-- Official Unofficial 'Ask Questions About Warband Singleplayer Here' Thread --

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I got some questions:

1) How often do cities "reset"? This means:
- market resets goods and money (I think they don't fully reset, but their money moves towards normal amount and some items clear out while new ones come in).
- tavern resets (companions / ransom brokers / book merchants / mercenaries / etc. all change - I think it is like the market where it won't fully reset - some dudes might stick around).

1a) Do the cities reset on some interval? It would be good to be able to check which day it currently is since I can then see if I need to rush to make it to a ransom broker that may move or something or if I should delay to wait for the market to reset or to check for new companions or something.

2) How does first aid work if you get KO'd in battle? You normally respawn right away and can fight against with something like 25% of your previous health (if it is not too low). Does first aid apply here or not? For this question, assume the player has max first aid (10 with 4 bonus for being party leader) and no one else in the party has any first aid skill.
 
1)
Taverngoers reset every 72 hours
from module_simple_triggers
  # Adding mercenary troops to the towns
  (72,
  [
    (call_script, "script_update_mercenary_units_of_towns"),
    #NPC changes begin
    # removes  (call_script, "script_update_companion_candidates_in_taverns"),
    #NPC changes end
    (call_script, "script_update_ransom_brokers"),
    (call_script, "script_update_tavern_travellers"),
    (call_script, "script_update_tavern_minstrels"),
    (call_script, "script_update_booksellers"),
    (call_script, "script_update_villages_infested_by_bandits"),
    (try_for_range, ":village_no", villages_begin, villages_end),
      (call_script, "script_update_volunteer_troops_in_village", ":village_no"),
      (call_script, "script_update_npc_volunteer_troops_in_village", ":village_no"),
    (try_end),
    ]),
note: the part where it updates companions is commented out...so they are on a different timer. I did a quick check but don't see where that is.

Markets also update every 72 hours but it is called from a different place in module_simple_triggers so it may or may not be on the same days, I can't tell.
  (72,
  [
  # Updating trade good prices according to the productions
      (call_script, "script_update_trade_good_prices"),


2)
I do not think you would get the first aid effect in the situation you describe but I could be wrong.
 
SAUS 说:
2) How does first aid work if you get KO'd in battle? You normally respawn right away and can fight against with something like 25% of your previous health (if it is not too low). Does first aid apply here or not? For this question, assume the player has max first aid (10 with 4 bonus for being party leader) and no one else in the party has any first aid skill.
Skills and skill bonuses only apply if the player or the companion that has it is conscious. And since First Aid only applies between rounds of battle, that means the player and companions will not receive any healing bonus, since the player was knocked out.
 
Thanks for the answers, guys! Very helpful. Every 3 days is actually suuuuper frequent. I always thought it was longer. However, maybe it does keep some of what was there before, so it is less noticeable. Not sure.

I have another question. When you have your own kingdom, and you capture a town or castle, if you give the fief to a lord, they instantly spawn a small garrison in the castle. Is there any way to get this garrison if you do not immediately assign the garrison to someone? What if you have no lords?
 
SAUS 说:
I have another question. When you have your own kingdom, and you capture a town or castle, if you give the fief to a lord, they instantly spawn a small garrison in the castle. Is there any way to get this garrison if you do not immediately assign the garrison to someone? What if you have no lords?
Yes. If you don't immediately keep or assign it, the fief will spawn a small garrison of whatever faction originally held it at the start of the game.
 
Cpt. Nemo 说:
SAUS 说:
I have another question. When you have your own kingdom, and you capture a town or castle, if you give the fief to a lord, they instantly spawn a small garrison in the castle. Is there any way to get this garrison if you do not immediately assign the garrison to someone? What if you have no lords?
Yes. If you don't immediately keep or assign it, the fief will spawn a small garrison of whatever faction originally held it at the start of the game.
Perfect! Thanks for your help!
 
Cpt. Nemo 说:
SAUS 说:
2) How does first aid work if you get KO'd in battle? You normally respawn right away and can fight against with something like 25% of your previous health (if it is not too low). Does first aid apply here or not? For this question, assume the player has max first aid (10 with 4 bonus for being party leader) and no one else in the party has any first aid skill.
Skills and skill bonuses only apply if the player or the companion that has it is conscious. And since First Aid only applies between rounds of battle, that means the player and companions will not receive any healing bonus, since the player was knocked out.
So if I get KO'd in a battle and I have a non-KO'd companion with 10 first aid, will I get healed by them between battles? I know that, by default, I tend to get to fight again with something ilke 10% health or something as though I didn't get KO'd at all. With a high first aid companion at the bottom of my party bring me back to high life every time? I feel like this is insanely abusable lol.
 
