Dabos37
Sergeant Knight at Arms
I hadn't had a chance to check smithing before, and now I have been using smithing during 1.6.0 and 1.6.1, and I have to say that I love it. While it needs some polishing, it is pretty damn fun and it is nice to spend time on it while trying to meet weapon requirements. Some thoughs:
- As people have mentioned, it is really hard to unblock some weapon requirements, and most of the time you simply cannot do them during the whole campaign.
- Some pieces are unbalanced, and a lot of times I have to use tier 1 pieces because I get better results.
- While the situation is better compared to some time ago, smithing is still insanely profitable, and once you get +200 smithing skill it is possible to get huge money. Please just check these two videos on day 236 in my current campaign:
(I had to split this on two videos because I stopped it by mistake)
To be fair, it is not a specific issue with smithing, but the equipment is still too overpriced (even weapons, which has been balanced some patches ago). Equipment prices are totally disconnected from the game's economy, and it does not make sense. While most AI clans are barely able to keep their treasury over 30-50K, the player is able to get 200K dennars in 2 minutes. So, while I am loving how smithing works now, it is still something to avoid using because it still feels like cheating ( I do not want to sound too negative, I actually love the changes, it is just that economy needs some balancing).
- As people have mentioned, it is really hard to unblock some weapon requirements, and most of the time you simply cannot do them during the whole campaign.
- Some pieces are unbalanced, and a lot of times I have to use tier 1 pieces because I get better results.
- While the situation is better compared to some time ago, smithing is still insanely profitable, and once you get +200 smithing skill it is possible to get huge money. Please just check these two videos on day 236 in my current campaign:
(I had to split this on two videos because I stopped it by mistake)
To be fair, it is not a specific issue with smithing, but the equipment is still too overpriced (even weapons, which has been balanced some patches ago). Equipment prices are totally disconnected from the game's economy, and it does not make sense. While most AI clans are barely able to keep their treasury over 30-50K, the player is able to get 200K dennars in 2 minutes. So, while I am loving how smithing works now, it is still something to avoid using because it still feels like cheating ( I do not want to sound too negative, I actually love the changes, it is just that economy needs some balancing).