pecores_stan
Squire

Well my biggest problem is not sword,axe or whatever texturing but clothings, like making belts or this kind of stuff.
Dude... you're awesome.Bava said:![]()
Concept for a sword for my brytenwalda char (yes, I know, its not 7th century). The blade is textured (1024*1024, with lots of space left), the rest is a material test. Tris count is ~ 500, the details on the handle are going to be sculpted - the fun part of modelling
![]()
Bava!Bava said:![]()
Concept for a sword for my brytenwalda char (yes, I know, its not 7th century). The blade is textured (1024*1024, with lots of space left), the rest is a material test. Tris count is ~ 500, the details on the handle are going to be sculpted - the fun part of modelling
![]()
Artizan said:I will make low-poly lods after I am done with uv-mapping and texture.
rgcotl said:well i am not sure but those details i pointed could be ~700-1200 triangles in total
and with good normals you wont see any different
rgcotl said:well narfs rus pack helmets most triangle number is 12xx
the maximum number of triangles i used for my own helmets is ~2300 (with plumes with a lot of details )
so at the point i am looking in this helmet i see some things with i could easily remove and i wont see any difference in game
(cause the normal maps will do the same effect)