Dreed89
Squire
@mexxico wrote that anyone would be fine to go ahead and translate his post. Here it is with my nonperfect English:
Translation:
"60 or 70 percent of rebellions fail. The original faction sieges back and recaptures the city and consequently kills the rebelling clan. The reason rebellions mostly fail is because the new rebel clan is naturally pretty weak against the whole faction. A little portion of rebellions succeed, though, and after having hold the city for a while, they join a faction which is at war with their original faction. New rebel clans do not join into other factions for the first 30 days. The rate of clans who survive this 30-day period and join another faction is currently around 30%. These clans then permanently exist in the game, while others disappear. Rebellions are not that frequent; they happen around 1-2 times a year on average."
Original post:
Translation:
"60 or 70 percent of rebellions fail. The original faction sieges back and recaptures the city and consequently kills the rebelling clan. The reason rebellions mostly fail is because the new rebel clan is naturally pretty weak against the whole faction. A little portion of rebellions succeed, though, and after having hold the city for a while, they join a faction which is at war with their original faction. New rebel clans do not join into other factions for the first 30 days. The rate of clans who survive this 30-day period and join another faction is currently around 30%. These clans then permanently exist in the game, while others disappear. Rebellions are not that frequent; they happen around 1-2 times a year on average."
Original post: