On Crafting Orders

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Dabos37

Sergeant Knight at Arms
I hadn't had a chance to check smithing before, and now I have been using smithing during 1.6.0 and 1.6.1, and I have to say that I love it. While it needs some polishing, it is pretty damn fun and it is nice to spend time on it while trying to meet weapon requirements. Some thoughs:

- As people have mentioned, it is really hard to unblock some weapon requirements, and most of the time you simply cannot do them during the whole campaign.
- Some pieces are unbalanced, and a lot of times I have to use tier 1 pieces because I get better results.
- While the situation is better compared to some time ago, smithing is still insanely profitable, and once you get +200 smithing skill it is possible to get huge money. Please just check these two videos on day 236 in my current campaign:

(I had to split this on two videos because I stopped it by mistake)

To be fair, it is not a specific issue with smithing, but the equipment is still too overpriced (even weapons, which has been balanced some patches ago). Equipment prices are totally disconnected from the game's economy, and it does not make sense. While most AI clans are barely able to keep their treasury over 30-50K, the player is able to get 200K dennars in 2 minutes. So, while I am loving how smithing works now, it is still something to avoid using because it still feels like cheating ( I do not want to sound too negative, I actually love the changes, it is just that economy needs some balancing).
 

Frisius

Recruit
Crafting Pieces and Unlocking
Another issue we had was the fully randomized part unlocking system and the lack of pieces for certain weapon types. We will try to address these issues together as we make the unlocking system more "controllable" such that the items player crafts and the item pieces they unlock are inline and players can focus on smithing certain weapons to progress faster in the crafting pieces.
For this reason, we also plan to expand the "piece catalog" of some weapon types. These will be the types in which we currently do not have many parts available (e.g. two-handed maces).
Excellent!! I can craft tier 5 blades but what I really want to craft is a two handed axe and until now I can only still create the adze..
 

SadShogun

A Furtherer of the Calradic Cause
Developer
Hey,
We are currently working on introducing new parts to balance out different types of weapon categories. The work is ongoing. The orders currently do not regard the player (except very slightly by the characters smithing level) when generating orders but we currently do not have a plan to do so.
I will post updates when it's a bit more progressed into the development.
 

Calabanar

Sergeant
Hey,
We are currently working on introducing new parts to balance out different types of weapon categories. The work is ongoing. The orders currently do not regard the player (except very slightly by the characters smithing level) when generating orders but we currently do not have a plan to do so.
I will post updates when it's a bit more progressed into the development.
Thanks for the heads up (y)
 

Ttauket

Recruit
When you are crafting an order you can't switch to your companions because they can't forge the weapon, ok but I would like to refine some charcoal or iron or whatever without decreasing my character stamina but I can't. So I have to go out from the order, refine with my companions and go back to the order, again choose the pieces, their sizes etc...
I would like to switch to my companions whatever their smithing level, they can't forge (press the "forge" button) but they could be able to refine (or smelt).
When your character is out of stamina, you have to get some rest. You can't "save" your weapon during the process ? That would be great, don't have to put pieces together a second time (or more ^^).
I hope that's pretty clear :smile:
Thanks :wink:
 
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