whydott said:
I think I mistaken about something.. it's not texture, it's diffuse?
the thing you make from scratch is the diffuse (by tweaking texture), am I right? so SP can't export diffuse?
Gothic Knight said:
If you plan on making anything in Warband. You need to learn how to texture, wings3d/Blender and possibly SP. I mean you can bake normal maps with it.
thanks for answer

I think it's the same as above, "You need to learn how to texture (making diffuse)"?
Most of those questions could be answered by
SacredStoneHead said:
Get the hang of the basics and you'll know it.
But I'll throw you a bone. "Texture" can be any of the images that provide information to your model. "Maps" are commonly used to refer to auxiliary textures that provide values for shader calculations, such as the normalmap, the roughness map, etc. Diffuse is the common term to refer to the texture that provide the colors.
Modern applications in general use a PBR setup, and Substance Painter export maps to different PBR workflows. For example, PBR
metalness workflow uses a diffuse, a roughness, a metalness and a normalmap textures to calculate the final result. You can export different combinations of maps if you customize the export settings.
The thing is, with a PBR setup, the diffuse map provides mainly only the colors. As Warband lacks a lot of rendering goodies modern engines have and only has a specular values map and normalmaps to work with, you have to add more information to the diffuse texture to fake in the surface info.
So yeah, if you use Substance Painter to texture a
properly baked (this is important) model for Warband you'll be cutting a lot of corners, as Substance generates automatically a lot of maps and exports them unified (no need to back and forth generating specular and normalmaps by hand). So if you know what you're doing, you can easily combine maps and tweak them manually to suit Warband's texture setup.
With that said, go study. Asking around questions like that shows you have no clue what you're doing and also didn't bothered to look into any of the very basic stuff you can find by doing quick searches.
Good luck, and git gud.