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King_Bark

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Oh I hope thats not the only reason ?
They held an official livestreamed warband competitive duel tournament commentated by a taleworlds employee a year before the beta dropped. And the premade class system is a common feature for bigger competitive games these days like the moba shooters. The cosmetic and unlock system is also a red flag for potential in game purchases. Obviously the development and release didn't go as planned though, otherwise we would have a cosmetic store and paid dlc by now.
 

jon01

Knight at Arms
They held an official livestreamed warband competitive duel tournament commentated by a taleworlds employee
Here's a picture of the person you're responding to (i.e. Greedalicious) at the live-streamed event in 2017 you're talking about:

VD9jB1EO_400x400.jpg

As for Skirmish and Battle mode, here's something that was said officially about it in early 2018 by TW:

"Bannerlord gives us a chance to try some new things which we have never done before. We have a talented team of individuals here who know a thing or two about computer games and we think that a lot of the changes we have made are taking the game in the right direction."

In terms of TW keeping eSports in mind for Bannerlord's MP, here's what Armagan said in a 2017 interview:

“ESports is not a core feature for us ... that’s the single-player, but there is multiplayer. We didn’t try to [make Warband] like a sport. That was mostly driven by players, but it’s definitely something we’re looking at for our next game ... For the new game, we’re looking how these events give us a chance to see feedback, and see what’s happening.”

Listening to the players over 12 years ago was the reason why M&B became successful and such a great game. (I don't believe it was merely because TW wanted to "make games that [they] wanted to play".) Attempting to use feedback from LAN events (especially if it's the Twitch chat) isn't an effective replacement for that. The communication with the players for Bannerlord has been pretty bad. Even a couple of months after Warband was released, this 2010 interview indicates how the communication with the playerbase might have already started to dwindle:

GP: The Mount & Blade community seems to be concentrated in the official online forum. Do you interact much with the players on the Mount & Blade forum?

AY: Not as much as we would like to. I used to interact more but now I have a little baby so I have less time on the forums. That and I don’t type very fast in English so I can’t give feedback as much as I’d like to but I read a lot.

GP: You said some of Mount & Blade’s development derived from player suggestions. What is the best suggestion Taleworlds took on board for Mount & Blade: Warband?

AY: That’s a good question. I can’t name one at the moment.


Here's an example I'd give...

Illinest:
"I need to make a request ... I think that the type of attack/block that you perform should be relative to the direction that the mouse is being moved rather than relative to the position of your crosshair on the enemy. If you move you are moving (or last moved) your mouse left, the next attack should be a slash from right to left.

"If you move your mouse upward, your attack should be a straight stab. If you move your mouse downward, your attack should be an over the top swing downward. If you move your mouse upward, your block should be the high block. If you move your mouse to the right, your block should be the right block.

"I find the current system to be just too counter intuitive ... I want a mouse movement based scheme."

Armagan (TW):
"I can add an option to control attack/defense by the last mouse movement ... Thanks for the feedback."

I'm not sure if M&B would have popularised direction-based combat like it did had it only been controlled by "relative enemy position".
 
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