase.

When BE is closer to release I am going to register a domain name and we will create a website with a flash trailer, gameplay videos, etc. However, that has an outside target - basically for people who have not even heard of M&B, so that we can (I hope) get people to come check out M&B just to play out mod.

Ideally all mods could do this, but it is a lot of work and takes (a little) technical knowledge to set up a website and takes some ability to write good copy. etc. etc.

Even going all out marketing at fallout fansites and maybe doing some interviews with some websites I *still* expect to get maybe one tenth of the downloads from people who get it that way (though I will start a poll when it's released to find out).

So, youc an do some little things but I know from experience elsewhere the biggest thing you can do *by far* is to just have a clearly visible link that says something like "Click here to download awesome mods for the game, baby!"

In fact, a link to the mods section and maybe some copy talking about all the really cool mods out there would help - not just help the mods, but help sell the game. It will help newbs learn about mods, but these days modding is pretty big and is a selling point in its own right. With games like NWN and oblivion and morrowind so popular, more and more people look out for games with good mods. My hope is that with BE we can even get people to try M&B for the sole reason that they want to play Bitter Earth.
 
Well, the advertisement post is up in the Town Square, and has two mods in there so far. We'll soon see that I'm right :razz:

I'm also looking to either duplicate, link or otherwise slap it into the AG too, so we can corrupt players from the start :wink:

bryce777 说:
Not if they don't see them at all, and right now they can't see them off the main page. There is no HERE ARE THE MODS, NEWBIE, AND BY THE WAY MODS ARE GAME ENHANCEMENTS OR EXPANSIONS AND YOU REALLY PROBABLY WANT TO GET SOME. Even most of the people who play mods don't actually register for any forums.
bryce777 说:
Without a fan bas most people will give mods NO chance, as well.  I know if I saw a forum with 5-6 topics all by the same guy I would move on unless something about the setting just completely grabbed my attention in 5 seconds. So, it actually is pretty important that they are in the forum vets' minds as well.
Both of those are problems with the existing board no matter where it is placed, which is what I've been trying to tell you. Click on the mod section, regardless of where it is or what it is called and you just see a list of boards and threads. A newbie still doesn't know what a mod is, and even assuming they did there's nothing there which indicates whether x mod is something they might be interested in.
Compare that to the advertising post in the Town Square. The first post explains the basics of installing and getting a mod up and running, so the clueless can see straight away what they're supposed to do.
The mod posts follow, with some eyecatching screenshots, links to the mod info and a brief description of the mod. Odds are someone is just going to scroll that page, notice some cool or otherwise interesting screenshot and stop to read that post. He then has a link to download the mod should he wish, plus a link to the mod board.
Taking it further, as the number of mods increases we can rejig that thread and add some quick links to the first post. Looking for a historical mod? Click here and go to that section, Prefer fantasy? There you go. As mods continue to develop and incorporate new features and screenshots they can be easily added into the post, so newcomers can see exactly what they're getting. It also assists those mods hosted at MBX, since they get to use pretty screenshots and the like to entice those who wouldn't normally bother going to the MBX site.
As I said I'd be interested in taking it further too. 'Mod of the Month' would be an idea, timed to co-incide with a mod release. This gives the modder the chance to sing the praises of whatever changes they've made in the mod, or the mod itself, plus (as maw points out) generate some buzz surrounding their mod. Another thing I'd like to do is some kind of 'interview' thread, nothing fancy, just perhaps five questions for a modder to answer. Rather than concentrating on a mod, this would concentrate on modding itself and ideally be aimed at encouraging more people to get into the whole modding thing.  In general, just giving the mod community the huge kick up the arse it seems to need at the moment :wink:
Well that just makes it more important to put them out there somewhere visible and not hidden like they are now. If the forum vets don't think of them, others won't even realize they exist.
If the vets aren't thinking about them then I'd put it down to simply lack of interest in the mod as it stands. As Maw has pointed out, half of the popularity of a mod is down to talk from fellow players (Another reason I wanted to run player reviews of mods, people tend to be less cynical when it's a fellow player singing the praises of a mod rather than the modder themselves). Bringing a kind of fan review into the process would help generate discussion over those mods covered, which will have a kickback effect on the mod boards themselves (not to mention it could be helpful for modders looking to improve their mod, since you're getting a first hand account of how it actually plays out to the audience rather than the scriptwriter).
It's not so much a lack of fanbase I'm looking to counter here, but learned apathy. Most vets know that a mod release tends to occur only after M&B is updated, thus there's no point checking the mod boards once the mod has caught up to M&B. If we can inspire some discussion through something like the reviews, then hopefully you'll start to see enough discussion and activity on the boards themselves that people will need to rethink this attitude, even if it is just to argue with that dumbass who says player death is too hardcore :wink:
I'm trying to do something about it right now but getting shut down by the admins :wink:
As I've pointed out, none of the points you brought up would be answered by moving the board. You'd attract an extra few people who happen to randomly click a board and see what this CG is all about, but you won't resolve or address the underlying problem. You'd end up with the community heading the way it was prior to the board re-organisation, half of whom stuck to the M&B Discussion boards, and the other half who stuck to the mod boards.
Honestly it is a ton of work to effectively advertise, and it is kind of silly to have to do so to the installed M&B fanbase.
Yup, but I'm the one taking the majority of that work on :razz: I can't do much outside the installed fanbase, but I can make sure that the entire fanbase knows about your mod, and that involves more than simply showing them where the thread/board is. You need to give them an incentive to try your mod, a reason to download it in the first place, and that's what we're going to aim for.
When BE is closer to release I am going to register a domain name and we will create a website with a flash trailer, gameplay videos, etc. However, that has an outside target - basically for people who have not even heard of M&B, so that we can (I hope) get people to come check out M&B just to play out mod.
We're all for that, but as you said, not everyone has the luxury. You'd still be welcome to have advertising here too, might as well grab everyone you can :smile:
In fact, a link to the mods section and maybe some copy talking about all the really cool mods out there would help - not just help the mods, but help sell the game. It will help newbs learn about mods, but these days modding is pretty big and is a selling point in its own right.
Yup, and so far the only thing standing in the way is the reluctance of the community. I expect now that two modders have taken the first steps more will follow, and hopefully I can pull the players themselves into the fold too. It's up to you guys at the end of the day, if you want a vibrant modding scene then you need to get off your arse and participate rather than sit back and wait for someone else to do it.
 
