Again. It doesn't stop at the technical side of things. I never argued the tech side. I argued the design side - which we have a fair bit of information on.jamoecw said:i think you are missing mine. all of this seems very out there due to how things probably work now, but who cares? in the end it comes down to technical limitations (that we simply don't know the extent of),
There is no ban on speculation.jamoecw said:so why not let them speculate?
Fair enough. I suppose my primary concern in this regard (beyond the likelihood of TW investing that much into this feature) is whether or not the final product would still resemble the originals, but overall it is certainly possible to redo much/all of the world. Indeed, I would like if that was possible for modders from the tech side of things.RoboSenshi said:That's exactly what I was suggesting. I didn't mean speed up time and leave it at that. I want time progression to be faster and also every subsequent feature to be modified. Using my limited game design knowledge, I assumed only quests would be affected. Which I guess was wrong.
Ackshuallllly - I know im being a Korinthenkacker but just for the sake of clarity of work required... you would probably have to change the speed because the movement setup is probably time * speed. Or adjust the size of the map relative to the speed, tho that d prolly be unnecessarily complicated. And just to further drive the point of complexity... let's say travelling does take longer as you described. That means we would also have to rework the supply, income and/or wage system. Which may then require a redesign of the broader game economy and so on. All too often development is a game of whack-a-mole. You fix one thing, but that makes another come up. Depending on the scope of the redesign/reworking... it may even be easier to just create an entirely new system from scratch.RoboSenshi said:Also regarding party speed, it would stay the same. Parties won't be whizzing by the screen. Only the day night cycle would be shortened. So you may be chasing a bandit party and in the old system it would take you some hours but in a new system it would take days. Party speed remains the same.
I believe it was Jacob who noted the lack of persistent endgame (in other words) due to the ability to conquer all of calradia. I.e. heirs alone would likely not support a very long game. Though a crusader king style setup (with a somewhat random chance of bad heirs, assassinations, realms breaking apart, etc) are probably the closest one can get to that goal.RoboSenshi said:As for the budget reports they could come monthly rather than weekly. In fact most reports would come less frequently cause events would take longer to happen. Honesty, my aim is to have the game operate as normal but stretched out so a campaign would take longer. I just want a longer game