Volkier
Sergeant Knight
Any case, there were a few arguments between people who wanted to have a 'permanent horse' at start and upgrade that, a few who preffered to buy them, some arguing about crippling etc. (just from what I read in the forums). At the moment, it seems that although the game is tremendously advanced from the rest in terms of the horse being able to take damage, the game appeals more to people who tend to use horses as a 'speed item'.
This is mainly due to the fact that the only way of getting a better horse, is to dump your old one and 'buy' a better one. Like somebody mentioned somewhere however, some serious roleplayers prefer to actually have some form of feelings for their equine companion, whereas others would use horses as mentioned earlier, as a mode of transport and prefer to jump into action without having to worry using a horse to block incoming hits since they have not spent much effort in getting it.
Lastly, whereas there are thousands of games with different modes of damage done to players, bleeding etc. there are none regarding the above mentioned matter involving mounted combat. If I am not mistaken, this awesome game is about to start off the 'evolution' of mounted combat (finally), which could be improved with simple yet realistic additions.
Anyways, here are a few ideas which may have been mentioned somewhere but mislooked by me. I know that the developers have their hands full, that it is highly unlikely that anything like this will get implimented, however here goes anyways since it just might be interesting enough to have a look at.
---------------------------------
** Horses able to respond to pain
-- Horses have a chance to either rear, stagger and drop on front knees, or both (in order) when hit in the neck, shoulders or chest. Will take a second or two for the rider to get horse back on its feet and continue moving where they wish to go.
(Natural reaction of a horse when experiecing pain in the front is to rear. However, certain hits may stagger the animal, causing it to drop to front knees in shock.)
-- Horses have a chance to leap forward when are hit in the hind-quarters, flanks, sides. Will take a second or two for rider to bring the animal back under control.
(Again, natural reaction for a horse is to kick out and leap away from the pain when such occurs from behind. Constant pain in a sensitive area like a flank, will madden a horse into a run)
-- Horses can be knocked down by other mounts being pushed into them from the side, or from the shock of any painful hit inflicted on them. They would take a few seconds to recover back onto their feet, even if the thrown rider can start mounting while the horse is still on the ground
(Nothing much to explain, just plain realism)
---------------------------------
** Personalised horses
-- Horses have their own stats. These are:
Speed (involves the moving speed and the turning speed of a horse)
Strength (involves how much weight a horse can carry before it has an impact on the speed, and how much damage the horse can take)
Stamina (will explain in detail further on)
-- Players can choose the color of the horse they get (at start) and may choose to train the horse rather than buying a better one now and then.
-- Training a horse will require the player to spend less money than buying a new one, however spending more time, during which the player who doesnt wish to train a horse could get the difference in price by hunting / trading.
-- Depending on the training you do with the horse, the horse's stats increase accordingly.
(training is explained further down in more detail)
---------------------------------
** Horse 'training' and medical aid
I know this was brought up before, however this is my version of it so it will probably be different.
-- Players have the following skill: horse handling. The skill involves the level up till which you are able to 'train' a horse, and up to what extent you are able to cure an injured horse.
-- Horse handling skill increases when you are 'training' or attempting to help an injured horse. Different training is done when you wish to increase different horse stats. The following is how to increase the skills your horse has.
Strenght - Is increased by a 'joulsting tournament' between yourself and an NPC. In order to pass a training 'tier', you will need to defeat (choose a number eg. 10) joulsting opponents. You pay to enter the tournament.
(Since the horses have to carry heavy armor and try to put as much force into the charge as possible, it would be natural that their muscles get stronger with time. Since horses tend to get knocked at times, they become more hardy with an increase in HP)
Speed - Is increased by entering a 'race' against NPC's. Tight corners, turns and U-turns would be included since the NPC opponent would be riding a horse with the similar speed. Once again, payment is made for entering such races.
(Turns will improve maneurability, while racing will improve speed in reality.)