Archonsod 说:
Well, the advertisement post is up in the Town Square, and has two mods in there so far. We'll soon see that I'm right :razz:

I'm also looking to either duplicate, link or otherwise slap it into the AG too, so we can corrupt players from the start :wink:
Every bit helps, but don't hold your breath.

Archonsod 说:
bryce777 说:
Not if they don't see them at all, and right now they can't see them off the main page. There is no HERE ARE THE MODS, NEWBIE, AND BY THE WAY MODS ARE GAME ENHANCEMENTS OR EXPANSIONS AND YOU REALLY PROBABLY WANT TO GET SOME. Even most of the people who play mods don't actually register for any forums.
bryce777 说:
Without a fan bas most people will give mods NO chance, as well.  I know if I saw a forum with 5-6 topics all by the same guy I would move on unless something about the setting just completely grabbed my attention in 5 seconds. So, it actually is pretty important that they are in the forum vets' minds as well.
Both of those are problems with the existing board no matter where it is placed, which is what I've been trying to tell you. Click on the mod section, regardless of where it is or what it is called and you just see a list of boards and threads. A newbie still doesn't know what a mod is, and even assuming they did there's nothing there which indicates whether x mod is something they might be interested in.
The problem is CAUSED in the first place because the forum arrangement is crapulent. The problem being that there are not en0ough posts, which was the whole point of my thread. Virtually every forum 'vet' agrees with me, especially the ones who focus on the modding forums, whereas you are all over the forums, and disagree.

The point is right now you don't see a list of bopards and threads at all. You see nothing unless you hunt for it.

Marketing is a completely different issue. If a modder wants to call his mod something moronic like Bone Mod or something else in the XXX MOD theme and then has a very poor description of the mod and doesn't even say what version it's for and has a post riddled with grammar errors then of course it will be hard for most people to take it seriously. However, good mods with people who present it decently will flourish in the right environment. You know what? Some mods don't deserve a big following, or at least not as big as some of the better mods that have a ton of work put into them like TLD or Lombard Leagues. When I see a thread and can't even get a coherent idea of what the mod's about in 15 seconds I am not going to be downloading it, but that is for the best probably.

