Specialist
Master Knight

Yeah. How would I go about unwrapping it properly? The texture is simple, took me five minutes to make, but the uv just sucks. 
Specialist said:Yeah. How would I go about unwrapping it properly?
Aye, a sphere that can unwrap each of its hexes onto a single hex will allow you to keep the detail high, but the texture size low.If even distribution is the aim, a geodetic dome would be better than a sphere. Looking at your texture you should give it a try.
atolest said:Yes,it is for a mod![]()
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Are you like recreating pirates and fishmod? Also how many polys is that?Llew said:atolest said:Yes,it is for a mod![]()
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Perhaps add a little life/sag to the sails. Other than that, looks fan-friken-tastic.![]()
atolest said:Yes,it is for a mod![]()
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atolest said:Yes,it is for a mod![]()
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atolest said:sorry guys,it's not Pirates & Fishmod.It is for my own multiplayer naval mod that I've been developing on past months,you will see a thread soon
Oh,and the polycount is arround 20k...pretty much I know...
Well dang! That's great!Rath0s said:Dane Axe
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Bayard-X said:@ RanGer_SLO
Intersting work. The forehead could be higher, though.![]()