

The ones coming from the side are swordbreakers. The middle one is a gorget.The Dark Robin 说:Looks great, I love the black thing coming up from her shirt (I forgot what it's called) and the lips are very well done.
If I were to nitpick: Looks far too perfect to be realistic, if realism is what you're looking for.


In addition to this, you can definitely afford spending some more polys on the beams and the walls. Wooden beams are hardly ever perfectly straight, making them bent and uneven should make things look quite a bit more natural. Same thing with the stairs and the ceiling. Oh and the beams would REALLY benefit from a normal map, they're looking really flat right now. Considering your brick walls are always the same height, you could try to add in some detail towards the top and the bottom, painted in AO and some stains, for example. A trim might make the walls not look quite as bland, too. And have you considered using a specular map on the floor? Of course it shouldn't be all shiny and polished, but some light shininess with a large reflection area/relatively high glossiness would be good, while the specular color should obviously be blue-ish. This is all just assuming it's not designed for mobile platforms, but then you should consider the amount of light sources anyway. The color on the barrels looks fine to me, if it's supposed to be white, though. All in all though, I think it's definitely got potential.Meevar the Mighty 说:@ Austro:
It's unusual to have the ceiling and the floor looking the same. You have beams along a lot of the edges, but not all of them. It looks strange to have the bricks meeting the wooden boards without any interruption. There are clearly visible horizontal seams in your brick walls and to make it worse, they're mirrored around it so there's a very close repeating pattern. From a distance, it looks as though your candle flames are cylinders. The attenuation of your candles is not consistent. I'm guessing your lighting in general is mostly not emitted from those point sources, which has cost you a lot of important shadows in the dark areas. The logo on your barrels looks radioactive. Having trouble loading the pictures, so that's all I've got, hope it helps.