Stamina - Is increased when you do a 'length race' over various obstacles (water / up and down hills) More will be explained regarding stamina further down, but briefly, you will need to control the pace of the horse over certain obsticles in order to beat your NPC opponent. Once again payment is made for entering such races.
(Read further down regarding stamina)
Although people may argue that training the horse as mentioned above has nothing to do with raising horse handling skill in terms of 'medical aid', it actually does since you get to know your horse better in terms of how much the horse can take. In reality, your horse will also end up trusting you more, therefore will be easier to treat even if the injury is more serious. (And it may be overkill if you separate the two skils)
-- Tournaments can be entered only once you have attained a certain 'level' in 'horse handling' skills. You will not be able to go to a tier past your current horse handling skills, thus your horse will not advance past the current stats untill you have got enough skill in horse handling.
You can however enter infinite number of tournaments which are on the same tier, knowing that the horse will not improve if it already has done so in that specific tier. The only thing which will improve is your 'horse handling' stat, which will only THEN allow you to enter higher tiers. You will NOT be able to spam tier after tier since they cost money, which you have to earn outside.
----------------------------------------------------------------------------------------------------------------------------------
(EDITED IN - ADDITIONAL IMPROVEMENTS TO HORSE PROGRESSION - 02 APR 2006)
Another way for horse level progression, that could replace the above said tournament system, or act alongside of it, is have a simple EXP > SKILL POINT system (which is currently used by the character), however the stat increase, along with additional commands may cost several levels to raise..
The system will function as follows:
-- For every 1000 points of Experience, the horse gets 1 skill / training point.
-- Players can choose to wait and accumilate that point, or spend the aquired points they may already have on the following suggested (not limited to/exepted from) skills
-- These skills, would have 5 levels each, with each level requiring a certain ammount of skill points
** Skill Levels
Level 1 - The horse knows the command, but is not likely to respond to it yet / may respond differently
Level 2 - The horse roughly knows the command, and what is expected, but still does not always respond correctly
Level 3 - The horse knows the command and what to do relatively well, however can still get distracted and respond incorrectly
Level 4 - The horse nearly always responds to the command, and often the correct way
Level 5 - The horse knows exactly what is expected, and how to respond in a correct way
** Skills (suggested - not limited to or excepted from)
-- Stats (as mentioned above) - 2 points per level up to max of (inf? 10?) levels.
-- Rear - 3 points per level. Lvl 1 - horse will sometimes rear for unknown duration of time.
Lvl 2 - horse will often rear when asked for unknown duration of time.
Lvl 3 - horse will almost always rear, and can turn slowly on his hind legs, and will often return to the ground when the rear
button is released.
Lvl 4 - horse will always rear, can turn well on hind legs, and can often hop hind legs for a few steps forward.
Lvl 5 - horse will always rear, will turn well on hind legs, can hop forward, and will immedeately return to the ground when the rear button is released.
-- Distance Control - 4 points per level. Lvl 1 - horse will rarely run away on command, and will rarely return on command, acting randomly when not
mounted.
Lvl 2 - horse will often run away on command, and sometime return, often following the player during 'returning' and
often standing still when not mounted.
Lvl 3 - horse will always run away on command, will always return and will always follow the player when 'returning',
and will always stand still when just dismounted.
(* this is currently under discussion in other thread(s) )
-- Defence - 3 points per level. Lvl 1 - horse randomly jumps / defends itself when he feels the need to, sometimes abstructing the rider and sometimes
doing more harm than good.
Lvl 2 - horse's defending is improved (*.* up to level 5)
Lvl 5 - horse kicks out, and dodges attacks well, co-ordinating well with the rider.
(*discussed below in other suggestions - I would suppose this would be a passive non-player controlable skill, and will actually use the horse AI)
----------------------------------------------------------------------------------------------------------------------------------
-- Players who do not wish to get involved with horse training, and who want to use their horse as a meat shield against incoming missiles or just as a mode of faster transport, can still purchase a faster horse from merchants. It will cost more, but they will have a lot more time on their hands to earn more since they are not training their horse, so it balances out.
