Just letting you guys know I'm still alive and (very slowly) working on a .py version of the new stuff I posted in the P&B thread a while back. It's still at the spreadsheeting of items and units so that I can develop standard stats for all the gear and units. If someone could post the leveled (stats in the game) and base stats (stats from the .txt files) for a few (like three) units in the mod that'd be a huge help.
If you (generic you, meaning anyone) want to help with the spreadsheet phase, PM me your gmail and I'll docshare you the sheets to add stuff to -- it's pretty boring work, but necessary since I want to run some regressions and make sure my ideal stats fit with the baseline stuff. I'd also appreciate it if someone modded their armor to have a really high encumbrance and tried running around -- I need to figure out an appropriate level of encumbrance for plate so that lighter mail is a viable option for footies. This will affect AI as well, so it's a useful balancing tool.
Still no ability to play M&B so I can't test for myself.
Here's the updated blueprint for units I'm working off of, critique if you have a sec:
As always, thanks a bunch to the guys who kept this project alive and ticking despite all the delays in the production pipeline! Any work that eventually comes out will be dedicated to you lot!
Still, no promises on a timely release. Things are busy, so I'm only kicking this along sporadically. I've just gotten far enough that I need to ask a few questions before I can move into the implementation phase.