Official Bug Report Thread

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Jusek said:
Ambrush said:
  • Combat exit needs to be fixed, currently you need to "tab retreat" to win, this has led me to lose morale even when in victory (e.g. lost 3 morale when joined a fight recently for no reason, won the fight, tabbed lost 6 morale and won 3)

Just run around the map for a while and you'll get the victory message.
That's no long term fix, hence why I report it, but thanks for the suggestion I tried once and perhaps I did not wait long enough and thought it was bugged aswell, I use to do that on 1257 to get weapons I picked in the battlefield after the battle.
 
jeff-007 said:
how do you take a screenshot ?

if you use Steam you will need to setup a shortcut for it (or turn Steam Overlay off): this one publishs to the Steam cloud

Warband default is Ctrl + Insert (you can see that in Options -> Controls -> last option in the list): this one goes to you documents folder
 
I am getting RGL warnings regarding a certain horse texture almost every time I enter scenes.  My game locks up and I have to open program manager to close the warning, sometimes it pops up multiple times per scene.  I reinstalled the mod from a fresh download from the second DL source and it still happened.  I can run other recent mods like L'Aigle with no issues so I don't think the problem lies with my computer.  I've found a lot of other bugs that other people have been reporting which I am sure will be addressed in future updates.
 
I've been crashing to desktop when trying to play again, when I try to load my save or try to make a new character, tried playing with load textures on demand, and dx9, neither worked, going to attempt uninstalling and reinstalling.
 
AIDS McGee said:
I've been crashing to desktop when trying to play again, when I try to load my save or try to make a new character, tried playing with load textures on demand, and dx9, neither worked, going to attempt uninstalling and reinstalling.

reinstall did not seem to fix the problem
 
AIDS McGee said:
AIDS McGee said:
I've been crashing to desktop when trying to play again, when I try to load my save or try to make a new character, tried playing with load textures on demand, and dx9, neither worked, going to attempt uninstalling and reinstalling.

reinstall did not seem to fix the problem

When you crash -> open your rgl_log.txt and check if there is anything useful at the end of the file. If it does include it on your report (using spoiler tag).

Remember to copy the file contents before restarting the game, as it is deleted on game start.
 
Kalarhan, you always post helpful stuff all over this and VC board in regards to bug fixing and coding, just join grandmaster's mod team bb plox  :cool:
 
kalarhan said:
AIDS McGee said:
AIDS McGee said:
I've been crashing to desktop when trying to play again, when I try to load my save or try to make a new character, tried playing with load textures on demand, and dx9, neither worked, going to attempt uninstalling and reinstalling.

reinstall did not seem to fix the problem

When you crash -> open your rgl_log.txt and check if there is anything useful at the end of the file. If it does include it on your report (using spoiler tag).

Remember to copy the file contents before restarting the game, as it is deleted on game start.

Here's all that's at the end of the file
rgl_warning:  Shader could not be found: bumpmap
rgl_warning:  Shader could not be found: bumpmap
rgl_warning:  Shader could not be found: bumpmap
rgl_warning:  Shader could not be found: bumpmap Finished Loading Textures...
L8 Format is  unsupported
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_character_screen_requested
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
 
rgl_warning:  Shader could not be found: bumpmap

this error was fixed to many players (myself included) by using the horse texture tweak. Check @kraggrim post (http://forums.taleworlds.com/index.php/topic,271193.msg7768829.html#msg7768829).

After that restart your game and post the entire rgl_log.txt




If anyone is having crashs while playing (not on loading), you could try:

- Enable edit mode and cheat options (launch menu, before you start the game -> Configurations)
- Enable cheat menu ingame (type cheatmenu on the console)

With those ON the game will write lots of debug messages inside the rgl_log.txt, which can then be posted here with the report.




