-- Official Unofficial 'Ask Questions About Warband Singleplayer Here' Thread --

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emir512 说:
There are no relationship penalties for raiding caravans as they only belong to a kingdom not towns and for enterprises, you should really use them wisely and you'll earn a lot. E.g. making velvel in the vaegir town Rivacheg always gives900+d/ week similarly making tools in Curaw gives 250+ and making ale from grain always gives at least 90+ profit. But Rivacheg is important as it earns almost equal to a small fief. You should always place enterprises where the related raw material is cheaper.  :cool:
This is good! I will definitely kill some caravans, then!

I am doing a speed run so I hope to finish conquering everything before day 200. Enterprises typically only pay themselves off after ~20 weeks, which is 140 days! Add in a week where they don't pay you and it comes even later. Don't forget the time it takes to get the money to make one as well. Also don't forget the times it doesn't pay due to war. I agree with Rivacheg dyeworks, though! It pays off in just 10 weeks. I got an enterprise there before my first troop payment, so I think that means it has already paid for itself (currently day 7:cool:. Especially now it is too late to buy enterprises, since it will be hard to make profit from them before I either finish conquering everything or decide it has gone too horribly wrong to bother continuing lol.

Otherwise, I agree with you and fully take advantage of what I can. In the end, though, I end up turning almost all enterprises into dyeworks for maximum weekly payments - even without being the most cost-effective, maximizing that income just feels nice. So much money doing that lol.
 
Well, in my way, I always sell the enterprises, once I get settled in a nice town and this has always been my turning point in game.
 
emir512 说:
Well, in my way, I always sell the enterprises, once I get settled in a nice town and this has always been my turning point in game.
I was actually just thinking I could sell them later for the speed run. I don't think I want to travel to towns much, though. That's an interesting plan. In normal games, though, I definitely just leave all the enterprises as they are. I think there are 22 towns in the game, so you end up with something like 10k denars every week. this pays for more than my entire party every time. Then the fief income on top is just bonus. Having the steady income throughout the game just makes everything so easy. I don't think I'd sell the enterprises in a normal run, but that's me :razz:

However, depending on timing and where I end up, selling my dyeworks at rivacheg just before attacking the last faction or two is likely to be worth more money than keeping it around. Definitely a noteworthy strategy if things line up correctly.
 
What is the purpose of relation with tavern keepers?

I found this little "bug" thing where if you ready a swing, it automatically releases as soon as the belligerent drunk talks to you. At this point, he is already your enemy, so they swing hits him. You can even fairly easily 1-shot him and then speak with his corpse lol.

Anyway, the only reason I don't do this is because it gives -1 relation with the tavern keeper (as opposed to +1). If it does not matter, then I would like to continue killing the belligerent drunks this way lol
 
SAUS 说:
What is the purpose of relation with tavern keepers?

I found this little "bug" thing where if you ready a swing, it automatically releases as soon as the belligerent drunk talks to you. At this point, he is already your enemy, so they swing hits him. You can even fairly easily 1-shot him and then speak with his corpse lol.

I absolutely must try this. :lol:

I believe tavern relation is tied to town relation, which...isn't really worth much in native.
 
jacobhinds 说:
I believe tavern relation is tied to town relation, which...isn't really worth much in native.

That's probably basically true, but if you do a lot of trading, I think having a good relationship with each town you trade with would probably be a net benefit in the long run.  I don't really know how much relation improves trade prices though, so I could be mistaken.

Question:  Speaking of relation, is there any benefit to having a good relation with a village you own, other than being able to get more recruits?  Does a good relation get you more rent/tax money? Less tax inefficiency?  Anything else?
 
Tax inefficieny is tied to the number of villages you have, and the difficulty level. The benefit to good relations is you get better recruits, amd more of them. A bit illogical given that you can get top tier troops from peasants just because they like you, but in the long run it's invaluable to have multiple reliable troop sources.
 
Jesus_Targaryen 说:
I don't really know how much relation improves trade prices though, so I could be mistaken. 
Every two points of positive relation decreases the buying/selling penalty. I do not know how much though.
 
jacobhinds 说:
SAUS 说:
What is the purpose of relation with tavern keepers?

I found this little "bug" thing where if you ready a swing, it automatically releases as soon as the belligerent drunk talks to you. At this point, he is already your enemy, so they swing hits him. You can even fairly easily 1-shot him and then speak with his corpse lol.

