Official 3D art thread - Warband

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Zathan 说:
But bad girls kiss bad guys though... but I guess then it won't matter!  :wink:

Zathan

Yeah that's right man. :smile: But it would be very difficult to kiss with that mask guarding his face, so all we can say is that the helmet was probably not desinged for lovebirds, or at least the user should take it off when he had to give a good-bye kiss.

Btw, I really hope that this isn't your vision of instructive feedback. :razz:
 
Sorry for my rudeness, forgot all about actually commenting on your model. It looks sweet. Maybe I'd change the 'mouth' area a bit to look less  :eek: , but overall a nice piece! Will you texture it for us too?

 
What I whanted to say is, that the sraps are too big.
a solider would have to use a spiked armour to look good
i would advise you to reduce 2 cm into the siza of the point
btw it could look to small.
 
W.I.P:

My first high poly model. 3500 tris ( though some 500 were just wasted fixing n-gons and sloppy geometry  :???: ) . Next step is uv mapping and texturing (complete with normal and bump maps!) and then getting the body done.

Feedback please...is it too freaky? or is it cool? It's for an asian character that is supposed to look like a nipponic schwarzeneger, so yeah, the desproportional chin/jaw  was intentional  :razz:

Also, I will be leaving the detail on the ears for the textures and maps, don't mind it so far. The hair is on the model too... Maybe it was a bad choice, but I'm hoping the maps will make the hair look better than if it was a separate mesh. I'm aiming for a final 7000 tris limit ( with body and all), so it's not really high-poly. Something a modern game would use I guess.

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That's brilliant, El Duke. I have nothing more to say. In my opinion, flawless. Really impressive work, keep it up man.

@Zathan: Thanks man. And I like the mouth area, I actually wanted to make it like that to get some emotion to the user's face.

@DarkAnd: Allright, I didn't fully get your point at the first time. And about the spiked armour... I was planning to make something like it when I saw the result of my work with the helmet. But it may be a bit too difficult for me, but gotta try it out now. I could of course model some weapons to fit the helmet before the helmet. But, again, we shall see. Would be kinda cool to add a "bad guy" armour to the game though, wouldn't it? :smile:

Edit: And Zathan, about the textures... I'm not sure. I'll definitely try to make some, but I have had some problems with it. Mainly because I don't have photoshop and Gimp is a horrible program to use imo.
 
Found this sword on armor.com, liked it, and made it. I guess seeing all these awesome models makes me want to make more.


The original is here:
http://armor.com/sword194.html

I really ought to work on the standard weapons upgrade pack, though.
 
It's not a Mount&Blade related project but I hope you will enjoy it:



I'll post a whole model as soon as I can.
 
Tul: Fantastic hawk, are you modelling that by reference? It looks very accurate  :smile:


Finished the head, it sums up now at 3700 tris with 1024x1024 diffuse, normal and specular maps.

Criticism? Aside from the horrible ears and the reflection on the hair (just noticed I forgot to fix the specular map when I had already worked the screen  :???: )I'm pretty happy with it. I could gone up on the poly count but I'm trying to keep "gamey" at reasonable poly counts.The normal map and specular are very simple and uncompromising too...

Moving on to the body tomorrow  :smile:...

020060430134213colorsanbv3.png
 
Geez, dude. That's ****ing amazing.

You get better every time you do something. Seriously. And you have style...something that can't come just from practice.
 
Nice el duke. Is there a tutorial you know off for modeling bodies and heads? Or was that just instinct?


Also, what program are you using?
 
I used 3ds max mostly( modelling, smoothing groups, unwrapping and rendering), with a bit of tweaking in wings to fix problems in the geometry. Texture and maps done in photoshop ( I used the nvidia normal map plugin to quickly make the bump map).

I've been reading several tuts on modelling characters but I never managed to follow any of them to heart... you always end up doing things your own way ( wich is very good!).

I started modelling by reference to get a proportional face geometry and then dropped the ref and deformed it/shaped it to be what I wanted it to be ( Some kind of Asian square jawed cro-nagnum, a mesh more stylyzed than realistic). I used a lot of techniques displayed on these two tutorials to get the basic head shape done, and I seriously recommend checking them out if you are interested  :wink: :

http://www.bakaneko.com/howto/computer/3d/head/index.html

http://www.thehobbitguy.com/tutorials/polymodeling/page02.htm

Also, make sure to read a bit about edge loops and spline modelling...it will be very usefull.

 
El Duke @ Damn... That is really a fine texture you made.

The "Iron crown":



Now to find a texture for it... I can't texture anything properly with GIMP, just edit native textures.  :roll:
 
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