Official 3D art thread - Warband

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nemeruis said:
uthvag said:
Hello

This is my first time creating a sword and doing textures.

I think the textures look reallly bad

Here is the sword( smooth shading i think)

Untitled23.jpg


here  (i think the surrounding lighting is uneven so some areas are a bit dark i think)

und1.jpg


asd.jpg


asd2.jpg


AOTA.jpg



Can anyone tell me which one is good??

Also for swords should i use smooth shading or flat shading? and how to tell if a model is low or high poly?

Thanks!!
Is that artorias abyss greatsword?


Yes. I thought that it looked sooo bad that no one will be able to identify it.Glad someone recognized it.

Do you play dark souls?
 
Can you guys give me some texturing tips? I got the result I wanted, but I want to improve my texture skills more with GIMP. What could I do to improve my helmet more?

Sorry if the pictures are large.

Result:

Diffuse A:

Specular:

Any help would be appreciated!
 
Slytacular@

well i cant see normal map

and today that is the most important map u need to do

curently i see 3326 triangles on the helmet
and i can say that with 1000 triangles with a proper normal map it might look much better


 
I never posted the finished stylised japanese/ninja scene.

It's a group project by several students.

Photobucket screwed the quality of the images, but I think you get a feel for the atmosphere even though the details are lost.
 
Graylord said:
I never posted the finished stylised japanese/ninja scene.

It's a group project by several students.

Photobucket screwed the quality of the images, but I think you get a feel for the atmosphere even though the details are lost.


:shock: Is that Warband?
 
Does anyone have some tutorials on getting started with 3ds Max? I've got the student edition, figured I'd take a crack at it, but I'm stumped by the overly complex UI (compared to what I've used before). I've looked around online, but I was wondering if the Max users out there learned through a specific tutorial set that they would recommend.
 
quapitty said:
Graylord said:
I never posted the finished stylised japanese/ninja scene.
[...]
It's a group project by several students.
Very nice. Which School/University is that, if I may ask.

Teesside University.

Albertus Magnus said:
@Graylord: That's really beautiful. I just don't like the rocks, especially in pic 3
Yeah, the guy who made them could have spent a bit more time cleaning them up and making the material less plasticy, especially since they are so prominant in the scene and he uses the same overarching material for all of them.

But then again we were on a strict deadline, this was all we had time for.

Albertus Magnus said:
which is the same as the last one.

Lies!
 
I remember trying a similar scene at school. You wouldn't believe how badly it can go.

Quick summary: Blanket low poly modifier, delete hundreds of less important objects, abridge animation to 20%, compact animation to a few dozen frames, reduce resolution to 120x90... phew, now it will render! Save, submit, flee, watch external markers arrive a minute later... catch up on some sleep.

Hope your results better reflect the quality of your work and organisation of your team (I passed with flying colours, they must have thought I was the next Jackson Pollock).

I like the floorboards and the backdrop.
 
Specialist said:
Does anyone have some tutorials on getting started with 3ds Max? I've got the student edition, figured I'd take a crack at it, but I'm stumped by the overly complex UI (compared to what I've used before). I've looked around online, but I was wondering if the Max users out there learned through a specific tutorial set that they would recommend.
3DSMax is actually pretty simple and powerful once you get the hang of it. My gun-loving self originally used this tutorial (I think) and a book to start out, then I experimented at doing other stuff and followed other random tutorials off the net.
 
@Graylord

Uh, nice work :smile: I really like atmosphere in your first pic.



Something I´m working on for PiratesAhoy:

untitled1111111111.jpg

Most textures are WIP.
 
Yep, that looks really great!

BTW is Blender any good for sculpturing? I've played around a little but I'd like to hear an opinion of someone more experienced before I start with learning something new.
 
Bava said:
@Graylord

Uh, nice work :smile: I really like atmosphere in your first pic.



Something I´m working on for PiratesAhoy:

untitled1111111111.jpg
Most textures are WIP.


Nice work, however towards the back of the bottom of the boat the white wood planks look a bit odd bending and stretching, some algae type growth and wear on the bottom would be cool too
 
@Leifdin

Blender is quite good for sculpting, havent tested other sculpting programs yet, but sculpt mode in Blender seems alright.
If you are new to sculpting you should probably watch some tutorials first, though. Also, make sure to try Dynamic Topology, it can be much better than multi-res sculpting sometimes.

This one is pretty cool, if you want to have a little impression.  :grin:
 
Lumos said:
3DSMax is actually pretty simple and powerful once you get the hang of it. My gun-loving self originally used this tutorial (I think) and a book to start out, then I experimented at doing other stuff and followed other random tutorials off the net.
Fair enough. Oh, now a question that I've not been able to find a straight answer to on the internet...

Can I use the 3ds Max Student Edition to learn, then buy the Professional version and sell the work made in the Educational? In essence, if I make something that actually turns out well, and I decide I want to sell it, I would have to buy a commercial license. The problem is, I can't figure out how their terms work. It seems as if you would have to completely remake your 3d model, but if I buy the pro version, why would that limitation still exist? I honestly cannot find a damn thing about it, so I figured I would ask.
 
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