[OLD] Modelers' Workshop

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The official Model thread for Mongol.

Thread Aims:
- Gives a general rundown of what Modeling is and how it affects a game.
- Provides an organized section for Modelers and readers alike to understand what's going on in the Model department.
- Provides an organized list of all of the Models done and implemented (screens included), including previous versions and next/updated versions.
- Lists all the original Models created for the mod.
- Discuss Models that could be added in the mod in the near or far future.

Modelling uses.
Models and Textures wrk like 2 peas in a pot.  A texture can really only define so much, before the mesh itself just sucumbs to some foreign illness and bends over puking.  Still, everything you've ever seen in a game is a mesh, every human, sword, stick, palm, everything is built as a mesh, a roar model that needs a texture.  Without meshes a game would have nothing inside it, it'd have the heart and body removed from the mind - it'd just be utterly pointless.  Now, thats what models do, but what they can offer is a lot more.  if you're an experianced modeller then you can enhance everything by 20x its original state just by adding higher definition to the mesh itself.  With new defined textures it becomes awesome, with normal mapping - it converts into real life CGI sort of scenery.  So models are very useful to all games, especially Mongol mod.

Modelers' Workshop.
As a team It is important for us all to work together.  There is no singular artist working alone, if you texture, then you post in the texture thread.  If you code, you post there.  It's a very simple, understandable system we're using to let everyone else see the work we achieve and do for this Mod.  Now, this is where everyone will discuss their Modeling issues they have, it is where resources for armours go, but not the textures.  Anyone interested in the Models can post here, but it must stay relevant to the subject.

Mongol's Plan of Action.
I would like to see the following in Mongol:
-A variety of new Mongolian themed armours.
-New Map_Icons.
-New weapons and shields.
-Modifications/improvements to pre-existing Native armours.
-Gers, Huts and campfires, anything related to what you'd see inside a set of Gers..
-New 'fancy' Gers



Current Task(s) being worked on at this moment:

Full Task List:

http://aycu21.webshots.com/image/32740/2003041251185420137_rs.jpg

http://warandgame.files.wordpress.com/2007/08/mongolwww.jpg

http://img181.imageshack.us/img181/3849/43346rz.jpg

http://medieval2.heavengames.com/m2tw/history/historical_battles_folder/kalka_river_folder/mongols6.jpg

http://cache.thephoenix.com/secure/uploadedImages/The_Phoenix/Movies/Reviews/mongolINSIDE.jpg

http://www.altfg.com/Stars/m/mongol-1.jpg


Full Completed Tasks:


Current Task Notes:


 
Look at this.. I posted some pic reference for amour there..

http://forums.taleworlds.com/index.php/topic,52431.120.html
 
Here are some of Haasiltons Models.

Ger Variations
Ger1.jpg

Ger2.jpg

Ger3.jpg

Ger4.jpg

Ger5.jpg

Great Wall Straight Section
StraightDetailedSection.jpg

Black Darkhad Scimitar and Scabbard
BlackDarkhadSabre.jpg

BlackDarkhadSabreSheath.jpg

Chu Ke Nu aka Zhuge Nu (Repeating Crossbow)
10psxep.jpg

e9ivqf.jpg

2i1e9x.jpg

jzzeyf.jpg

23i9ruc.jpg

25klbv4.jpg
 

Fur Hat
90njuu.jpg

Rough Morin Khuur
fmmngh.jpg

Shield

33ct534.jpg

Mace
106j139.jpg

Fishing Spear
2q84yv8.jpg

Khan's Spear
21zslx.jpg
 
They're brilliant.  if you could get more frontal view pictures that'd be great.  :smile:

We appreciate the resources. ^^
 
here... I have more... :lol:

arm11any6.jpg

Mongol Yuan Dynasty (late 13th century) brigandine armour, used during the Mongol invasions
of Japan and preserved at the Mongol Invasion Museum, Japan


mongolwm9fj5.jpg

mongol light cavalry

157lq3xq0.jpg

mongol heave cavalry (I don't know sirAndre already post this picture or not  :oops:)


 
I'm trying to do the armor, any tips would be awesome :grin:
It's the first armor I'm doing so it's not really great.. and don't pay attention to the colors, it's to make texturing easier.
The white model is the native body_male.

general_armor.jpg
 
Shagrath said:
I'm trying to do the armor, any tips would be awesome :grin:
It's the first armor I'm doing so it's not really great.. and don't pay attention to the colors, it's to make texturing easier.
The white model is the native body_male.

general_armor.jpg

We'll have to be looking for Clark Kent - female version, very soon :wink:

Looks awesome.  I think the shoulders need to be a bit less plate-looking.  I have no idea how the cape will be manipulated though, but overall it's looking awsome.
 
