Many people I have found concern themselves with there never being enough manhunters early in the game.
Yet I have found after almost 3,000 ingame days, there are too much!
It has become a dreadful technical problem for me. There are so many manhunters in my game, and SO much memory is being used, my game is like a constipated dinosaur taking a long calradian crap. Not everything is easy in the year 1265!
Every five seconds of travel, or ~wait here for some time~s, I will get 5 seconds of game-freeze in return.
Traveling across the realm is a nightmare.
So I decided to start running some cute tests....
BTW Specifically, for every manhunter spawn point, there are at least 20 manhunter parties patrolling....each one 70-150 men. EACH. There are about a half-dozen or so spawnpoints per biome.
Here's what I've been working on:
1) Reset bandit lairs. With the hope that bandits will spawn in an uncontrolled area on the map, mass up enough to overcome manhunters....then I will drive the bandits like cattle around my realm, killing all the manhunters. wahahaha....
2) Use savegame editor to turn manhunters into an enemy faction. This is failing so far cos I'm still learning the program.
3) Use savegame editor to simply eliminate all manhunters. This is doable but harder than I expected.
4) See below
Who knows.
Thought I would start a thread on manhunter control, to kind of record my progress, and see how others have dealt with this problem
...if at all....
Yet I have found after almost 3,000 ingame days, there are too much!
It has become a dreadful technical problem for me. There are so many manhunters in my game, and SO much memory is being used, my game is like a constipated dinosaur taking a long calradian crap. Not everything is easy in the year 1265!
Every five seconds of travel, or ~wait here for some time~s, I will get 5 seconds of game-freeze in return.
Traveling across the realm is a nightmare.
So I decided to start running some cute tests....
BTW Specifically, for every manhunter spawn point, there are at least 20 manhunter parties patrolling....each one 70-150 men. EACH. There are about a half-dozen or so spawnpoints per biome.
Here's what I've been working on:
1) Reset bandit lairs. With the hope that bandits will spawn in an uncontrolled area on the map, mass up enough to overcome manhunters....then I will drive the bandits like cattle around my realm, killing all the manhunters. wahahaha....
2) Use savegame editor to turn manhunters into an enemy faction. This is failing so far cos I'm still learning the program.
3) Use savegame editor to simply eliminate all manhunters. This is doable but harder than I expected.
4) See below
Who knows.
Thought I would start a thread on manhunter control, to kind of record my progress, and see how others have dealt with this problem
...if at all....