-- Players who prefer to roleplay having the same horse from day 1 throught their lives, can do so and will never have to sell their companion since the horse will level up with them.
-- Players who wish to actually go into making gold by training horses, can do so by raising their 'horse handing' skill to a certain extent. They can then buy a low level horse, train it, and sell it for a profit. To achieve this, once the player has reached a certain level of 'horse handling' skill, the trials which are a few levels (eg. 5 levels) below the players 'horse handling' skill become free of charge to enter. Player's 'horse handling' skill however, will not increase in such low trials either.
---------------------------------
** Stamina
This is basically a second bar on the UI for your horse. It does NOT
replace HP. Here is how it works:
-- Stamina bar is divided into 5 levels. (0-1 / 1-2 / 2-3 / 3-4 / 4-5)
Sta 4-5 : Means the horse is fresh.
- Stamina will drain slowly when the horse is galloping.
+ Stamina will regenerate fast when the horse is walking, normal when trotting, slow when cantering.
Sta 3-4 : Means the horse is tired.
- Stamina will drain slowly when the horse is cantering, normal when the horse is galloping.
+ Stamina will regenerate fast when the horse is standing still, normal when walking, slow when trotting.
Sta 2-3 : Means the horse is winded.
- Stamina will drain slowly when horse is trotting, normal when horse is cantering, fast when horse is galloping.
+ Stamina will regenerate normally when horse is standing still, slow when horse is walking.
Sta 1-2 : Means the horse is exhausted, winded, and needs urgent attention.
- Stamina will drain slowly when the horse is walking, normal when horse is trotting, fast when horse is cantering, very fast when horse is galloping.
+ Stamina will regenerate slowly only when the horse is standing still at a rest.
Sta 0-1 : Means you pushed your horse past its limit, and will now have to either ride it to death, or pray that it will recover.
- The horse has a chance of dropping to the ground at any time (random every few seconds). The only way that your horse can survive is if you immedeately dismount and provide medical attention (this is where horse handling skill comes into play) to the horse. If the horse collapses, but is still alive, you can still use the skill to attempt to help the horse, but with less chance of success. Stamina below 1 will drain at a constant pace untill it reaches 0. The horse does not die when it reaches 0, but however it will take longer for you to use your skills to bring stamina back past 1, which means the longer you wait / ride your horse in this condition, the less chance there is your horse is going to make it. Obviously, the higher your horse handling skill, the faster you can regenerate stamina back past 1.
-- This is just something to add on to the realism, any damage the horse takes can take a toll onto the regeneration rate of the horse's stamina. This could simply mean:
HP = 85-100%, REGEN = N/A
HP = 50-85%, REGEN = -0.5 points
HP = 25-50%, REGEN = -1 points
HP = 0-25%, REGEN = -1.5 points
-- Additional calculators could be introduced, such as encumbrance calculator:
Encumbrance = 0-30%, REGEN = +1 points
Encumbrance = 30-65%, REGEN = +0.5 points
Encumbrance = 65-100%, REGEN = 0 points
Encumbrance = 100-110%, REGEN = -0.5 points
Encumbrance = 110-120%, REGEN = -1.0 points
(this is providing encumbrance is introduced, which I really support at the moment.)
Ok, I have come to a conclusion of my 'essay', however I probably forgot to add something important so please point out the flaws of my creative doomsday mind. I know this will be too much to impliment even if the creators and customers like it, however there might be a few ideas in there to think about on they journey to perfection in mounted combat.
Personally I would love to see a game which actually gives as much realism and feel to mounted combat as possible, and I think the same goes for a few others :
P.S. At the moment, the most disturbing thing is that the horses which had their rider killed fade away and disapear from the battlefield. This is very role-player unfriendly, very sad, unrealistic, and you could do so much with those horses. (it would actually make sense to get ur allies to mount the horses which had their riders killed, or an enemy NPC to run up to the horse and jump onto its back etc. ANYTHING but removing them from the battlefield especially in such a manner would be a lot better). Then again it is only my oppinion, however I fail to see any logical reason or explanation on why this was implimented in the first place..
