faradon said:You have to add "supporting edges" to you models to make them look goor when smoothed. The nearer edges(edgeloops) are to each other, the sharper that part of the model will look like.
So heres the basic model with Turbosmooth, doesnt look good as I lose my wanted sharp edges on the model
NOW, I am adding edge loops through selecting the edge rings on the model (a proper edgeflow is needed for a good looking high poly model)
There we are, the model looks like it should and the modeller is happy
faradon said:Yes, it is
theAthenian said:He is working on his own Lotr mod. I don't think he has enough spare time.
Feedback? :3mr.master said:Some pics of stuff I made B.A.R is almost ready, clone helmet still needs doing.
B.A.R
Also, made a clone trooper helmet from star wars. Just for the fun I guess
Clone Trooper Helmet
yeah its ZBrush, tnx for the sugestion, adding noise to the curve gives a real rough cut. I dont want to increase the detail a lot tho, i plan to add that with the texture, 3dsmax already almost crashes when ive got these all in high quality. even tho ive already used decimationmaster to cut down on vertexes in zbrush..faradon said:Thats cool! Its Zbrush right? You should add noise to the bricks, if you play around with the settings and the curve you could get your bricks onto a new level of detail