With a couple of exceptions; the entire Mount & Blade competitive community has rejected basically all of the changes since the beginning. It wasn't made for us, nor with us in mind. Whoever told you that is woefully misinformed.Yes, I know that Bannerlord wanted to emphasize the cybersports game
I think it’s because there’s a native 6v6 mode, and ranked official servers. People seem to have latched onto that.What makes people think esports was the idea behind this game?
Oh I hope thats not the only reason ?I think it’s because there’s a native 6v6 mode, and ranked official servers. People seem to have latched onto that.
I once heard that they wanted to make cyber sports back when there was a beta multiplayer, lolWhat makes people think esports was the idea behind this game?
Ah, no that was incredibly unlikely to be the case, if so we'd have seen signs of it by now.I once heard that they wanted to make cyber sports back when there was a beta multiplayer, lol
Saying TaleWorlds wanted to make MP an esport is like saying you want to become the strongest man in the world but you never leave your bed.I once heard that they wanted to make cyber sports back when there was a beta multiplayer, lol
Still waiting on them to fix thisTaleWorlds refuses to change anything, and won't listen to feedback unless it's on some small bug, and those changes take months and months before we get them.
It has been a long time since... ??Removing the most beloved game mode and what was pretty much the backbone of Warband mp, and replacing it with this weird, awkward, incongruent, and woefully unbalanced pretender in the form of Skirmish mode, has got to be the most mind-numbingly absurd design decision of Bannerlord's entire development process.
No one was asking for it. Everyone was pleading for Taleworlds to keep Battle. Taleworlds instead just bulldozed everything in their path so that their "special little creature" would have a niche it could exist in. All community inputs were straight up ignored and/or dismissed.
Battle and Skirmish could have (in theory) existed concurrently, but Taleworlds simply attempted to bury Battle Mode and forced the community to play Skirmish for 3+ years if you include pre-EA closed testing periods.
A prevailing theory surrounding Taleworlds' actions is that they were trying to create an E-sport out of Skirmish, since it had the skeleton of a contemporary E-sport design -6v6 mode with multiple spawns, unique role-oriented pre-made classes, and multiple objectives, but there is no clear evidence this was their intent. So this brings us to the ultimate question: Why?
At this point, I'm more interested in learning why Battle was scrapped for Skirmish than anything else regarding Bannerlord -and I don't think I'm alone on this. Whether the game ever improves or even becomes decent is moot at this point; I feel indifferent about Bannerlord. All that is left now is one last bit of closure in the form of 'Why Skirmish?'
Would love an answer.
I still think that it's more reasonable to believe that the gold system was meant to prevent 8K gold hoarders to be immortal men that can survive getting dogpiled multiple times.
As someone who has played on the NeoGK server in the past (and at a few times, even hit that gold threshold), having the best armor/2h sword/shield/javelins will definitely make you much harder to dispatch when fighting against people who are only using what their minimum gold can afford (IIRC, the default is a measly 1K. NeoGK has bumped it up to 1800 to allow for comebacks)This never happened. Tin cans were still very mortal; the expensive armor simply afforded them the luxury of tanking a few extra hits at the cost of some mobility (which is a huge weakness in and of itself) -the tradeoff was pretty balanced.
Still dead in 1 couch, still dead to a heavy crossbow/arbelest headshot, basically useless against a horsebump without a spear(as cavalry core, I found killing heavy enemies easier than killing light enemies, even without couch). Can be kited until shield breaks(getting your shield couched out is easier too) at which point it becomes a sitting duck. Is literally incapable of catching anyone except de-horsed cavalry and other heavy infantry, and it's loss of maneuverability left it heavily lacking against more agility- and footwork-based infantry playstyles, in addition to being easier to kick. Not to mention that people prioritized good weapons over armor with 1000g loadout, meaning that regular infantry you were playing against still had the best weapons their faction had to offer to hit you with, as the norm. I won't say heavy armor didn't have it's uses, but in order to function against archers/cavalry/ranged infantry it required even more support from teammates than usual. Heavy Infantry in Warband was an upgrade in some ways from light/medium infantry, but functioned more as a niche-filling side-grade, and it worked better on some map styles than others. Tincans were also kinda conspicuous, and as a result easy to avoid + drew large attention from cavalry/archers before the tincan could close within range.As someone who has played on the NeoGK server in the past (and at a few times, even hit that gold threshold), having the best armor/2h sword/shield/javelins will definitely make you much harder to dispatch when fighting against people who are only using what their minimum gold can afford (IIRC, the default is a measly 1K. NeoGK has bumped it up to 1800 to allow for comebacks)
The Bannerlord premade class system will never be balanced. Never. I knew that they would have a hard time balancing it when I saw it played 3 years ago, but after playing it and watching it for 3 years now, I can now say with total certainty that the imbalance heavily built into the class/faction system makes it utterly impossible. Warband's class/faction system, despite feeling left half-finished and half-balanced in some ways, was in a much greater state of balance at it's worst than Bannerlord's will be at it's best.I think tweaking certain elements in the classes Bannerlord currently has could improve the balance.
I don't think the problem is that it can't be balanced. I'm pretty sure it can.The Bannerlord premade class system will never be balanced.
I stand by my statement that it literally cannot be balanced. Yes, TaleWorlds designed it to be unbalanced, but they couldn't make it balanced with all the talent and time in the world. It's an inherent problem to the design decisions that cannot be resolved without taking the entire premise apart and replacing it.I don't think the problem is that it can't be balanced. I'm pretty sure it can.
The main issue I have is that TaleWorlds doesn't WANT it to be balanced, which is a huge difference.