Lonehwolf said:
We'll have to be looking for Clark Kent - female version, very soon :wink:

Looks awesome.  I think the shoulders need to be a bit less plate-looking.  I have no idea how the cape will be manipulated though, but overall it's looking awsome.

Yeah I'll try fic the shoulder pads a little, but as for the cape I have no idea of how steve's going to make that work :grin:
I think I stumbled upon a cape rigging tutorial once tho...
 
Dont even worry about how I'll do it, I will - and the cape will move, it might not move brilliantly..it might even look a little odd until I get used to it.  But it'll definately move god damn it! xD

So worry about its appearance and i'll worry about how it even moves. :wink:
 
Wei.Xiadi said:
Dont even worry about how I'll do it, I will - and the cape will move, it might not move brilliantly..it might even look a little odd until I get used to it.  But it'll definately move god damn it! xD

So worry about its appearance and i'll worry about how it even moves. :wink:

*looks at steve's determined, convinced look*

... We're screwed  :cry:
 
Ok, from this point onwards, I'll need the highest dedication available from each and every modeler and all troop equipment is covered.  The Beta will slowly be releasing everything that leads to the Gamma stages as I have explained in my Coders' Lab thread.  From that particular point onwards we'll be slowly involving every piece of equipment and by 0.9 all troops will have their rightful gear and will show their valor in combat with all their glory.

I'll be coding all the troop trees (as each one comes in individually) daily.  By version 0.6 I would like to have at least 3 factions' gears completed.  That's obviously weeks away, possibly months, but it's important we set these aims so we can get everything sewn up together and solid.  The code has been tweaked so it can accept items and such at this point already, but to avoid dodgyness and sloppy work, I'll be adding more variable code and stabilize the various features that will be included in the mod.

Focus on:

-Jin
-Tangut
-Xixa

if possible.

~Wolf~ out. ;D
 
Lonehwolf said:
- Jin
- Tangut
- Xixa
Ahem... Xixia not seasaw.
The honourable Wikipedia said:
The Western Xia Dynasty (Chinese: 西夏; pinyin: Xī Xià; literally "Western Xia") or the Tangut Empire was a state that existed from 1038 up to 1227 in what are now the northwestern Chinese provinces of Gansu, Shaanxi, and Ningxia. It was established in the 11th century by Tangut tribes. Occupying the area along the trade route between Central Asia and the West, the Tangut were neighbors to Northern China, which was ruled by Song Dynasty and later the Jin Dynasty.
 
Eumolpus said:
Lonehwolf said:
- Jin
- Tangut
- Xixa
Ahem... Xixia not seasaw.
The honourable Wikipedia said:
The Western Xia Dynasty (Chinese: 西夏; pinyin: Xī Xià; literally "Western Xia") or the Tangut Empire was a state that existed from 1038 up to 1227 in what are now the northwestern Chinese provinces of Gansu, Shaanxi, and Ningxia. It was established in the 11th century by Tangut tribes. Occupying the area along the trade route between Central Asia and the West, the Tangut were neighbors to Northern China, which was ruled by Song Dynasty and later the Jin Dynasty.

*whacks you mass*  IT WAS A TYPO  :evil: :evil:
 
He didn't model it, he did a re-texture of it.

I need you to replace that post and put it into the texture thread, its a re-texture, not a new model we designed.  having it here is sort of...ILLEGAL! xD
 
sorry, I was just posting it here because it was finished texture, and that it was a model

I wasn;t trying to take the credit or anything but I do want to move from someone elses work to my own stuff after we finish all of hass's stuff   
 
Shagrath said:
Can someone either tell me what to change on the armor or gimme some weapons/other stuff I can model please :smile:
Oh and you better give me some nice pics :p

here, you can check it in here...  :grin:

http://images.google.co.id/imgres?imgurl=http://img68.imageshack.us/img68/7651/byz73xplz0.jpg&imgrefurl=http://steppes.proboards23.com/index.cgi%3Fboard%3Dboard21%26action%3Dprint%26thread%3D439&usg=__WIHGJZ0fuagGWI_di3JwEMnzbKw=&h=870&w=613&sz=72&hl=id&start=17&sig2=e2eGDr-bP1ENnLAPnBwsBg&um=1&tbnid=n3ofFb9CEeUvyM:&tbnh=145&tbnw=102&ei=O9d1SbO8NNGwkAXMgfX2Cg&prev=/images%3Fq%3Dbyzantine%2Bsoldier%26ndsp%3D18%26um%3D1%26hl%3Did%26sa%3DN
 
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