the textures have infinite padding until they intersect, maybe that's what you refer to?
tpactools can access to skinned/rigged bannerlord models which you can export.
the textures have infinite padding until they intersect, maybe that's what you refer to?
tpactools can access to skinned/rigged bannerlord models which you can export.
obj does not support skeletons, you have to export with the other format.No, I mean "rigging", for movement, animation of joints.
"tpactools" don't export OBJ in right format but that I've solved, nothing to do with rigging thou ...![]()
obj does not support skeletons, you have to export with the other format.
Seem you take me for some idiot when you answere.
Yes, I know .obj don't export rigging (been using .obj from early 90:s)
What other format? What software to export it? Point me in that direction if you know.
From Bannerlord, that is.
Not some rigging which will never work in Bannerlord, I can do that by myself.
Rigging=bend arm, leg, spine and so on = namned skeleton, joint and so on in different 3D software.
You should know what I mean.
Seem you take me for some idiot when you answere.
Yes, I know .obj don't export rigging (been using .obj from early 90:s)
What other format? What software to export it? Point me in that direction if you know.
From Bannerlord, that is.
Not some rigging which will never work in Bannerlord, I can do that by myself.
Rigging=bend arm, leg, spine and so on = namned skeleton, joint and so on in different 3D software.
You should know what I mean.
Feel free to make a thread in the Smithy and it'll be moved to Open Source Resources. Might be the first Bannerlord OSP so farMade these(and a few others, also included) for a Bannerlord-unrelated project. Feel free to use them. Material included in the .7zip
https://drive.google.com/file/d/1m2JskcC45FYHYyqJhAlcumngd7LZbXmM/view?usp=sharing
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PS: Is there a Bannerlord OSP thread I should post this in instead? Couldn't find one.
Sweet stuff, man. Really like the small details and materials.Thanks guys, I finalized the armor set and posted it on artstation:
https://www.artstation.com/artwork/Vd5N2n
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im in the same boatwell i know it can be a lot to ask butcan someone do a tutorial for importing exporting 3d from bendler to banerlord? I guarantee that I am not the only one who cannot do this in order to work in the game and for a YouTube channel it will give many visas and for a charitable soul it will give a lot of love
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@nicolaustorresim in the same boat
Thanks!!@nicolaustorres
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Skinned Body Base Meshes
It seems that modders are struggling skinning their outfit meshes to make it work in game.With those body meshes, you'll be able to at least, make a basic skinning and scaling. It's not much, buwww.nexusmods.com