Ingolifs 说:
Archonsod, consider this: People are lazy. You can't change this fact. You can't just say "well they shouldn't be lazy then." and leave it at that.
Why not?
If the mod boards are easily accessible, and easy to scan for updates, then they are going to be visited by many casual passers-by. If they are hidden further away out of easy sight, only the more dedicated people will come to them.
Point being only the dedicated people tend to post in them anyway. Like I said to Rathyr, it looks like the majority of people bypass the mod forums altogether even when they're looking to download mods.
On the flipside, if the individual names of the mods are visible on the main forum, then they're going to attract considerable attention from the passers-by.
This is my problem. The forum only has limited space to display those names. The first snag is figuring out which will display and which won't. The second is how people are going to react when their mod isn't displayed. Not to name anyone in particular, but there are some in the mod community who have a tendency to the Prima Donna reaction. It would only be a matter of time before arguments started over someone's mod being less popular because you can't see it on the main page. Quite frankly, I've had enough of that kind of crap already.
It's also the loss of the modders themselves. Less people visiting = Less people playing = less bugs discovered. It means less puplic support for the mod, and less of an inflow of people seeing a mod, contributing to it and becoming dedicated to it.
Like I said, it seems the majority of people bypass the mod forums alltogether and just raid the repository. I also get the feeling that most people who do encounter bugs will simply delete the mod rather than post about it.
Moving a mod entirely (as TLD, and many others has done) to another website such as MBX enhances the problem further. Only modders and diehard fans visit MBX frequently.
TLD et al have no choice. We can't host the mods here, especially not in a prominent place (plausible deniability and all that).
While MBX provides a much better forum for module development amongst the modding community, it lacks a strong public presence. When news of a new release comes out, it barely trickles through into the other parts of the forum (as TLD for .808 has done just now), whereas in previous times, almost the whole community knew about it.
Two things to consider here:
MBX has a link off the main board, in the Mod section, clearly labelled as the modding community. It doesn't recieve much traffic.
The community has grown a lot since the days of .751, let alone the previous versions. There's a bigger community, as a result there's more noise, and if you want to get heard, you need to shout louder.
Part of the reason I was asking for modders to submit advertisement type posts for the mods is so I could stick them in a prominent place. Nobody yet has took up that offer. Now it may be a dumb idea, but I figured a nice three paragraph advert singing the praises of a mod, interspersed with a couple of screenshots, a link to the mod board/thread and a link to the download would catch a lot more attention than sticking up a sub-board with the mod name. As this grew, we could collate them into a sticky in the Zendar Town Square. Me, I think that would be more effective at directing traffic and advertising a mod by an order of magnitude, yet none of the modders (or for that matter, the die hard fans) seem to care.
I also requested for player reviews of the mods themselves. Again, I reckon a description of a mod from a player's perspective is going to garner more attention than sticking the mod boards in a prominent place. If there were enough, we could even do little 'featured mod of the month' and similar 'marketing', ideally coinciding with mod version releases, to draw attention from the community as a whole to what was happening on the mod scene. If there were advert posts, we could interlink the two in a kind of "see what the community are saying" approach. I got one guy responding.
Me, I don't think the problem is the lack of access to the mod board. It's the board structure itself. Click on the Cartographers guild and you're presented with around two screens worth of sub-boards, listed by board names, plus a forum of threads, again listed by name. Some of these threads comprise of over a hundred pages. Quite frankly, the average player isn't going to go looking through something like that. He's also not likely to bother reading a 100 page thread (and you know how people get treated when they post "I haven't read the entire thread, but...". Unfortunately, that's the best we can do with a board based interface.
Basically, the fact is that the M&B community has grown, and the modding community has grown, to the point where attempting to hold any kind of organisation for the mod boards is going to be unwieldy. Simply going back to the top - level board isn't going to be effective anymore - the sheer size of the board is a put off, let alone getting into presentation. In addition, I want the mod community to grow as much as anyone else, but the larger it grows, the more pronnounced these problems become.
Me, I figured we could tackle it in a far more efficient and sensible way. Yes, it's asking for an extra five minutes time from the community. Personally, I don't think that's too much to ask for something which is only going to benefit the modders themselves in the long run. Hell, it's going to make more than five minutes work for me but it's time I'll happily give up if it means re-invigorating the entire community.
It seems clear that moving the mod's forum away from easy access only hurts it in the long-run. For instance, when was the last time you ever heard anything about 1066?
Dunno. Neither Colt or Tegan bother posting much these days (to be honest, the link for their board was down for some time and it seems no one noticed. Corrected it myself eventually, thanks to google).
Part of the point I'm trying to get across is that the modding community itself is simply too big to allow easy access by simply repositioning the board. Each sub-board we add pushes those at the bottom lower on the screen (and that's before we get to the threads themselves). Each thread pushes another one down the page. Moving the board won't solve this, it will simply result in an (to my mind unfair) situation where those mods lucky enough to be named earlier in the alphabet, or those who happen to have seen a recent post, get the preferential positions while other mods get pushed down and forgotten. I'm trying to make it work equally for everyone, but I can't do it alone.
It is well known that modability ultimately determines a game's longevity. Long after the game itself has been beaten at all difficulty levels, playing and creating mods often serves as the only thing that keeps people coming back. I know personally, that i've spent far more time playing mods such The last days and Lombard leagues, than the actual game itself.
I know. Here's an experiment for you - go to one of the large mod sites for a popular game (Neverwinter Nights or Morrowind would be ideal) and take a look. I've played several hundred NWN modules, and installed countless Morrowind mods. I never found any by randomly scanning the databases, or running a search. Instead, I found them through the site highlighting methods - top ten most downloaded mods, top ten rated mods, interviews with the modders themselves, feature spots on particularly good mods and announcements of updates to popular mods. If all I had was a list of mod names, I doubt I'd have bothered with 90% of the mods I did play, simply because I'm just as lazy as the next guy and really can't be arsed clicking through fifty or so threads or links just to find a mod I might be interested in.
If there wasn't, people wouldn't be complaining about it right now.
I count four of you
In my eyes, the solution is simple. Take the cartographers guild, remove it from its subforum status, and place it next to the pioneers guild in the module development category.
As I've said, this won't help the issue at all, except for those mods lucky enough to end up in a prominent position. I was considering linking in from the Apprentice Guild to highlight the mod community to newbies, but again I see the same problem I highlighted up above. Joe newbie clicks on the mod boards, and what he finds is essentially a list. For certain mods like Star Wars it's fine, since the name pretty much sums up the mod. Something like A Shield Lying On The Water or even The Last Days lose out however, unless the phrase happens to catch the newbie's attention.