Hello!
This is the place where to show your creations? Well i'll start with this.
This is Orthanc i reworked half a year ago for the great The Last Days, i did not make it, i was given it, and decided to show it.
Unfortunately taking the entire picture was impossible for it is too big, so i'll show apart.
Workflow:
Sorry for the size of pictures, i resized them to send via e-mail and forgot to make a backup.
The White Wizard is lurking yonder:
I'm nearly thinking of doing the indoors now. Do you like it? Indeed!
This is the place where to show your creations? Well i'll start with this.
This is Orthanc i reworked half a year ago for the great The Last Days, i did not make it, i was given it, and decided to show it.
Unfortunately taking the entire picture was impossible for it is too big, so i'll show apart.
It was a tiresome task, i plodded on four days! Around 270.000 vertices. Even now it scares me, i can't remember the faces' number now but it was high as heck. About 280 windows.
I had to polish it, fill -all the holes- come with the original model, correct the imperfections, collapsed faces, wrong frames and borders (etc mostly geometry issues).
Furthermore the import to Blender corrupted it even more (the model was from 2006), and it was impossible to recalculate normals so i had to take one by one the countless backfaces and flip them manually.
Then there was the last problem, it was way too large to load it on Warband as a single mesh! (yes, i know the trick with game variables)
So i divided it in...ten parts. Then i reworked the stairs, obtained the collision body, remade the door, relocated the entry points and torches (already there), rescaled the main body and replaced it.
I had to polish it, fill -all the holes- come with the original model, correct the imperfections, collapsed faces, wrong frames and borders (etc mostly geometry issues).
Furthermore the import to Blender corrupted it even more (the model was from 2006), and it was impossible to recalculate normals so i had to take one by one the countless backfaces and flip them manually.
Then there was the last problem, it was way too large to load it on Warband as a single mesh! (yes, i know the trick with game variables)
So i divided it in...ten parts. Then i reworked the stairs, obtained the collision body, remade the door, relocated the entry points and torches (already there), rescaled the main body and replaced it.
The White Wizard is lurking yonder: