the textures have infinite padding until they intersect, maybe that's what you refer to?
tpactools can access to skinned/rigged bannerlord models which you can export.
the textures have infinite padding until they intersect, maybe that's what you refer to?
tpactools can access to skinned/rigged bannerlord models which you can export.
obj does not support skeletons, you have to export with the other format.No, I mean "rigging", for movement, animation of joints.
"tpactools" don't export OBJ in right format but that I've solved, nothing to do with rigging thou ...
obj does not support skeletons, you have to export with the other format.
Seem you take me for some idiot when you answere.
Yes, I know .obj don't export rigging (been using .obj from early 90:s)
What other format? What software to export it? Point me in that direction if you know.
From Bannerlord, that is.
Not some rigging which will never work in Bannerlord, I can do that by myself.
Rigging=bend arm, leg, spine and so on = namned skeleton, joint and so on in different 3D software.
You should know what I mean.
Seem you take me for some idiot when you answere.
Yes, I know .obj don't export rigging (been using .obj from early 90:s)
What other format? What software to export it? Point me in that direction if you know.
From Bannerlord, that is.
Not some rigging which will never work in Bannerlord, I can do that by myself.
Rigging=bend arm, leg, spine and so on = namned skeleton, joint and so on in different 3D software.
You should know what I mean.
Feel free to make a thread in the Smithy and it'll be moved to Open Source Resources. Might be the first Bannerlord OSP so farMade these(and a few others, also included) for a Bannerlord-unrelated project. Feel free to use them. Material included in the .7zip
https://drive.google.com/file/d/1m2JskcC45FYHYyqJhAlcumngd7LZbXmM/view?usp=sharing
PS: Is there a Bannerlord OSP thread I should post this in instead? Couldn't find one.
Sweet stuff, man. Really like the small details and materials.Thanks guys, I finalized the armor set and posted it on artstation:
https://www.artstation.com/artwork/Vd5N2n
im in the same boatwell i know it can be a lot to ask but can someone do a tutorial for importing exporting 3d from bendler to banerlord? I guarantee that I am not the only one who cannot do this in order to work in the game and for a YouTube channel it will give many visas and for a charitable soul it will give a lot of love
@nicolaustorresim in the same boat
Thanks!!@nicolaustorres
Skinned Body Base Meshes
It seems that modders are struggling skinning their outfit meshes to make it work in game.With those body meshes, you'll be able to at least, make a basic skinning and scaling. It's not much, buwww.nexusmods.com