Sergeant Knight at Arms
Much of this mod has been made because of suggestions from followers. I am always open to new suggestions and ideas to help improve the mod. Post them here if you have any.
Agree, I liked that in Phantasy Calradia, haven't tried Perisno too much though.ALECOS said:i would recommend making small parties of 40-80 zombies a fairly regular occurrence, patrolling the map to make it feel more like a zombie apocalypse
And every once in a while make events like what is done in Phantasy Calradia or Perisno where a large horde of zombies like 200-300 spawn to make things challenging and maybe batter some of the Lord's armies as well as our own.
It would make it feel more like a zombie game, and i thought the way you did zombies was awesome just underused, i have never even seen an Alpha force zombie yet! it would also make the map navigating a little more important so you dont get swarmed by 300 zombies with like 10 people
Frenzied_Crocoduck_Herder said:since the NPCs don't have any such limitations, so they can waste as much ammo as they want
NightHawkreal said:I do not want to spoil your impression, but without scripter, the module is doomed. It does not have even basic things like filter of trophies.
But I really like gait of zombies.