Hey folks, we just released another hotfix:
- Live
- Fixed an issue that caused getting stuck in conversation after a barter.
- Fixed a crash that occurred when there were no opponent anti-imperial kingdoms left during the initialization of the conspiracy phase of the main storyline.
- Beta
- all fixes mentioned above
- Fixed a rare crash in asset loading system.
- At least 25 days of truce time after peace.
- Making peace cost was increased by 50% (if there is a payment).
- Breaking into a besieged fortification costs (lost men) were reduced by 25%.
- Kingdoms which have lots of recent enemies want to make peace more to reduce their number of enemies. Similarly, they do not easily declare new wars when they already have 1-2 wars.
- Sometimes peace was declared right after a war declaration. This should be much more rare now.
- If one faction lost its strength in a big battle, several kingdoms were declaring war on that faction within a short period of time. This was improved a bit. War/peace declarations do not only use current strength but also potential strength.
- The militia number formulas were changed and they were increased by 50%.