Please follow the link to the Additional suggestions made by other players (and meself) throughout the post which was moved, due to exceeding 20000 characters in this post.
This is mainly due to the fact that the only way of getting a better horse, is to dump your old one and 'buy' a better one. Like somebody mentioned somewhere however, some serious roleplayers prefer to actually have some form of feelings for their equine companion, whereas others would use horses as mentioned earlier, as a mode of transport and prefer to jump into action without having to worry using a horse to block incoming hits since they have not spent much effort in getting it.
Lastly, whereas there are thousands of games with different modes of damage done to players, bleeding etc. there are none regarding the above mentioned matter involving mounted combat. If I am not mistaken, this awesome game is about to start off the 'evolution' of mounted combat (finally), which could be improved with simple yet realistic additions.
Anyways, here are a few ideas which may have been mentioned somewhere but mislooked by me. I know that the developers have their hands full, that it is highly unlikely that anything like this will get implimented, however here goes anyways since it just might be interesting enough to have a look at.
---------------------------------
** Horses able to respond to pain
-- Horses have a chance to either rear, stagger and drop on front knees, or both (in order) when hit in the neck, shoulders or chest. Will take a second or two for the rider to get horse back on its feet and continue moving where they wish to go.
(Natural reaction of a horse when experiecing pain in the front is to rear. However, certain hits may stagger the animal, causing it to drop to front knees in shock.)
-- Horses have a chance to leap forward when are hit in the hind-quarters, flanks, sides. Will take a second or two for rider to bring the animal back under control.
(Again, natural reaction for a horse is to kick out and leap away from the pain when such occurs from behind. Constant pain in a sensitive area like a flank, will madden a horse into a run)
-- Horses can be knocked down by other mounts being pushed into them from the side, or from the shock of any painful hit inflicted on them. They would take a few seconds to recover back onto their feet, even if the thrown rider can start mounting while the horse is still on the ground
(Nothing much to explain, just plain realism)
---------------------------------
** Personalised horses
-- Horses have their own stats. These are:
Speed (involves the moving speed and the turning speed of a horse)
Strength (involves how much weight a horse can carry before it has an impact on the speed, and how much damage the horse can take)
Stamina (will explain in detail further on)
-- Players can choose the color of the horse they get (at start) and may choose to train the horse rather than buying a better one now and then.
-- Training a horse will require the player to spend less money than buying a new one, however spending more time, during which the player who doesnt wish to train a horse could get the difference in price by hunting / trading.
-- Depending on the training you do with the horse, the horse's stats increase accordingly.
(training is explained further down in more detail)
---------------------------------
** Horse 'training' and medical aid
I know this was brought up before, however this is my version of it so it will probably be different.
-- Players have the following skill: horse handling. The skill involves the level up till which you are able to 'train' a horse, and up to what extent you are able to cure an injured horse.
-- Horse handling skill increases when you are 'training' or attempting to help an injured horse. Different training is done when you wish to increase different horse stats. The following is how to increase the skills your horse has.
Strenght - Is increased by a 'joulsting tournament' between yourself and an NPC. In order to pass a training 'tier', you will need to defeat (choose a number eg. 10) joulsting opponents. You pay to enter the tournament.
(Since the horses have to carry heavy armor and try to put as much force into the charge as possible, it would be natural that their muscles get stronger with time. Since horses tend to get knocked at times, they become more hardy with an increase in HP)
Speed - Is increased by entering a 'race' against NPC's. Tight corners, turns and U-turns would be included since the NPC opponent would be riding a horse with the similar speed. Once again, payment is made for entering such races.
(Turns will improve maneurability, while racing will improve speed in reality.)
Stamina - Is increased when you do a 'length race' over various obstacles (water / up and down hills) More will be explained regarding stamina further down, but briefly, you will need to control the pace of the horse over certain obsticles in order to beat your NPC opponent. Once again payment is made for entering such races.