The good mods won't need that sort of marketing to get played because word will get around, but even the best mods need encouragement. If it were entirely about marketing then I would not even think of the forums and would say "Make a trailer with a good voiceover guy. Put it on youtube. Make a dramatic flash website with lots of high quality artwork. Go to new sites and tell them about your mod." but that's not all of what the forums are for. They are also for feedback and encouragement. When those dry up it becomes difficult or even impossible to keep modding. That's why Highlander quit mbx, and that is probably why Hellequin has gone from one of the most active modders to having been MIA for several months now, with the mod seemingly abandoned, even though it had some great potential.

Another thing though is that we have too many damn mods with their own forums, many of which are abandoned.  As time goes by there are just going to be more and more mods that want their own forums so we should have some tighter requirements. 1) no more than one version behind M&B  and 2) at least 1000 posts in main thread or 5k downloads or something like that. It's important to make it easy for a newb who wanders by to see what the most popular mods are and try them out if they appeal.


Archonsod 说:
Compare that to the advertising post in the Town Square. The first post explains the basics of installing and getting a mod up and running, so the clueless can see straight away what they're supposed to do.
The mod posts follow, with some eyecatching screenshots, links to the mod info and a brief description of the mod. Odds are someone is just going to scroll that page, notice some cool or otherwise interesting screenshot and stop to read that post. He then has a link to download the mod should he wish, plus a link to the mod board.
Taking it further, as the number of mods increases we can rejig that thread and add some quick links to the first post. Looking for a historical mod? Click here and go to that section, Prefer fantasy? There you go. As mods continue to develop and incorporate new features and screenshots they can be easily added into the post, so newcomers can see exactly what they're getting. It also assists those mods hosted at MBX, since they get to use pretty screenshots and the like to entice those who wouldn't normally bother going to the MBX site.
As I said I'd be interested in taking it further too. 'Mod of the Month' would be an idea, timed to co-incide with a mod release. This gives the modder the chance to sing the praises of whatever changes they've made in the mod, or the mod itself, plus (as maw points out) generate some buzz surrounding their mod. Another thing I'd like to do is some kind of 'interview' thread, nothing fancy, just perhaps five questions for a modder to answer. Rather than concentrating on a mod, this would concentrate on modding itself and ideally be aimed at encouraging more people to get into the whole modding thing.  In general, just giving the mod community the huge kick up the arse it seems to need at the moment :wink:

Good ideas. I especially like 'mod of the month', but fixing the forums is the most important thing, and not just from marketing. Without the traffic to the boards (regardless of whether people play) most mods are going to die, plain and simple. I am not saying this for myself because GD and I would mod regardless, but I have gone it alone as a modder when I was working on LOM, and it can be quite frustrating to not have any help to do even the most simple things.


Archonsod 说:
Well that just makes it more important to put them out there somewhere visible and not hidden like they are now. If the forum vets don't think of them, others won't even realize they exist.
If the vets aren't thinking about them then I'd put it down to simply lack of interest in the mod as it stands. As Maw has pointed out, half of the popularity of a mod is down to talk from fellow players (Another reason I wanted to run player reviews of mods, people tend to be less cynical when it's a fellow player singing the praises of a mod rather than the modder themselves). Bringing a kind of fan review into the process would help generate discussion over those mods covered, which will have a kickback effect on the mod boards themselves (not to mention it could be helpful for modders looking to improve their mod, since you're getting a first hand account of how it actually plays out to the audience rather than the scriptwriter).
It's not so much a lack of fanbase I'm looking to counter here, but learned apathy. Most vets know that a mod release tends to occur only after M&B is updated, thus there's no point checking the mod boards once the mod has caught up to M&B. If we can inspire some discussion through something like the reviews, then hopefully you'll start to see enough discussion and activity on the boards themselves that people will need to rethink this attitude, even if it is just to argue with that dumbass who says player death is too hardcore :wink:

The reviews are a good idea, too, but they don't address the issue of lack of visibility stifling the released mods. No feedback, no mods. It's as simple as that. It's also discussing that gets people to want to mod. I know that is a lot of why I did it, though the main reason is that it is a dry run for making my own full game.

You say it's due to apathy, but I am everyone else say it's due to the board arrangement. Out of sight, out of mind - it;s as simple as that. Sure, some are being neglected due to having been abandoned or whatever like I said, but that is perfectly normal - if they have a subboard it should eventually be closed if it's abandoned, however.