Cheers
 
kalarhan said:
rgl_warning:  Shader could not be found: bumpmap

this error was fixed to many players (myself included) by using the horse texture tweak. Check @kraggrim post (http://forums.taleworlds.com/index.php/topic,271193.msg7768829.html#msg7768829).

After that restart your game and post the entire rgl_log.txt

Cheers

There's several hunting horse dds files, going from b to h, should I do all of them? Like hunting_horse_normalmapb.dds, hunting_horse_normalmapc.dds, and so on?
 
AIDS McGee said:
kalarhan said:
rgl_warning:  Shader could not be found: bumpmap

this error was fixed to many players (myself included) by using the horse texture tweak. Check @kraggrim post (http://forums.taleworlds.com/index.php/topic,271193.msg7768829.html#msg7768829).

After that restart your game and post the entire rgl_log.txt

Cheers
There's several hunting horse dds files, going from b to h, should I do all of them? Like hunting_horse_normalmapb.dds, hunting_horse_normalmapc.dds, and so on?

just the B one.
 
kalarhan said:
AIDS McGee said:
kalarhan said:
rgl_warning:  Shader could not be found: bumpmap

this error was fixed to many players (myself included) by using the horse texture tweak. Check @kraggrim post (http://forums.taleworlds.com/index.php/topic,271193.msg7768829.html#msg7768829).

After that restart your game and post the entire rgl_log.txt

Cheers
There's several hunting horse dds files, going from b to h, should I do all of them? Like hunting_horse_normalmapb.dds, hunting_horse_normalmapc.dds, and so on?

just the B one.

did not seem to change anything, here's the full log
Starting new log file.
Version:  1.166

-- OS: Microsoft Windows Vista  (build 6000), 64-bit
-- RAM: Available physical RAM: 1023MB/1024MB
-- CPU: AMD Athlon(tm) II X4 645 Processor (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 512K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 4 ( Speed: ~3114MHz / ~3114MHz / ~3114MHz / ~3114MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce 6150SE nForce 430
- Texture Memory: -1 ( Available Texture Memory: 1907 )

Received stats and achievements from Steam

Processing Ini File {
Module_name =  Calradia
Num Hints =  12
Setting Map Min X =  -180.000000
Setting Map Max X =  180.000000
Setting Map Min Y =  -145.000000
Setting Map Max Y =  145.000000
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  0
Loading Module Resource  La_Grandmasters_Shaders
Loading Module Resource  map_icons_road
Loading Module Resource  props_helicopter
Loading Module Resource  weapons_melee
Loading Module Resource  animals
Loading Module Resource  rock_n_mountain_v3
Loading Module Resource  props_ships
Loading Module Resource  tld_esgaroth
Loading Module Resource  tld_tunnels
Loading Module Resource  tld_orc_buildings
Loading Module Resource  tld_rhun
Loading Module Resource  plants_fantasy_warrior
Loading Module Resource  props_fantasy_warrior
Loading Module Resource  raider_surreal
Loading Module Resource  props_jensons_buildings
Loading Module Resource  christmas_scene
Loading Module Resource  map_icons_new
Loading Module Resource  new_flora_meshes
Loading Module Resource  props_street
Loading Module Resource  props_hospital
Loading Module Resource  props_buildings
Loading Module Resource  props_zombie_osp
Loading Module Resource  outfits_1
Loading Module Resource  extra_hairs
Loading Module Resource  props_tavern
Loading Module Resource  mod_particle
Loading Module Resource  props_ruins
Loading Module Resource  vehicles
Loading Module Resource  outfits_nemeruis_modern
Loading Module Resource  outfits_nemeruis_uniforms
Loading Module Resource  OSP_Italian_Props
Loading Module Resource  OSP_Jaakko_Trees
Loading Module Resource  props_jaako
Loading Module Resource  weapons_modern
Loading Module Resource  weapons_ww2
Loading Module Resource  face_meshes_zombie
Loading Module Resource  animations_new
Loading Resource  test
Loading Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Module Resource  materials
Loading Module Resource  materials_face_gen
Loading Module Resource  uimeshes
Loading Module Resource  meshes_face_gen
Loading Resource  helpers
Loading Module Resource  map_tree_meshes
Loading Module Resource  map_icon_meshes
Loading Resource  particle_meshes
Loading Resource  skeletons
Loading Module Resource  tree_meshes
Loading Resource  xtree_meshes
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Module Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Module Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  arabian_horses
Loading Resource  arabian_castle
Loading Resource  food
Loading Module Resource  beards
Loading Resource  armors_b
Loading Resource  armors_c
Loading Resource  armors_d
Loading Resource  armors_e
Loading Resource  armors_f
Loading Resource  armors_g
Loading Resource  armors_h
Loading Resource  armors_i
Loading Resource  boots_b
Loading Resource  boots_c
Loading Resource  helmets
Loading Resource  helmets_b
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Resource  hair
Loading Resource  deneme
Loading Module Resource  interiors_a
Loading Module Resource  interiors_b
Loading Module Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  helmets_d
Loading Resource  helmets_e
Loading Resource  helmets_f
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  shields
Loading Resource  shields_b
Loading Resource  weapon_meshes_c
Loading Resource  xtree_meshes_b
Loading Resource  map_icons_c
Loading Resource  pictures
Loading Module Resource  user_interface_b
Loading Module Resource  user_interface_c
Loading Resource  scene_encounter_spot
Loading Module Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Resource  banners
Loading Resource  map_flags
Loading Resource  map_flags_b
Loading Resource  map_flags_c
Loading Resource  map_flags_d
Loading Resource  particles_2
Loading Resource  prisons
Loading Resource  prisons_b
Loading Module Resource  interiors_d
Loading Resource  costumes_b
Loading Resource  costumes_c
Loading Resource  arena_costumes
Loading Resource  boots_a
Loading Module Resource  op_terrain_borders
Loading Module Resource  op_terrain_borders_b
Loading Module Resource  skyboxes
Loading Resource  object_b
Loading Resource  tree_e_meshes
Loading Resource  destroy
Loading Resource  xtree_meshes_c
Loading Module Resource  grass_meshes_b
Loading Module Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Module Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  weapon_meshes_d
Loading Resource  tableau_shields
Loading Resource  heraldic_armors
Loading Resource  spear
Loading Resource  weapons_e
Loading Resource  weapons_f
Loading Resource  instruments
Loading Resource  sarranid_armors
Loading Resource  custom_banner
Loading Resource  simple_primitives
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_a
Loading Resource  armors_new_b
Loading Resource  armors_new_heraldic
Loading Resource  armors_new_arena
Loading Resource  crossbows
Loading Resource  arabian_armors
Loading Resource  rock
Loading Resource  costumes_d
Loading Resource  nordic_helmets
Loading Resource  sarranid_helmets
Loading Resource  sarranid_armor
Loading Resource  raw_materials
Loading Resource  khergit_lady_dress
Loading Resource  vaegir_helmets
Loading Resource  gauntlets_new
Loading Resource  sarranid_lady_dress
Loading Resource  sarranid_boots
Loading Resource  bride_dress
Loading Resource  full_plate_armor
Loading Resource  weapon_meshes_e
Loading Resource  fur_armors_a
Loading Resource  ui_server_filter
Loading Resource  warhorse_new
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Module Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  workshops
Loading Resource  barrier_primitives
Loading Resource  town_houses_e
Loading Resource  wb_mp_objects_a

} //Processing Ini File Finished
Loading Music...
Loading Textures...

rgl_warning:  Shader could not be found: bumpmap
rgl_warning:  Shader could not be found: bumpmap
rgl_warning:  Shader could not be found: bumpmap
rgl_warning:  Shader could not be found: bumpmap Finished Loading Textures...
L8 Format is  unsupported
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_character_screen_requested
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  136418
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1079 parties added.
launch complete.
 
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