(Read further down regarding stamina)
Although people may argue that training the horse as mentioned above has nothing to do with raising horse handling skill in terms of 'medical aid', it actually does since you get to know your horse better in terms of how much the horse can take. In reality, your horse will also end up trusting you more, therefore will be easier to treat even if the injury is more serious. (And it may be overkill if you separate the two skils)
-- Tournaments can be entered only once you have attained a certain 'level' in 'horse handling' skills. You will not be able to go to a tier past your current horse handling skills, thus your horse will not advance past the current stats untill you have got enough skill in horse handling.
You can however enter infinite number of tournaments which are on the same tier, knowing that the horse will not improve if it already has done so in that specific tier. The only thing which will improve is your 'horse handling' stat, which will only THEN allow you to enter higher tiers. You will NOT be able to spam tier after tier since they cost money, which you have to earn outside.
----------------------------------------------------------------------------------------------------------------------------------
(EDITED IN - ADDITIONAL IMPROVEMENTS TO HORSE PROGRESSION - 02 APR 2006)
Another way for horse level progression, that could replace the above said tournament system, or act alongside of it, is have a simple EXP > SKILL POINT system (which is currently used by the character), however the stat increase, along with additional commands may cost several levels to raise..
The system will function as follows:
-- For every 1000 points of Experience, the horse gets 1 skill / training point.
-- Players can choose to wait and accumilate that point, or spend the aquired points they may already have on the following suggested (not limited to/exepted from) skills
-- These skills, would have 5 levels each, with each level requiring a certain ammount of skill points
** Skill Levels
Level 1 - The horse knows the command, but is not likely to respond to it yet / may respond differently
Level 2 - The horse roughly knows the command, and what is expected, but still does not always respond correctly
Level 3 - The horse knows the command and what to do relatively well, however can still get distracted and respond incorrectly
Level 4 - The horse nearly always responds to the command, and often the correct way
Level 5 - The horse knows exactly what is expected, and how to respond in a correct way
** Skills (suggested - not limited to or excepted from)
-- Stats (as mentioned above) - 2 points per level up to max of (inf? 10?) levels.
-- Rear - 3 points per level. Lvl 1 - horse will sometimes rear for unknown duration of time.
Lvl 2 - horse will often rear when asked for unknown duration of time.
Lvl 3 - horse will almost always rear, and can turn slowly on his hind legs, and will often return to the ground when the rear
button is released.
Lvl 4 - horse will always rear, can turn well on hind legs, and can often hop hind legs for a few steps forward.
Lvl 5 - horse will always rear, will turn well on hind legs, can hop forward, and will immedeately return to the ground when the rear button is released.
-- Distance Control - 4 points per level. Lvl 1 - horse will rarely run away on command, and will rarely return on command, acting randomly when not
mounted.
Lvl 2 - horse will often run away on command, and sometime return, often following the player during 'returning' and
often standing still when not mounted.
Lvl 3 - horse will always run away on command, will always return and will always follow the player when 'returning',
and will always stand still when just dismounted.
(* this is currently under discussion in other thread(s) )
-- Defence - 3 points per level. Lvl 1 - horse randomly jumps / defends itself when he feels the need to, sometimes abstructing the rider and sometimes
doing more harm than good.
Lvl 2 - horse's defending is improved (*.* up to level 5)
Lvl 5 - horse kicks out, and dodges attacks well, co-ordinating well with the rider.
(*discussed below in other suggestions - I would suppose this would be a passive non-player controlable skill, and will actually use the horse AI)
----------------------------------------------------------------------------------------------------------------------------------
-- Players who do not wish to get involved with horse training, and who want to use their horse as a meat shield against incoming missiles or just as a mode of faster transport, can still purchase a faster horse from merchants. It will cost more, but they will have a lot more time on their hands to earn more since they are not training their horse, so it balances out.
-- Players who prefer to roleplay having the same horse from day 1 throught their lives, can do so and will never have to sell their companion since the horse will level up with them.