I absolutely must try this. :lol:

I believe tavern relation is tied to town relation, which...isn't really worth much in native.
So you can still choose the options to not fight after killing them lol - you get no penalty (note that you don't get his sword to sell if you do this, though). Here's an image from my speed run where I did it:
DF6331250803C7C318F30A285F02305C29414E5B
 
Is there any way to tell how soon a companion will leave your party? Their morale always shows up as the same as the party. Do they even leave if you do things they don't like? For example, a lot of them don't like it when your party gets rekt, even if you win the battle. There were MANY battles in my speed run where literally the entire party went down except for me - they were especially clustered earlier in the game when my party was a lot less powerful - and no one left the party.

I came up with a strategy that may or may not work well for my next run. I plan to attack villages to help level up my companions - fighting the villagers nets a ton of experience and is a nice, low-risk option. I don't plan to raid them afterwards, but killing all the villagers I think still makes Firentis sad. Will he leave my party? How can I tell if I should hold back on killing more villagers? Would save scumming dodge his leaving the party (as in, is it random chance for him to decide to leave)?
 
Mouseover their face while you talk to them in the party window to see their individual morale.
I think they go down to 'miserable' before they leave.
 
How do you attack a village?  I thought you could only raid them.

Here's a bit of an opinion question:

Is there something about the Nords faction that makes a lot of lords want to defect to them?  Are they stronger, on average, than other factions?  Should I join them and leave Swadia?  Or is it just a coincidence that lords keep defecting to them?
 
Jesus_Targaryen 说:
How do you attack a village?  I thought you could only raid them.

Here's a bit of an opinion question:

Is there something about the Nords faction that makes a lot of lords want to defect to them?  Are they stronger, on average, than other factions?  Should I join them and leave Swadia?  Or is it just a coincidence that lords keep defecting to them?
1. What do you mean? You can raid them, or force them to give you supplies.
2. Lords defect/seek refuge in factions that have fiefs to give. If the Nords have recently taken some fiefs, that may be a reason, otherwise it's just coincidence, I think.
 
SAUS 说:
I plan to attack villages to help level up my companions - fighting the villagers nets a ton of experience and is a nice, low-risk option. I don't plan to raid them afterwards, but killing all the villagers I think still makes Firentis sad.

He mentions fighting villagers, which I understand to be attacking the little parties of farmers on their way between villages.

But he says "attack villages" and then "I don't plan to raid them."

I'm probably just confused by the way it's worded, and thought there was a secret way to massacre the villages in first-person rather than just sitting there on the map screen.

It could be the defectors want fiefs, but the reason it bothers me is because lords are defecting who already have fiefs in Swadia, and those fiefs then become Nord territory.  Maybe those guys are just greedy? 

Anyway, thanks!

Edited:  Took out some stuff that wasn't a "quick question" topic.
 
Cpt. Nemo 说:
Jesus_Targaryen 说:
How do you attack a village?  I thought you could only raid them.
1. What do you mean? You can raid them, or force them to give you supplies.
Yes, villages can only be raided but if you raid with a few soldiers in your party, they'll fight with you.
The menu tells this itself either they'll fight or just be frightened and run.
I experienced this in wfas and hope that it'll be in wb also.
Although its a fight yet if you win, the village will be raided.
Plus why don't you try gaining experience by killing more and more bandits?
Sea raiders are a good option, I think.
 
emir512 说:
Cpt. Nemo 说:
Jesus_Targaryen 说:
How do you attack a village?  I thought you could only raid them.
1. What do you mean? You can raid them, or force them to give you supplies.
Yes, villages can only be raided but if you raid with a few soldiers in your party, they'll fight with you.
The menu tells this itself either they'll fight or just be frightened and run.
I experienced this in wfas and hope that it'll be in wb also.
Although its a fight yet if you win, the village will be raided.
Plus why don't you try gaining experience by killing more and more bandits?
Sea raiders are a good option, I think.
I killed all of the sea raiders :wink:

And it is as you say. If you attempt to raid a village with too few soldiers, the villagers come to try to stop you. It seems to happen consistently if you try to raid their village with less than 10 troops. I don't think your level matters. Firentis definitely doesn't like me killing the villagers (even if I lose the battle or win the battle and don't actual raid the village). I'll see if he leaves from doing it repeatedly.
 
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