xenoargh said:@Al Mansur: Nice job, those little tiny castles must be fun
@Rathos: I like the shield, good start!
1. The normals on the straps and rim are really week, vs. the wood. Really, it should have some real geometry there, I think, at least for LOD0. Too late now, so you're going to need a lot more contrast there. IDK why you'd do a high-poly sculpt for something this simple, though; if you kept your layers intact, you could do the normalmap in just a few minutes.
2. The metal feels really blotchy, contrast-wise. Try dumping a much more neutral metal in there and doing simple inner glows to establish a basic border.
@OrangeKnight: ...where's the cannon? You can't get better if you don't finish what you start
@Xelvod: Yay, a balrog
1. I'm wondering where the 30K tris are, because it's not obvious where you're eating all that geometry. The body's not bad, the wings aren't bad... are there crazy loops getting used on the head?
2. The diffuse needs more work; if you're 3 days in, by all means, cut yourself a little slack and enjoy the holidays
He said 3k.xenoargh said:@Xelvod: Yay, a balrog
1. I'm wondering where the 30K tris are, because it's not obvious where you're eating all that geometry. The body's not bad, the wings aren't bad... are there crazy loops getting used on the head?
2. The diffuse needs more work; if you're 3 days in, by all means, cut yourself a little slack and enjoy the holidays
lol i work few hours one day and few hours next day etc. Not 72 hours...xenoargh said:@Al Mansur: Nice job, those little tiny castles must be fun
@Rathos: I like the shield, good start!
1. The normals on the straps and rim are really week, vs. the wood. Really, it should have some real geometry there, I think, at least for LOD0. Too late now, so you're going to need a lot more contrast there. IDK why you'd do a high-poly sculpt for something this simple, though; if you kept your layers intact, you could do the normalmap in just a few minutes.
2. The metal feels really blotchy, contrast-wise. Try dumping a much more neutral metal in there and doing simple inner glows to establish a basic border.
@OrangeKnight: ...where's the cannon? You can't get better if you don't finish what you start
@Xelvod: Yay, a balrog
1. I'm wondering where the 30K tris are, because it's not obvious where you're eating all that geometry. The body's not bad, the wings aren't bad... are there crazy loops getting used on the head?
2. The diffuse needs more work; if you're 3 days in, by all means, cut yourself a little slack and enjoy the holidays
xenoargh said:@Rathos: I like the shield, good start!
1. The normals on the straps and rim are really week, vs. the wood. Really, it should have some real geometry there, I think, at least for LOD0. Too late now, so you're going to need a lot more contrast there. IDK why you'd do a high-poly sculpt for something this simple, though; if you kept your layers intact, you could do the normalmap in just a few minutes.
2. The metal feels really blotchy, contrast-wise. Try dumping a much more neutral metal in there and doing simple inner glows to establish a basic border.
Thanks, if you want to know what happened to the cannon, I was able to get a proffesional 3d moddeler to model it and bake it and stuff. He will then give me everything and I will texture it.xenoargh said:@OrangeKnight: ...where's the cannon? You can't get better if you don't finish what you start
Docm30 said:I made this British Foot-Guard coat earlier...
I'm rather pleased about the way the lace on the front and cuffs turned out.
why nobody try to write new ones? is it possible?xenoargh said:Hmm... it might, if shaders get a bit better.
Anyhow, fantastic work Docm30
Oh, and Xelvod, sorry, I failed at reading today, was in a bit of a rush and, erm, added a zero