Official Bug Report Thread. Post all problems here!

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I wasn't really sure where to post this since it's more of a request than anything else, would it be possible to add Sergeant George Rose as a companion? He was a Jamaican born slave who served in the British Army during the Napoleonic Wars and eventually was made a sergeant.

Here's a bit of info about him:

https://blackwatchmuseum.wordpress.com/2014/08/14/object-of-the-month-figure-of-sergeant-george-rose/
 
prambridge said:
Hi

This is more of a question than a problem. Can anyone tell me were to find the british recruiter?

thanks

You can find him in London on the main street he wears a sergeant uniform and he is near the tavern by the alley
 
The Bowman said:
Script errors at the beginning of a battle:
sYP9o.jpg
Details that might help:
- Version 1.165.
- I had two artillery pieces.
- It happened once.
- Leatest version of the mod.

The mod is still in early alpha so you should expect this
 
jimmyt688 said:
The Bowman said:
Script errors at the beginning of a battle:
sYP9o.jpg
Details that might help:
- Version 1.165.
- I had two artillery pieces.
- It happened once.
- Leatest version of the mod.

The mod is still in early alpha so you should expect this

Thats why he notified the developer that it was a bug...
 
prambridge said:
Hi

This is more of a question than a problem. Can anyone tell me were to find the british recruiter?

thanks

For the love of all that's sacred this a bug report thread, post here if you wanna have a chit-chat or ask non-bug related question
http://forums.taleworlds.com/index.php/board,383.0.html

Naval Battles are bugged  I had 200 men was fighting vs 100 I beat them all but could not leave scene had to press tab causing me to retreat and then on the map i had only 30 men while the AI had their 200.

Most likely enemies have spawned or jumped in the water so technically the battle was still on, you need to glitch your way down to the sea and kill the remaining enemies
 
Bug - The Scottish Highland Infantry seem to be missing their waist and kilts at times. I am sure it has something to do with the Greatcoat script stuff no doubt.
I did notice that other troops in the party menu were like naked sometimes but they are not affected in battle. That is the switching of the Greatcoats.

74C976C4972FBFE4996121875A7D0EA1F5C5D67A
FE01EDF311F735784DF441F2EC31015CDF5FFF2D
 
this wall in the french military depot can be walked through

1. entrance to the room with the wall http://gyazo.com/3c0123f256c0e3e7b09484cf1a444fcb

2. The wall http://gyazo.com/4688d86c9102af02783959a73a2580e3 its the wall on the right when you walk in
 
Was at the Arena and fighting in Skt. Petersburg when I tabbed out to the city menu (Not sure if accident by me or the mod)

When I went back to the Arena, the guy you talk to gave me 100 Franc as if I won.
 
I attempted to duel a Prussian lord by the name of August or something similar over a fair maiden, yet when I spawned in the duel, I was outside the arena in the grassy part of the scene and very much unable to teach the man a good lesson.

(His sword throguh the wall)
 
Hi,

I'd like to note the use of Torun instead of Bydgoszcz as a city. Bydgoszcz had a very big administrative role in its region. It was a Departament in Duchy of Warsaw and not Torun. To fix this problem you need to place Bydgoszcz on the other side of Vistula (and preferably make Torun a village hehe). Bydgoszcz has a very easy landmark also - 3 old granaries! You must google it yourself because I can't post links. Use the words "bydgoszcz spichrze" for the best results.

Hope that you will reconsider,

Karkoon.
 
The Bowman said:
Script errors at the beginning of a battle:
sYP9o.jpg
Details that might help:
- Version 1.165.
- I had two artillery pieces.
- It happened once.
- Leatest version of the mod.

Whatever this script error is, I get it no matter what.  This and the "Invalid Agent ID 0" one.  It's lagging the s**t out of every battle now to the point it's making the game into L'Aigle: PowerPoint 2015.
 
Battle script error happened to me as well, only in this particular battle so far:

- Numerous English Armies v. Numerous Dutch Armies; took place in the middle of Holland (Me w/ the Dutch, as a recruit)
- Both sides having two cannons

yzV6gbj.jpg

Also during that battle, I had that India-Pattern musket on my back, unable to take it out at all. I picked it up during a siege of Amsterdam and it was put into my inventory.
 
Bug: All text missing (as far as I know) if you play L'Aigle with the Mac version of warband. (Yes I play on the mac)  :roll:
 
B.Achraf said:
When it's raining, characters and some props become wrapped in sort of a ice white/blue aura, like the ethereal state in skyrim. The bug persists until game restart.

Some sounds keep on playing, I kept hearing the tavern chatter even after leaving he tavern, the town, and going into battle.

Not sure about walking on water, is that supposed to happen? If so then there is a pathfinding problem when you want to travel across the sea. Your party will take an incredibly long path instead of just crossing the sea right in front of it.

Maybe balance issue, I found a british musket doing 100p damage 100c Accuracy (Though 40 speed rating so painful to reload).

No wages, and if there were to be wages I think I'm making less money than I used to in native/floris (could be just me) leading to quick bankruptcy.

Can't seem to rank up, defeating 5 armies and capturing to cities should at least grant me a higher rank than private.
It is called a 'British Infantry Rifle' not a musket which is why it is so accurate and takes along time to reload
 
This rubbish musket awarded by the french army recruiter has two conflicting stats
rjnQ13L.png
Also, this happens when you talk to a sitting tavern patron
YQ77rj0.png

Also the problem with the thousand glowing suns (particles that glow in blue/white/purple) seem to be related to AntiAliasing, once I switch form 8x AA to none, the problem is solved, uploading video proof as I write
 
Radetzky said:
Berlin prison break issues:
-Prison guard unarmed
-Cannot locate the very door to the prison. If I bribe the guard and then exit the prison, I will spawn at the normal entry point instead.
-The corner house opposite the prison guard is missing colisions, I could walk into it, but not back.

The remade animations are much more better by the way. I just find odd that the NCO partisan swings so wildly when running with it.

It's because the partisan/spontoon uses the 2 handed animation, which haven't been changed yet.
 
Doc, can you make a list of bugs you're aware of, and functions that you haven't worked on just yet (arenas,tournaments,flag bearers...)
Will reduce reporting the same bugs over and over again and we'll know what is a bug and what is just work you haven't gotten to yet.
Bloody good job mate, hope you score a nice job because of this
 
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