Lord Aldric
Recruit
A lot of players have complained about how "overpowered" cavalry is in this mod; the problem is that it's fairly realistic for this era. 50 cavalry would generally trample 50 infantry with great ease. The individual unit balance isn't the problem; it's the size of the cavalry "armies". Cavalry is currently no more expensive to feed, maintain, and recruit than infantry. Cavalry units are as large as infantry units. I think it would be more balanced, and perhaps more realistic, if each cavalry unit counted as 2 units, if there is a way to do this. That way, a cavalry unit would require more food, more grain, etc, and instead of having fights 120 cav vs 120 cav you'd see 120 infantry vs. 60 cav (which is a way fairer fight.)
This would be accurate to the era because cavalry units tended to have about half the numbers of infantry units. For example, at Wagram, the infantry regiments tended to have about 1200 - 2500 men each, but cavalry regiments averaged around 300-800 men. This is also true at divisional levels and corps levels; cavalry divisions and corps simply had about half the men that infantry divisions and corps had.
A player using a mixed corps would have to weigh the advantages and disadvantages; cavalry tends to hit harder but each dragoon or hussar will take two slots. A player that has a cap of 100 men could have 100 infantry, 50 cavalry, or 50 infantry and 25 cavalry. NPC lords would be similarly restricted.
Overall, this is the best mod I have played. It's great fun as it is now; further polishing as it leaves Alpha state will only improve this gem. I only wish the infantry and cavalry was more balanced so that cavalry armies didn't dominate so much, but without doing anything to impair the individual cavalryman who is very balanced at this time.
This would be accurate to the era because cavalry units tended to have about half the numbers of infantry units. For example, at Wagram, the infantry regiments tended to have about 1200 - 2500 men each, but cavalry regiments averaged around 300-800 men. This is also true at divisional levels and corps levels; cavalry divisions and corps simply had about half the men that infantry divisions and corps had.
A player using a mixed corps would have to weigh the advantages and disadvantages; cavalry tends to hit harder but each dragoon or hussar will take two slots. A player that has a cap of 100 men could have 100 infantry, 50 cavalry, or 50 infantry and 25 cavalry. NPC lords would be similarly restricted.
Overall, this is the best mod I have played. It's great fun as it is now; further polishing as it leaves Alpha state will only improve this gem. I only wish the infantry and cavalry was more balanced so that cavalry armies didn't dominate so much, but without doing anything to impair the individual cavalryman who is very balanced at this time.