orangeknite1
Sergeant Knight at Arms

Okay If you dont make alpha's at least bake some of that stuff. Some of that stuff does not need to be moddeled out, it can easily be in a normal map.
Yes,that something I am yet deciding; if I uv the deck into one texture sheet or I just throw a tilled texture on it.xenoargh said:A 20K model for something like that is very reasonable, basically, if anything, he might want to spend more on areas like the deck so that he can use vertex AO, because it'd really help performance if as much as possible can be tiled or use mirroring.
A lot of other stuff will be on the normal,but all the things I modeled are necessary for a good looking(the ship is very big)OrangeKnight said:Okay If you dont make alpha's at least bake some of that stuff. Some of that stuff does not need to be moddeled out, it can easily be in a normal map.
xenoargh said:Hey, that's cool, though; at least I finally understand it, kind of![]()
Thanks for spending the time answering my questions![]()
OrangeKnight said:Okay If you dont make alpha's at least bake some of that stuff. Some of that stuff does not need to be moddeled out, it can easily be in a normal map.
Sure, The reason it goes a little out of bounds is because I baked it.Docm30 said:Is there a normal-map on that. If so, can we see it?
The normal map for the sides looks pretty good, but the rest looks sort of broken (did you paint on it at all in photoshop or something?).OrangeKnight said:Sure, The reason it goes a little out of bounds is because I baked it.Docm30 said:Is there a normal-map on that. If so, can we see it?
Didnt normal the wood or anything because textures are not final yet. But my hi-poly bake normal is there.![]()
OrangeKnight said:Sure, The reason it goes a little out of bounds is because I baked it.Docm30 said:Is there a normal-map on that. If so, can we see it?
Didnt normal the wood or anything because textures are not final yet. But my hi-poly bake normal is there.![]()
atolest said:hey guys this is what I've been working on on past 3 weeks:
it's really wip and it's about 20k polys.I can't whait to start texturing and baking it.![]()
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and here are 2 other ships that I did for a warband project witch will probably never go somewere:
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With OpenBRF, you can open the game's model files (Mount&Blade Warband/common_res/x.brf), than export them as obj to open them at Wings 3d.teun557 said:I am wondering how I open one of the games models in wings3d, Because I have no clue how large I should make the body armour im working on
rgcotl said:well i guess normal map have inverted green channel
so i just recommend rebake it with R+|G-|B+ (when you are baking here should be such option)
Thanks Bava.Bava said:atolest said:hey guys this is what I've been working on on past 3 weeks:
it's really wip and it's about 20k polys.I can't whait to start texturing and baking it.![]()
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and here are 2 other ships that I did for a warband project witch will probably never go somewere:
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Woah, very,very good, atolest! Mr. af Chapman would be proud (it is one of his merchant ships, right?). But I see a lot of unnecessary faces, especially midships and below the whales. If you want, send me a pm with a sideview wireframe and I can give you a more detailed comment![]()
UDK, Yeah I'm pretty sure its the green channel I had inverted it but it had a problem were it then made one thing go concave. Yes I did paint some things because their was like 1 small error in the bake.Docm30 said:The normal map for the sides looks pretty good, but the rest looks sort of broken (did you paint on it at all in photoshop or something?).OrangeKnight said:Sure, The reason it goes a little out of bounds is because I baked it.Docm30 said:Is there a normal-map on that. If so, can we see it?
Didnt normal the wood or anything because textures are not final yet. But my hi-poly bake normal is there.![]()
Either way, it doesn't seem to be showing right in the 3d image you posted. What program is that rendered in? Could be that one of the channels is facing the wrong way, or that the program in question just isn't working right.
OrangeKnight said:Okay If you dont make alpha's at least bake some of that stuff. Some of that stuff does not need to be moddeled out, it can easily be in a normal map.
OrangeKnight said:So here is my barrel, I have some other work but I want to keep it to show you in a better presentation. I know there is a normal Issue in the bottom, should be fixing that. Also the lighting is not great so try not to focus on that. Also I did fix the issue were the top and bottom and metal is darker.
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CurtisWS said:long time no see, never thought i was gonna use zbrush - but stuff happens.
skull for modeling heads, gonna use it as a guide. i consider it done, since it's just gonna help me get better results in head modeling.
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