SAUS 说:
Cpt. Nemo 说:
SAUS 说:
2) How does first aid work if you get KO'd in battle? You normally respawn right away and can fight against with something like 25% of your previous health (if it is not too low). Does first aid apply here or not? For this question, assume the player has max first aid (10 with 4 bonus for being party leader) and no one else in the party has any first aid skill.
Skills and skill bonuses only apply if the player or the companion that has it is conscious. And since First Aid only applies between rounds of battle, that means the player and companions will not receive any healing bonus, since the player was knocked out.
So if I get KO'd in a battle and I have a non-KO'd companion with 10 first aid, will I get healed by them between battles? I know that, by default, I tend to get to fight again with something ilke 10% health or something as though I didn't get KO'd at all. With a high first aid companion at the bottom of my party bring me back to high life every time? I feel like this is insanely abusable lol.
Yes and yes.
 
Cpt. Nemo 说:
SAUS 说:
Cpt. Nemo 说:
SAUS 说:
2) How does first aid work if you get KO'd in battle? You normally respawn right away and can fight against with something like 25% of your previous health (if it is not too low). Does first aid apply here or not? For this question, assume the player has max first aid (10 with 4 bonus for being party leader) and no one else in the party has any first aid skill.
Skills and skill bonuses only apply if the player or the companion that has it is conscious. And since First Aid only applies between rounds of battle, that means the player and companions will not receive any healing bonus, since the player was knocked out.
So if I get KO'd in a battle and I have a non-KO'd companion with 10 first aid, will I get healed by them between battles? I know that, by default, I tend to get to fight again with something ilke 10% health or something as though I didn't get KO'd at all. With a high first aid companion at the bottom of my party bring me back to high life every time? I feel like this is insanely abusable lol.
Yes and yes.
:O Where has this been all my life.
 
What are the penalties for:
1) attacking a caravan
2) attacking farmers

I would like to know the answer for those two under the following circumstances:
1) Not part of a faction
2) A vassal for a faction (not at war)
3) A vassal for a faction (at war)
4) A king of your own faction (not at war)
5) A king of your own faction (at war)
 
You can always attack caravans and farmers of only other factions. No matter at war or peace.But not of your own faction either vassal or king
 
emir512 说:
You can always attack caravans and farmers of only other factions. No matter at war or peace.
Oh. I meant what penalities do you receive if you do this. Do you always lose honor? I think you do if you are on no faction, but it's been forever since I have attacked a farmer or caravan party. Since I am currently trying to do a speed run (minimum number of days passed before conquering Calradia / eliminating all other factions), killing absolutely every party that stumbles across my path is extremely beneficial. Battle time takes no in-game time, so killing all the parties I can maximises my income, moral bonuses, and loot without adding any "speed run" time.

However, if I lose honor for killing the farmers and caravans, it might be a bad idea to be killing all these parties.
 
Thanks!

Killing villagers makes their village hate you, right? That would definitely be a deal-breaker for killing them lol. Are there similar penalties for killing caravans? Maybe towns will hate you? What are the effects of relations with towns? I know you can't buy land for an enterprise if you have negative relation with the town or the lord who owns it, but I don't plan on buying many enterprises since they will only barely pay for themselves if things go right, and I don't want to bother preparing for if they go wrong lol.
 
SAUS 说:
Thanks!

Killing villagers makes their village hate you, right? That would definitely be a deal-breaker for killing them lol. Are there similar penalties for killing caravans? Maybe towns will hate you? What are the effects of relations with towns? I know you can't buy land for an enterprise if you have negative relation with the town or the lord who owns it, but I don't plan on buying many enterprises since they will only barely pay for themselves if things go right, and I don't want to bother preparing for if they go wrong lol.

Killing villagers and plundering villages may cost you relationship points with some of your companions who object to this kind of behavior.
 
There are no relationship penalties for raiding caravans as they only belong to a kingdom not towns and for enterprises, you should really use them wisely and you'll earn a lot. E.g. making velvel in the vaegir town Rivacheg always gives900+d/ week similarly making tools in Curaw gives 250+ and making ale from grain always gives at least 90+ profit. But Rivacheg is important as it earns almost equal to a small fief. You should always place enterprises where the related raw material is cheaper.  :cool:
 
SAUS 说:
With a high first aid companion at the bottom of my party bring me back to high life every time? I feel like this is insanely abusable lol.

Cpt. Nemo 说:
Yes and yes.

Wait, does party order matter for party skills?  Should healers be kept at the top?

EDIT:  Sorry, now I see SAUS said "bottom of my party."  Don't know why I read it as "top."  Still though, is there any point to the order of your party in general?
 
Yes order is important. Order determines which troops will fight in the beginning. So you should have the best ones on top. The companion should be at bottom so that he won't fight and get wounded. Wounded companions don't contribute in party skills until they recover again.
 
Jesus_Targaryen 说:
SAUS 说:
With a high first aid companion at the bottom of my party bring me back to high life every time? I feel like this is insanely abusable lol.

Cpt. Nemo 说:
Yes and yes.

Wait, does party order matter for party skills?  Should healers be kept at the top?

EDIT:  Sorry, now I see SAUS said "bottom of my party."  Don't know why I read it as "top."  Still though, is there any point to the order of your party in general?
Healers and crap troops on bottom, everyone else higher up based on how useful they are to you. Non healer companions should be at the very top.
 
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