-- Players who wish to actually go into making gold by training horses, can do so by raising their 'horse handing' skill to a certain extent. They can then buy a low level horse, train it, and sell it for a profit. To achieve this, once the player has reached a certain level of 'horse handling' skill, the trials which are a few levels (eg. 5 levels) below the players 'horse handling' skill become free of charge to enter. Player's 'horse handling' skill however, will not increase in such low trials either.
---------------------------------
** Stamina
This is basically a second bar on the UI for your horse. It does NOT
replace HP. Here is how it works:
-- Stamina bar is divided into 5 levels. (0-1 / 1-2 / 2-3 / 3-4 / 4-5)
Sta 4-5 : Means the horse is fresh.
- Stamina will drain slowly when the horse is galloping.
+ Stamina will regenerate fast when the horse is walking, normal when trotting, slow when cantering.
Sta 3-4 : Means the horse is tired.
- Stamina will drain slowly when the horse is cantering, normal when the horse is galloping.
+ Stamina will regenerate fast when the horse is standing still, normal when walking, slow when trotting.
Sta 2-3 : Means the horse is winded.
- Stamina will drain slowly when horse is trotting, normal when horse is cantering, fast when horse is galloping.
+ Stamina will regenerate normally when horse is standing still, slow when horse is walking.
Sta 1-2 : Means the horse is exhausted, winded, and needs urgent attention.
- Stamina will drain slowly when the horse is walking, normal when horse is trotting, fast when horse is cantering, very fast when horse is galloping.
+ Stamina will regenerate slowly only when the horse is standing still at a rest.
Sta 0-1 : Means you pushed your horse past its limit, and will now have to either ride it to death, or pray that it will recover.
- The horse has a chance of dropping to the ground at any time (random every few seconds). The only way that your horse can survive is if you immedeately dismount and provide medical attention (this is where horse handling skill comes into play) to the horse. If the horse collapses, but is still alive, you can still use the skill to attempt to help the horse, but with less chance of success. Stamina below 1 will drain at a constant pace untill it reaches 0. The horse does not die when it reaches 0, but however it will take longer for you to use your skills to bring stamina back past 1, which means the longer you wait / ride your horse in this condition, the less chance there is your horse is going to make it. Obviously, the higher your horse handling skill, the faster you can regenerate stamina back past 1.
-- This is just something to add on to the realism, any damage the horse takes can take a toll onto the regeneration rate of the horse's stamina. This could simply mean:
HP = 85-100%, REGEN = N/A
HP = 50-85%, REGEN = -0.5 points
HP = 25-50%, REGEN = -1 points
HP = 0-25%, REGEN = -1.5 points
-- Additional calculators could be introduced, such as encumbrance calculator:
Encumbrance = 0-30%, REGEN = +1 points
Encumbrance = 30-65%, REGEN = +0.5 points
Encumbrance = 65-100%, REGEN = 0 points
Encumbrance = 100-110%, REGEN = -0.5 points
Encumbrance = 110-120%, REGEN = -1.0 points
(this is providing encumbrance is introduced, which I really support at the moment.)
Ok, I have come to a conclusion of my 'essay', however I probably forgot to add something important so please point out the flaws of my creative doomsday mind. I know this will be too much to impliment even if the creators and customers like it, however there might be a few ideas in there to think about on they journey to perfection in mounted combat.
Personally I would love to see a game which actually gives as much realism and feel to mounted combat as possible, and I think the same goes for a few others :
P.S. At the moment, the most disturbing thing is that the horses which had their rider killed fade away and disapear from the battlefield. This is very role-player unfriendly, very sad, unrealistic, and you could do so much with those horses. (it would actually make sense to get ur allies to mount the horses which had their riders killed, or an enemy NPC to run up to the horse and jump onto its back etc. ANYTHING but removing them from the battlefield especially in such a manner would be a lot better). Then again it is only my oppinion, however I fail to see any logical reason or explanation on why this was implimented in the first place..
Please follow the link to the Additional suggestions made by other players (and meself) throughout the post which was moved, due to exceeding 20000 characters in this post.