Archonsod 说:
I'm trying to do something about it right now but getting shut down by the admins :wink:
As I've pointed out, none of the points you brought up would be answered by moving the board. You'd attract an extra few people who happen to randomly click a board and see what this CG is all about, but you won't resolve or address the underlying problem. You'd end up with the community heading the way it was prior to the board re-organisation, half of whom stuck to the M&B Discussion boards, and the other half who stuck to the mod boards.

You say that again and again, but you provide no support for it. I can say "No it's not" just as easily all day long, but it does not make it so.

The specific point that would be answered is that if the boards are more visible, more people will visit! It's as simple as that. You don't need to be a marketing whiz to know that. I am not, but even I know that is the most basic marketing. Shall we put the add banners at the top of the page or behind a link that says "Please visit our sponsors"? I think we know the answer to that question....

The boards being visited is a goal unto intself, but also will result in more downloads. Let me break it down formally:

Argument 1:

1. The more visible the released mods section is, the more people will visit it.

2. The more people who visit, the more will post.

3. The more people who post, the more people will check it out and play.

Conclusion - making the forums more visible will make more people play

Argument 2:

1. Higher visibility means more people post about mods.

2. The more people post, the more encouraged the modders will be.

3. Modders who are encouraged will work harder on their mods.

Conclusion - making the forums more visible will make the modders work harder on their projects.


Now, the premises are all fairly solid and the conclusions are very obvious. So, to make it simple what premises do you not agree with, if any? If you don't disagree with any of them, then I am right.

It seems you might dispute that visibility = more posting. It is very easy to prove however. First, let's eliminate taleworlds completely. Then how much posting is there? None! We could then experiment and prove it's actually proportional to the visibility by putting it in further and further more ludicrous places and watching the traffic go down and down. that is in fact the game we have already started to play with the forums, and the results are quite obvious, except seemingly to the people in charge.

Archonsod 说:
Honestly it is a ton of work to effectively advertise, and it is kind of silly to have to do so to the installed M&B fanbase.
Yup, but I'm the one taking the majority of that work on :razz: I can't do much outside the installed fanbase, but I can make sure that the entire fanbase knows about your mod, and that involves more than simply showing them where the thread/board is. You need to give them an incentive to try your mod, a reason to download it in the first place, and that's what we're going to aim for.
When BE is closer to release I am going to register a domain name and we will create a website with a flash trailer, gameplay videos, etc. However, that has an outside target - basically for people who have not even heard of M&B, so that we can (I hope) get people to come check out M&B just to play out mod.
We're all for that, but as you said, not everyone has the luxury. You'd still be welcome to have advertising here too, might as well grab everyone you can :smile:
In fact, a link to the mods section and maybe some copy talking about all the really cool mods out there would help - not just help the mods, but help sell the game. It will help newbs learn about mods, but these days modding is pretty big and is a selling point in its own right.
Yup, and so far the only thing standing in the way is the reluctance of the community. I expect now that two modders have taken the first steps more will follow, and hopefully I can pull the players themselves into the fold too. It's up to you guys at the end of the day, if you want a vibrant modding scene then you need to get off your arse and participate rather than sit back and wait for someone else to do it.

Yes and no. The forums and their rrangement do have an effect. Like I said the community is about more than getting people to download mods. Once BE is mostly complete then marketing will commence in full effect, but if people have to click down three levels to see the forums then it is going to seriously hamper traffic. I expect for big mod like BE lots of people will find out about it anyhow, but for some of the smaller mods and especially the one man bands, it's the kiss of death.
 
Seconded.

Arch, the main question is why not? One more board on the front won't do much to clatter up the forum. Look how many language boards there are!
 
Most of the language boards don't have several sub boards. Top level boards will display the sub-boards underneath the link to the main forum. If as is the case here, there are a lot of sub boards, it can do strange things to the main page layout.

Aside from that, I already answered the question several times.
 
Archonsod 说:
Most of the language boards don't have several sub boards. Top level boards will display the sub-boards underneath the link to the main forum. If as is the case here, there are a lot of sub boards, it can do strange things to the main page layout.

Aside from that, I already answered the question several times.

If that is a concern, then why not make 'released mods' a top level catergory?

Then have released mods at the top, with no child forums.

Then have a link to MBX below that.

Then have empty forums for different categories of mods with child mods below it.

Also, like I said, tighten up the requirements for getting a child board.

 
Actually I changed it... figured it might help people identify it.
 
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