Well I think I need to make a specular map(or whatever those things are) for the handle.Headmaster said:@Faradon: Holy smithereens, Batman! What's the size of the texture sheet?
@guilemaster/SonicBoom!: Looks good enough for WB.
Well I think I need to make a specular map(or whatever those things are) for the handle.Headmaster said:@Faradon: Holy smithereens, Batman! What's the size of the texture sheet?
@guilemaster/SonicBoom!: Looks good enough for WB.
faradon said:
caprera said:This is the kind of things that makes other 3d dudes work harder to get better
Selflearned. Want to got to a school in the future thoughguilemaster said:That's an amazing piece Faradon. Do you have professional experience modeling or did you go to school for it or something?
Very nice model you use blender I guess? :pCursedPirate said:I did it for fun. It took me 25 min. and there is no detail. Texturing a flat model is so easy, but as I said just for fun. I' m making more detailed model now. Poly is about 3500. I' ll post it soon.
New one will be beautiful too + has a scope. (No, it will not be an AK-47 if you ask)
http://img683.imageshack.us/img683/1520/94811860.jpg
http://img27.imageshack.us/img27/3222/70575749.jpg
Faradon where did you learn texturing perfect? Your models and textures are great.
Kmovies said:that hat! i would pay for seeing it on 1886!
Nostalgia attackHeadmaster said:
Damned Wings always rendering the wrong way, ****.
Looking good what's it going to be.CursedPirate said:I did it for fun. It took me 25 min. and there is no detail. Texturing a flat model is so easy, but as I said just for fun. I' m making more detailed model now. Poly is about 3500. I' ll post it soon.
New one will be beautiful too + has a scope. (No, it will not be an AK-47 if you ask)
http://img683.imageshack.us/img683/1520/94811860.jpg
http://img27.imageshack.us/img27/3222/70575749.jpg
Faradon where did you learn texturing perfect? Your models and textures are great.
I double that.guilemaster said:Nostalgia attackHeadmaster said:
Damned Wings always rendering the wrong way, ****.