Official 3D art thread - Warband

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t5kt3o.png
 
Jaakko said:
Guess I should post something here too.

So, here is Spanish influenced church and house;
mb12c.jpg

The textures might seem a bit blurry in some places.

The bump map is too strong in my opinionen, it looks more like rock than like a wall. Exept of that, which shader use you?
 
I have toned the bump down little.

Also, I'm using "standart_shader_bump_nospec_noterraincolor"

Is there better one?
 
Jaakko said:
Guess I should post something here too.

So, here is Spanish influenced church and house;
mb12c.jpg

The textures might seem a bit blurry in some places.

Good work, but the roof needs Roman tiles if it is Spanish (not juste red ones like on this Warband texture). Besides I think that semicircular arches would be better than those pointed ones on the Bell-tower.
 
Jaakko said:
Guess I should post something here too.

So, here is Spanish influenced church and house;
*snip*
You're getting better and better, and I agree with toning down the bump  :smile:
If I may suggest beveling the edges of the roofs, like here:
It's a minor thing and the player doesn't look at roofs much, but edges rarely look good like that.
 
CurtisWS said:
<pic>

anatomy study :/ hands are too thin, been having trouble with hands.
I don't think hands are thin, maybe you see them thin because they are longer than it should be. I am lazy to explain how you can fix incorrect rates, so I changed your pic to explain (maybe it also has some incorrect rates, but it looks normaller I guess).
sasasa.png
 
http://www.youtube.com/watch?v=lbwwhJVlg-E

Korsan Kral Ship Building Process | Concept GAMES
 
Cool :smile: 

Would've liked it better if the sails were meshed to attach to the yards in the places they really did, it'd make the bellies feel right :smile: 

Also, it should be possible to make them animate via a shader according to how full they are and ripple dynamically :smile:
 
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