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Official 3D Art thread - Bannerlord

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4zeYJMl.png

Working on something new just to improve texturing skills.
 

MattiasL

Recruit
the textures have infinite padding until they intersect, maybe that's what you refer to?

tpactools can access to skinned/rigged bannerlord models which you can export.

I meant "rigging" as of bones that move :wink: You know how to implement movements in a rigged 3D-char?
 

MattiasL

Recruit
the textures have infinite padding until they intersect, maybe that's what you refer to?

tpactools can access to skinned/rigged bannerlord models which you can export.

No, I mean "rigging", for movement, animation of joints.

"tpactools" don't export OBJ in right format but that I've solved, nothing to do with rigging thou ... :smile:
 

Artizan

Baron
WBM&BNWWF&S
No, I mean "rigging", for movement, animation of joints.

"tpactools" don't export OBJ in right format but that I've solved, nothing to do with rigging thou ... :smile:
obj does not support skeletons, you have to export with the other format.
 

MattiasL

Recruit
obj does not support skeletons, you have to export with the other format.

Seem you take me for some idiot when you answere.

Yes, I know .obj don't export rigging (been using .obj from early 90:s)

What other format? What software to export it? Point me in that direction if you know.
From Bannerlord, that is.
Not some rigging which will never work in Bannerlord, I can do that by myself. :wink:

Rigging=bend arm, leg, spine and so on = namned skeleton, joint and so on in different 3D software.

You should know what I mean.
 
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Artizan

Baron
WBM&BNWWF&S
Seem you take me for some idiot when you answere.

Yes, I know .obj don't export rigging (been using .obj from early 90:s)

What other format? What software to export it? Point me in that direction if you know.
From Bannerlord, that is.
Not some rigging which will never work in Bannerlord, I can do that by myself. :wink:

Rigging=bend arm, leg, spine and so on = namned skeleton, joint and so on in different 3D software.

You should know what I mean.
 
Seem you take me for some idiot when you answere.

Yes, I know .obj don't export rigging (been using .obj from early 90:s)

What other format? What software to export it? Point me in that direction if you know.
From Bannerlord, that is.
Not some rigging which will never work in Bannerlord, I can do that by myself. :wink:

Rigging=bend arm, leg, spine and so on = namned skeleton, joint and so on in different 3D software.

You should know what I mean.

Blender can't import the rigged meshes in Collada .dae files exported from TpacTool without removing the references to library images, effects and materials, which TW have kept private. Methodology explained here.
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Svang

Sergeant at Arms
Imperial Trooper helmet from SWTOR. I'm not happy with the sides but the front is pretty believable.
zgOPNAX.png

Body armor.
IYO48b7.jpeg
 
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Marko͘

Section Moderator
WBNWM&BWF&SVC
well i know it can be a lot to ask but :wink: can someone do a tutorial for importing exporting 3d from bendler to banerlord? I guarantee that I am not the only one who cannot do this in order to work in the game and for a YouTube channel it will give many visas and for a charitable soul it will give a lot of love :wink:
 

diazmanu03

Recruit
well i know it can be a lot to ask but :wink: can someone do a tutorial for importing exporting 3d from bendler to banerlord? I guarantee that I am not the only one who cannot do this in order to work in the game and for a YouTube channel it will give many visas and for a charitable soul it will give a lot of love :wink:
im in the same boat
 
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