You can't get $10 steamers to commit to native too long after they realize they are noobs.
where as in cRPG you don't actually have to kill anyone to receive xp/gold, just being near an enemy death is enough.
With no Armour at all at lvl 14 i was killing SPLH_viam a lvl 30+ comfortably, any skilled player stands a chance at lower lvls,
and at least the noobs can aim for better Armour, better weaponry, more agility/strength attributes.
I don't think advertising is an issue, since the steam sale, there was 2 Gon servers almost full and about 20-30 in crpg.
Most of the native players left, while cRPG stayed consistent.
I guarantee half of the European/U.S player-base would have vanished if it wasn't for cRPG.
my point is, the mod breathes life back into warband and if the steamers would have tried cRPG alot more of them would have stuck around, not to mension the former aus players that used to play in NA/EURO crpg servers.
I posted about Strategus, a browser level based multiplayer mod for warband before.
here
Now, I'm not trying to Usurp the GON warband leadership in an effort to gain more players on crpg,
remember both servers are donated to the community and maintained by the community.
I'm trying to retain and bring back the player base, and the only option is Crpg for public games
and STRATEGUS for Clan-v-Clan interests.
I know i sound like an evil conspirator trying to get clanners into Strategus, truth i would want to give admin rights
to 1 person from each clan just to show there is no Clan or personal OWNERSHIP over the server, so that the server was
owned by the community.
Imagine it,
A real-time multilayer version of the single player map,
DOJO defeats kos, battle over almerra castle.
Dojo ransom KOS's clan Hierloom.
TGD ransack Rawr's caravans,
Rawr's trade route information given to TGD via Keen spies
Ill leave with this,
The single player mod's kept Mount and Blade alive for many of us.
so why can't multi-player mod's do the same.